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Originally posted by Odd_Bloke@Aug 27 2003, 20:12
Assuming yo uare referring to the Battlewagon, the entire point of that is that people should have more variety between them. They are individual. There is no particular design or structure for a Battlewagon, the Meks will just put together whatever they find once the battlefield is clear.

I would like to see a modular kit for Ork vehicles, so there is more room for customisation. The rules could also do with being more lenient and allowing for modifications.
Like a box full of wheel, tracks, guns, plates, gibbens and such? that would be very cool. Arnt Orks all about being "rag-tag" and look like they just stuck everything together with scotch tape? It would offer a lot of diffrent moddeling opertunities... i like that.
 

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I have heard some rumors that GW will be doing an Ork vehicle kit of some kind, one kit to make all the vehicle types in 40k...sometime next year.
I just hope that it is true.
 

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Orks need some new models but they don't need a new codex. They are probably the most well balanced army in the game. They key is that you have some very destructive units who will earn back many times their own value (Ork boyz, wartracks) and some amazing support units (Zapps, Grots)
Point for point ork boyz & grots are perhaps the most powerful units in the game. The only things that come close are wraithlords and necron warriors.
Only yesterday I smashed a Chaos army of 10 terminators, 6 bezerkers and 12 chaos marines using just grots, boyz and a pair of wartracks.
They don't need power weapons when nobody gets a save over 4+ and they don't need big heavy weapons due to the sheer number of rokits you can fire off every turn. Orks really can produce some scarily shoot armies.

The orks need a thicker codex with more fluff and a weapons chart, and I expect to see a Chapter aproved set of doctrines for ork clans (along the lines of IG doctrines) any day now. But I really do think the army list is perfect. We just need good models to allow people to explore it.
 

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haha i think the orks are still making up for 1st edition when they has 3 books and IG and marines where packed in 1 book and eldar, squats and stealers where in another.... dont forget the eldar book was at the same time aswell. i would however like to see the orks get a book like the craftworld eldar manual. clans of the orks or somthing.. the ork list is realy good but it takes alot of $$ to build a really efectice army. ie forgeworld and expensive figs.
 

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ORKY BOYZ NEEDA CODEX!

OLD STINKIN CODEX GIVE ORKS NO DAKKA!!

AND WEES LIKE 'EM DAKKA!

WAAAGH!

Nah but seriously, I'm just starting to get into orcs and they are the best race of them all. Best RP too. They do need a new codex, if for no purpose at all then at least to keep 1,000s of loyal Ork Boyz happy(and some new units would be nice as well as the ability to resurect grots back on a roll of 4 or more and a +4 armor save for all orks and the ability to deep strike with stormboyz and some vehicles with 17 armor all around, as well as some good long distance weaps that shoot over 8 feet, gee Santa I think that covers everything, lol). Woot Woot for the over looked Shoota Boyz, and dem liddle Grots! Just Please GW, all we want for Christmas (or sooner if possible) is some new orky stuff.
 

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Wow, with all those additions in a new codex [ Grot resurection rocks ] we wouldn't need to play anymore. Everyone would just throw in the towel. Hey, All I want is the bionic leg put back into the game...


WAAAGH!
 

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and some new units would be nice as well as the ability to resurect grots back on a roll of 4 or more and a +4 armor save for all orks and the ability to deep strike with stormboyz and some vehicles with 17 armor all around
Thanks for the laugh Deathbringer (and your sarcasm was not lost on me). I think some variation in army composition as 'themes' might be neat, much like the clans introduced way back. It would be nice to add Kult of Speed, Feral Orks, and regular boys all combined into one codex.

Yet, I think Orks might be falling behind the curve a bit with other armies. Do we need more/different units? Not really, but I think we might want to examine the point costs for some troops and units. I find it hard to believe for some armies 18 points can get you a troop unit with the stats of a space marine, a decent ranged weapon (i.e. it is not limited to CC only), a fair armor save, and a 'bionic-wargear-like' 4+ save.

