Joined
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362 Posts
Hi all,
Recently played a game where I kitted out my Ogre Tyrant to be over 300some points. He had 7 atks and a ward among other things.
I played a lizardmen who ran two Scar Vets (or whatever the Hero Lvl is called) who where "Lone wolfin" it on cold ones. He charged into my tyrant and was putting one wound on per turn while saving all of mine. "he had a 1+, 4++".
After holding me and my ironguts for 2 turns, he charged in his stegadon with sharpened horns or whatever that gives him d3 wounds per impact. Rolled 6 for impacts, caused 4 wounds and did 11 wounds.
I have 2 questions:
1. Do you find it worthwhile to have to even take a tyrant at the cost of 8 ironguts or 10 bulls?
2. How would remove the ironguts from the charge? is it 3 models removed and 2 more wounds or does each dice go on a different ogre? Also does he really get 11 to combat res or just 4?
Thanks.
Recently played a game where I kitted out my Ogre Tyrant to be over 300some points. He had 7 atks and a ward among other things.
I played a lizardmen who ran two Scar Vets (or whatever the Hero Lvl is called) who where "Lone wolfin" it on cold ones. He charged into my tyrant and was putting one wound on per turn while saving all of mine. "he had a 1+, 4++".
After holding me and my ironguts for 2 turns, he charged in his stegadon with sharpened horns or whatever that gives him d3 wounds per impact. Rolled 6 for impacts, caused 4 wounds and did 11 wounds.
I have 2 questions:
1. Do you find it worthwhile to have to even take a tyrant at the cost of 8 ironguts or 10 bulls?
2. How would remove the ironguts from the charge? is it 3 models removed and 2 more wounds or does each dice go on a different ogre? Also does he really get 11 to combat res or just 4?
Thanks.