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I've been destroyed the past two 1500pt games against my buddies necrons. He marches his Night Bringer "God" thing right into the first unit he can, destroys it and moves to the next.

I have NEVER killed it, or even come close. To do that I'm afraid I would have to dedicate too much firepower for too many turns.

Enter thunder hammers. Doubles your strength and reduces your opponent initiative to 1 for the next turn. I just got my CC Termies, perhaps I could load them in my LR and run them straight into this guy. Has anyone done this before? Are thunder hammers as great as they appear?

How do you destroy these godless necrons?
 

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LO's Shadow Captain
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Hidden Powerfists/Hammers... and lots of high-S firepower.

Don't go throwing Terminators, etc. at it... it will eat your units alive like that.

A lot of points are thrown into the C'tan Gods, points that are not "Necron" units... with means, Phase Out is always easier to achieve. The C'tan are also slow, and the Nightbringer is even worse in that it doesn't have any true abilities outside of CC (the Deceiver has other uses) - so, it shouldn't be too difficult to avoid.

However, if you really want to brave it.... I'd suggest trying out a tooled-out HQ. Just because it'd be a very fun fight. ;)

Try a Codicier Librarian with a Thunder Hammer, Iron Halo, and the Veil of Time psychic power... throw on a Jump Pack, and make sure he gets the charge on the Nightbringer. Hopefully, the Veil of Time's re-rolls on the Iron Halo's invulnerable save will save him long enough to smack the Nightbringer around with his big Hammer.

However, this isn't the most recommended of things... just a fun way to try it out. ;)



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Either pick him off at a distance or hit it with full close combet force.

What is full close combat force? Well, I would suggest a Terminator chaplain With 7 LIghtning claw Terminators, with furious charge. Let's say you knock the Nightbringer down to 4 wounds; you then hit it with 28 S5 I5 attacks that re-roll to hit and wound. That's 21 hits and about 6 wounds. That's not even enough to kill it. So, I would suggest loading the squad with 4 Lightning claws and 3 thunder hammers. The 4 LIghtning claws are to hit the nightbringer and cause about 2 wounds, and the thunder hammers can then safely finish it off - the Lightning claw termies should be removed when the Nightbringer attacks back. With the 9 thunder hammer attacks, which will cause 6 hits and 4 wounds, the nightbringer will take at least 1 wound, ensuring that next turn at least, it will be killed.

But that's pretty stupid. You're probably going to lose the crusader, at least 6 of the termies, and you'll probably lose the chaplain as well. That's well over 360 pts you'll lose.

When I play against the Nightbringer, it's usually with 2 Force Organization Charts, allowing me to take 2 relics or artifacts. I can take the book of salvation and cup of retribution, and put both of them in the area of attack. That's +2 attacks for everyone in range. So I'll take 8 Terminators in a Land Raider Crusader (furious charge, Lightning claws), a chaplain on a bike, and a LIbrarian who deep-strikes witha command squad near the assault. On the turn I plan to charge the nightbringer, I reveal both holy relics, and charge all 8 termies and the chaplian on bike into the god. The chaplain obviously can't do anything, but the 8 termies hit with 48 attacks. 36 attacks hit, 11 wound, very good chance of a dead nightbringer, as only 5 need to be failed saves.

That's pretty stupid too, as it poses so much risk, and if something goes wrong that's a lot meat for the nightbringer, but if it works, the whole area around the termies will be a death zone. In 3,000 pts, that's a lot of necrons for the termies to eat up witht he claws.

As for smaller games, try to phase the necrons out! In games of 1,500 pts, that's less than 1,200 pts of necrons to kill. In games of around 2,000 pts, you shold get devastators and other heavy weapons like lascannons and missile launchers to hurt the nightbringer before getting some powerfists in combat with it.
 

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LO Oldie
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Lost Nemesis said:
Hopefully, the Veil of Time's re-rolls on the Iron Halo's invulnerable save will save him long enough to smack the Nightbringer around with his big Hammer.
im not trying to bust your bubble... but ctan ignore invulnerable saves ;)
 

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gen.nehring said:
im not trying to bust your bubble... but ctan ignore invulnerable saves ;)
I seemed to have forgotten that. ;) Thanks for the reminder.