The Dark Eldar got a revamp. GW found out the point costs for some units were overpriced. They also needed some small upgrades/twinks in the manner of wargear. I think the changes were definately warrented. Orks might need something similar soon.
 

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Man the Orcs and The templar share the sam codex so back off! I was basically stating that both need to be segrigated into seperate codex!
 

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What the ***** are you on about. Last time I looked, there were no "templar" in the Ork codex. A little clarification please?
 

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Now normally I try to just ignore posts like this, but what the hell.

Man the Orcs and The templar share the sam codex so back off! I was basically stating that both need to be segrigated into seperate codex!
All right I am reading your point here. You feel Orks and SM army lists from the Armageddon codex should have been released as separate products. I guess this ties into what I posted earlier, but I am still not sure (example: did you want Templairs to have their own codex? As a bound product? That would be a very small book).

Templar need there own codex, none of this sharring bullshit with other races
Okay, this is your first post. I am reading this. Now I am reading your second post... The argument you are making in these two posts are completly different. I think if you were more coherent in your writing you would have written something like this, "I also feel that they should consolidate the varying army lists into new codexs for all races. As an example, the SM should get a new codex including the different army lists that have been previously released (like the Templairs in the Armageddon codex)." Sorry, I just don't see anything remotely close to that in your first post.

Given that you have joined LO a week and half ago, I am not surprised you have over 165 posts given the quality examples you have placed on this thread. I am beginning to think you are just posting random thoughts on this thread just to incite a reaction. Let's see, I have been a member for about 9 months now... gosh, I wish LO rated members on how many intellegent posts they made.

Now about my post considering consolidating the Ork army lists. If a new codex comes out, I think this would be a fantastic idea (and even better if they throw in a few more army variants). It makes some business sense to have a player buy two different products, but Armageddon has been out for a while. I think new players may pass over Kult of Speed orks simply because they were not aware of such a list.

Say GW releases a new Ork codex, and this has the different lists consolidated into one product. Furthermore, they emphasis how most of the troop models can substituted for the different armies. I am certain you will have folks buying the codex and even more so, buying additional models to make their army into 'armies'. If they throw in some changes to the point costs of troops, new wargear, or new army variant lists (including the FRIGGIN' ORK WEAPON CHART!) I am certain even us old timers will be picking it up. I think this would be a good thing, hope something happens for Orks soon...
 

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lol how is 40k racist? there is no reference to any race difference at all, just the way they are painted

i have painted a few african-americans in my SM army... its just the way u paint em lol
 

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ok kids be nice. lets talk about the orks and how and what thier noew book should look like. I think they should bring out a Codex "ork Clans" with the clans and maybe a freebooter list. imagine deathskull loota's who could take any IG or marine vehicle but give them a chart to roll on every turn like on a 6 it works right 2-5 minor misshap table on a 1 it breaks down... imagine a marine land speeder with a zapgun and like flamer or somthing. WAAAAAAAG!!!!!
 

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The orks do need a new codex that needs to more clan stuff, like in the Chaos Codex, cool new wargear, and a few tweecks. For instance, why doesn't a Warboss have toughness 5?
 

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Codex: Orks, The Clanz sounds like a cool idea. They should have the six (is that right?) main clanz, as well as the kult of speed (although these would be similar to the red sunz) and freebooters. And lets bring back some of the interesting troop choices GW abandoned a long time ago! A used to love Khornate Stormboyz. Those guys kicked ass.
 

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A Warboss with T5 would be cool, but personally I don't need much change, as I'm making my Orks Feral. The only thing I'd really like is some kind of dedicated anti-tank unit, normal Orks have Tankbustas for this but Ferals have to rely on missile launchas in normal squads, which either means that a whole lot of shoota fire is wasted, or you get a max of 3 S8 shots out of a Brutes mob (at BS2).
The Klanz thing would be really cool though, with CSM, SM, and CE for instance getting several different army lists Ork Klanz would add some nice diversity (yes I know there's 3 Ork army lists, I want more :p ).
 
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