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So all of the fun of blowing the crap out of my ork friend's army is gone, now that he's become speed freeks. His outriders make it so unless the no-man's-land is at LEAST 31", he's got a chance to be in close combat on the FIRST TURN!
This really stinks. We don't often play giant games either. So this means that tanks are out, since his outriders (fitted with bombs) can blow them up in the first turn, or else just get into combat so the tanks are useless... it also means that all special weapons are pointless, since my boys will never get a chance to fire them.
So I'm thinking that the only thing to do is throw out all the cool guns and max out on conscripts, and try some rough riders or ogryn... this is a dismal day for the imperial guard. Does anyone have any strategies for dealing with Speed Freaks? Specifically, on small boards, and assuming that he gets first turn (we "roll" over it... but he always wins the roll).
Thanks in advance for any feedback
- Abe
This really stinks. We don't often play giant games either. So this means that tanks are out, since his outriders (fitted with bombs) can blow them up in the first turn, or else just get into combat so the tanks are useless... it also means that all special weapons are pointless, since my boys will never get a chance to fire them.
So I'm thinking that the only thing to do is throw out all the cool guns and max out on conscripts, and try some rough riders or ogryn... this is a dismal day for the imperial guard. Does anyone have any strategies for dealing with Speed Freaks? Specifically, on small boards, and assuming that he gets first turn (we "roll" over it... but he always wins the roll).
Thanks in advance for any feedback
- Abe