In that case....

Might of Heroes, and as many attack-adding Wargear as possible? Maybe make him an Epistolary, with more wounds, and throw an Adamantine Mantle on there. Or, Veil of Time with the Force Weapon to re-roll the wounds, and pray for the Force Weapon's ability to work in there... or...

...shoot him! ;)



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Lost is right

I have some Necrons and I have used the nightbringer a few times. My opponents freak out and pour on the fire power. It's worse than dropping the lith. If they would just stay out of the way and play for phase they would certainly give me a run for the money. Wasting points on those termies is a bad idea unless you are planning on charging Necrons. The CC stud of the Necrons is the nightbringer. Why play to his strength. Nightbringer is SLOW. Stay away. So he'll get a few pot shots with his s9 weapon. So what. Once you charge his lines he is done. Maybe you should post your Army List or give us a run down of the tactics you are using. So you don't kill the nightbringer....are you winning the game?
 

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LO's Shadow Captain
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Daves' got the idea.

The Nightbringer is a huge chunk of points, especially for armies that are 2000 points and less.

The Nightbringer is also slow, only moving as standard Infantry.

The Nightbringer is also severely limited in that it's only purpose is that of close combat.

For a couple of turns, at least, it shouldn't be difficult to avoid quite easily - if it gets to the point where a CC is inevitable, then charge a cheap unit into it. Don't hope for the win - while that squad is tying the Nightbringer up, make like a Firewarrior and run. Nothing shameful about that, if the rest of your squads can get away from the Nightbringer to avoid it some more, all the while dishing out the damage to those Necrons and going for Phase Out.

That's the most logical of plans, really. If you want to have fun, then try to knock him out with a Librarian, or as said, a Chaplain. But be very, very careful with that, as, chances are, that HQ will get splattered before you can beat the beast.

For a Chaplain, go with a Master of Sanctity, twin lightning claws, Terminator Honours, and a Jump Pack. Add the Adamantine Mantle to that, and you have a chance of surviving the first round of combat - which is good! Charge the thing, deal as many wounds as possible (with re-rolls on to hit and to wound), pray that it doesn't hit you back enough to kill you, and then go at it another round.

If not the most logical of ways, it's definitely one of the more fun ones! Heck, I'd do it.



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libraian w/ a familar
bolt pistol
jump pack
and master crafter force weapon = 1 dead ass nightbringer
 

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CPT Shortcut said:
I've been destroyed the past two 1500pt games against my buddies necrons. He marches his Night Bringer "God" thing right into the first unit he can, destroys it and moves to the next.

I have NEVER killed it, or even come close. To do that I'm afraid I would have to dedicate too much firepower for too many turns.

Enter thunder hammers. Doubles your strength and reduces your opponent initiative to 1 for the next turn. I just got my CC Termies, perhaps I could load them in my LR and run them straight into this guy. Has anyone done this before? Are thunder hammers as great as they appear?

How do you destroy these godless necrons?
What i like to do is this. well the following is generally the core of my army
4x 6 man las plas squad. hang these babies back, and fire upon that nightbringer. Its simple, and it works. You just have to avoid letting it get into combat.
 

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bonjordo said:
What i like to do is this. well the following is generally the core of my army
4x 6 man las plas squad. hang these babies back, and fire upon that nightbringer. Its simple, and it works. You just have to avoid letting it get into combat.
And what do you use to fire at... well, the rest of the army? Maybe even a Monolith?

Lascannons aren't all that effective at taking down a Nightbringer, IMO, and devoting that much firepower to the Nightbringer is exactly what he didn't want to be doing..

Really, I think it'd be a much better strategy to stay away from it, with shooting and CC both.



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Lost Nemesis said:
And what do you use to fire at... well, the rest of the army? Maybe even a Monolith?

Lascannons aren't all that effective at taking down a Nightbringer, IMO, and devoting that much firepower to the Nightbringer is exactly what he didn't want to be doing..

Really, I think it'd be a much better strategy to stay away from it, with shooting and CC both.
When your dedicating what, less than 500 points of your army in a 1500 + game, you have lots of other stuff that can handle what else they have.
 

