Interesting concept I suppose, but that would have to be one of the least competitive armies ever. If you came upon any sort of 2+, 3+, or 4+ save you would be utterly destroyed. Not to mention the fact that that army would be more like 2000 points- the mortars from the heavy section and the command section alone are well over 1000 points- and that doesn't include the costs of any command squads, line squads etc.- that's JUST the mortar squads. You also should pray that they didn't take any rhinos, chimeras, dreadnoughts, or any other vehicle or walker of AV11 or higher, because they would just shrug off mortars with absolutely no effect. Good luck taking down hive tyrants and carnifexes.Gorbass said:Against orks and gaunts I'd use them, since they ignore their armour save, but the mortar really suffers when faced with MEQ armies, but then again, orks and gaunts want to come to you, so a heavy bolter is probably a safer bet.
I once toyed with making a Light Artillery army, 30 mortars in the Heavy section (3x3 + 1 from the command squad), 6 mortars in the troops section (3 per minimum platoon) and finally 7 from the HQ, (2x3 and 1 from the command squad).
You could squeeze in additional mortarts with more platoons, and with hardened veterans, but the points would be scarce, what I've listed above is somewhere in the neighbourhood of 1500pts, probably a bit more, but it would be worth it to see the look on your opponents face when you place 43 small blast templates on the table...
I never did get around to building that army... its a shame really.
I have to agree with diggums here.I always like to have one for my command squad to keep out LOS, but just one Mortar
No, no, NO. BAD BAD BAD. I may seem like i am exagerating but IMHO, mortars are a very large waste of points. With the strenght of a bolter and worse ap, it has little chance of killing anything. That being said, most players, unless very lazy, will space their units out so mortars have no effect. I personally have had bad experiences with mortars. however if you play low LD armies alot (ork, tau) than mortars might be a useful asset.
Just my 2 cents.
Actually, the heavy bolter squad with sharpshooters will cost a little bit more than a mortar squad (hint, a 3 heavy bolter support squad will cost the SAME as a mortar support squad, so if you add sharpshooters....)I wont suggest mortar for a general list, since for the same point cost you can get a heavybolter squard with sharpshooter, which generally do much more damage.
This is all very true, however!Mortars are useful for hunt down units that likes to hide itself and pin them down, they are crisis suits/stealth suit, enemy IG's command squard/rough riders and the new elder harliqins.
Mortar are good against harliqins because you dont need line of sight, instead of roll 2d6 x 2 to see them, you can just bomb them with indirect fire, and they got only T3 with 5+ save.
First, you shoudn't post point values. But thats ok - these are mostly incorrect anyway!Really? I do that just from memory, but isnt that 40 base + 3x10 for HBs and 10 for SS?
while Mortar is just 80 point whole package?