Well, got another tourney coming up this january and going as a team, we decided the 4th army to be the Druchii. We've got the following restrictions on dark elves:
No more than 5 magic levels (1 if a dragon is included)
Ring of Hotek, Sacrificial Dagger, Pendant and focus familiar each count as a magic level
Assassins may not exceed the number of Khainite units in the army
Black guard models may not exceed executioner models
Total number of Repeater crossbows( incl. shades and dark riders ) may not exceed the number of warriors
Shades: Max unit size 5
No more than 9 pd can be used in a turn, including bonus dice of all sorts. Bound spells count as one dice each
Max 3 dispel scrolls
Max 2 flying units
the last three points are in effect for all armies.
While the restrictions seem pretty harsh, bear in mind other armies got some severe restrictions as well, especially the top-tier ones.
Here is the army I've come up with:
Lord:
Supreme sorceress, lvl 4, dark pegasus, black staff and ring of darkness, 405pts
Heroes:
Death Hag (the general) with Manbane and rune of khaine, cauldron of blood, 250pts
Master, BSB, Armour of Darkness, Ring of Hotek, GW (goes with the BG), 159pts
Assassin, add. hw, rune of Khaine and Manbane, 146pts
Core:
10x repeater crossbow men with shields, 110pts
20x warrrios with FC and shields, 155pts
14x corsairs with add. hw, FC and standard of the sea serpent.
5x dark riders with repeaters, 110
5x harpies, 55pts
Special:
18x black guards with FC and standard of Hag Graef, 304pts
18x executioners with FC and War Banner, 271pts
5x shades
Rare:
Reaper Bolt thrower, 100pts
War Hydra, 175pts
Total: 2500pts
The idea is to make a solid centre with the executioners and bg's as the anchor points and the ring of hotek helping to protect from magic, the cauldron is somewhere close to these two units, making the executioners stubborn as well as helping out with the gifts of Khaine. Shades and dark riders will flank and nip at enemy war machines/skirmishers. The sorceress can fly around and avoid the effect of the Ring of Hotek, while being reasonbly protected by the Ring of Darkness. The Hydra will run around and use its breathweapon, eat people and in general being a pain.
Any thoughts/comments more than welcome. Mostly worried about my lack of magic defense (ie 4 dd and no scrolls). Of course, I'll be facing at most 9pd. I'm tempted to switch the corsairs banner for a crimson death on the champion in the BG's for those str. 6 attacks with ASF
No more than 5 magic levels (1 if a dragon is included)
Ring of Hotek, Sacrificial Dagger, Pendant and focus familiar each count as a magic level
Assassins may not exceed the number of Khainite units in the army
Black guard models may not exceed executioner models
Total number of Repeater crossbows( incl. shades and dark riders ) may not exceed the number of warriors
Shades: Max unit size 5
No more than 9 pd can be used in a turn, including bonus dice of all sorts. Bound spells count as one dice each
Max 3 dispel scrolls
Max 2 flying units
the last three points are in effect for all armies.
While the restrictions seem pretty harsh, bear in mind other armies got some severe restrictions as well, especially the top-tier ones.
Here is the army I've come up with:
Lord:
Supreme sorceress, lvl 4, dark pegasus, black staff and ring of darkness, 405pts
Heroes:
Death Hag (the general) with Manbane and rune of khaine, cauldron of blood, 250pts
Master, BSB, Armour of Darkness, Ring of Hotek, GW (goes with the BG), 159pts
Assassin, add. hw, rune of Khaine and Manbane, 146pts
Core:
10x repeater crossbow men with shields, 110pts
20x warrrios with FC and shields, 155pts
14x corsairs with add. hw, FC and standard of the sea serpent.
5x dark riders with repeaters, 110
5x harpies, 55pts
Special:
18x black guards with FC and standard of Hag Graef, 304pts
18x executioners with FC and War Banner, 271pts
5x shades
Rare:
Reaper Bolt thrower, 100pts
War Hydra, 175pts
Total: 2500pts
The idea is to make a solid centre with the executioners and bg's as the anchor points and the ring of hotek helping to protect from magic, the cauldron is somewhere close to these two units, making the executioners stubborn as well as helping out with the gifts of Khaine. Shades and dark riders will flank and nip at enemy war machines/skirmishers. The sorceress can fly around and avoid the effect of the Ring of Hotek, while being reasonbly protected by the Ring of Darkness. The Hydra will run around and use its breathweapon, eat people and in general being a pain.
Any thoughts/comments more than welcome. Mostly worried about my lack of magic defense (ie 4 dd and no scrolls). Of course, I'll be facing at most 9pd. I'm tempted to switch the corsairs banner for a crimson death on the champion in the BG's for those str. 6 attacks with ASF