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bonjordo said:
When your dedicating what, less than 500 points of your army in a 1500 + game, you have lots of other stuff that can handle what else they have.
I wouldn't bet on that, and with 400+ points of your own army shooting at a single model that, with decent rolls, could survive several turns of their Lascannon shooting (and probably will), you're alot less likely to get that Phase Out.

Do the smart thing - go for Phase Out, hit them in their weak spot. The Nightbringer is slow and scary... but it's not scary if it can't get into CC with at least 360 points of your army.



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Hmm if you're really worried about the nightbringer get a squad of scouts with all with sniper rifles, have them shoot at him every turn, they're good for a few wounds a turn (stat average for a 10 man squad: 2.083333. . . a turn by the time he can get into close combat he's basicly dead.
For the rest of your army as said by others: stay away and focus on phase out.

another thought. . .deadpool: How exacty is that librarian going to get a wound on the Nightbringer with a str 4 weapon? You gotta wound to use the force weapon ability, and the a C'Tan's toughness it too hight for that to work.
 

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LO Oldie
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u guys forgot another thing.... you have to be at least S5 to hurt a c'tan (T8 remember?)

But yeah, scouts w/ snipers are the way to go. Ive seen a deceiver go down in a hail of eldar ranger fire on the first turn.
 

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Deadpool420 said:
libraian w/ a familar
bolt pistol
jump pack
and master crafter force weapon = 1 dead ass nightbringer
That unit can't even hurt the Nightbringer ( Toughness 8 )

Sniper scouts are good, but I have succeeded myself in killing old Nighty with lascannon. Being big and slow, you get a lot of time firing at him and he probably won't have anything else worth shooting on the board (C'tan + Lith = Stupid Player).

However as has been said, the best way to kill a C'tan is phase out. That's 20 (!) less warriors he's taking to smash that bad boy. Thunder Hammer Terminators won't kill him, he has 5 wounds and that invulnerable save. He will go first and kill a couple, and then pull out that AP2 pie plate on you if you try to surround him.
 

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I suggest you proxy a chaos army, see if you likes assault after your properly buff out a demon prince, with all maners of horrific powers, such as a mark of korn, bakerker glaven, stature, mutation, speed, and strength, termintator armour, and furious charge.

This model moves 6 inches + d6 inches with a 12 inch charge range. With a charge, he is 6 WS, 5I, 9 attacks, at strenth 6. What do you need to die? If he charges he has WS 6 10 attacks S7 I6.

I dont know the profile of the the necron dude, by i highly doubt he'll survive.
 

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-Nightbringer is slow. If it reaches you quickly, your playing on too small a table or have made a serious tactical error.

-Most things DIE when in combat with the Night Bringer, so avoid it.

-Most things can't touch the Night Bringer without an arm being shredded. Therefore, do not send anything near it except as a last ditch attempt.

-To take a Night Bringer out, one must have a variety of High Strength weaponary. Thunderhammers etc in CC may slay the Night Bringer but you will need dozens.

-The Night Bringer is not a Necron and is about 300 pts (ish?). Kill all the Necron warriors and you got an almost guaranteed phase out.

-Lascannons, Snipers, and Unsupervised store kids are recommended for defeating Night Bringers.

-Do not devote too much firepower to the C'tan. A sniper squad with all Snipers can take it down. OR two or three lascannons.
 

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ForgedInTheFurnaceOfWar said:
This model moves 6 inches + d6 inches with a 12 inch charge range. With a charge, he is 6 WS, 5I, 9 attacks, at strenth 6. What do you need to die? If he charges he has WS 6 10 attacks S7 I6.

I dont know the profile of the the necron dude, by i highly doubt he'll survive.
Sorry, but the Nightbringer is that hard. He would beat that DP every time.

The only DP that would stand a chance against the Nightbringer would be a Nurgle one with a Plaguesword and quite a bit of luck.
 

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Slave to the flesh
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I personally like multimeltas on land speeders, use them to slowly eat away at him, granted they probably will make them target number 1 for the NB, as he chases them you just keep moving back and keep shooting.

Combine this with 1 maybe 2 round of fire from a devastator squad/predator annihalator and he will die.
 
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