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I'm trying to figure out a way to make guard work in a competitive environment, because I love the models and the fluff for them. I don't know hardly anything about 5th edition rumors and I haven't seen any pdf files on it, so keep that in mind in your assessment.

Basically one of the core ideas here is that I think I've been spending too many points on leadership upgrades in my other lists when what I really need is just more guard units.

The basic setup is for the lascannon and autocannon teams to set up along my board edge, as far back as possible, allowing range to shield them from much return fire, with the rough riders hidden behind cover for a nice counter assault, and the regular infantry squads making up the next line. The command squads can either act as suicide drop units, or as counter-fire units that stay hidden until an enemy units gets close, then move up to rapid fire. The basilisks hide in each corner out of LOS and go after anything I can't see with the rest of the army.

In objective missions, the infantry squads can either drop or move forward as the heavy weapons squads provide fire support.

Cadian 501st (1970 Points) Models: 142 Vehicles: 2
Doctrines: Rough Riders, Heavy Weapons Platoon, Drop Troops, Iron Disipline, and Close Order Drill.

Command Platoon (435 Points):
Command Squad (85 Points)
Junior Officer with Iron Disipline, and 4 Cadians with Plasma Guns.

Fire Support Squad (95 Points)
3 Cadians with Lasgun, 3 Cadians with Autocannon.

Fire Support Squad (95 Points)
3 Cadians with Lasgun, 3 Cadians with Autocannon.

Anti Tank Squad (110 Points)
3 Cadians with Lasgun, 3 Cadians with Lascannon.

Anti Tank Squad (110 Points)
3 Cadians with Lasgun, 3 Cadians with Lascannon.




Infantry Platoon (405 Points):
Command Squad (85 Points)
Junior Officer with Iron Disipline, and 4 Cadians with Plasma Guns.

Infantry Squad (80 Points)
8 Cadians with Lasgun, 1 Cadian with Plasma Gun, 1 Cadian with Heavy Bolter.

Infantry Squad (80 Points)
8 Cadians with Lasgun, 1 Cadian with Plasma Gun, 1 Cadian with Heavy Bolter.

Infantry Squad (80 Points)
8 Cadians with Lasgun, 1 Cadian with Plasma Gun, 1 Cadian with Heavy Bolter.



Infantry Platoon (405 Points):
Command Squad (85 Points)
Junior Officer with Iron Disipline, and 4 Cadians with Plasma Guns.

Infantry Squad (80 Points)
8 Cadians with Lasgun, 1 Cadian with Plasma Gun, 1 Cadian with Heavy Bolter.

Infantry Squad (80 Points)
8 Cadians with Lasgun, 1 Cadian with Plasma Gun, 1 Cadian with Heavy Bolter.

Infantry Squad (80 Points)
8 Cadians with Lasgun, 1 Cadian with Plasma Gun, 1 Cadian with Heavy Bolter.



Rough Rider Squadron:
10 Rough Riders with Hunting Lances. (110 Points)

Rough Rider Squadron:
10 Rough Riders with Hunting Lances. (110 Points)



Heavy Weapons Platoon (415 Points):
Command Squad (85 Points)
Junior Officer with Iron Disipline, and 4 Cadians with Plasma Guns.

Anti Tank Squad (110 Points)
3 Cadians with Lasgun, 3 Cadians with Lascannon.

Fire Support Squad (80 Points)
3 Cadians with Lasgun, 3 Cadians with Heavy Bolter.

Fire Support Squad (80 Points)
3 Cadians with Lasgun, 3 Cadians with Heavy Bolter.




Basilisk Artillery Tank:
1 Basilisk with Indirect Fire. (125 Points)

Basilisk Artillery Tank:
1 Basilisk with Indirect Fire. (125 Points)




That's
2 Basilisks
9 lascannons
6 autocannons
12 heavy bolters
12 plasma guns

There's still 30 points left over that I haven't decided what to do with.
Let me know what you think. :)
 

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I count 22 plasma guns, but I don't think the Heavy fire squads have a command squad--I think it's just the three fire support squads in a Heavy slot.

I don't think your leadership is up to par for such an infantry-heavy list. You need a standard at a minimum, and trading the command squad plasma guns for basic Commissars would be a good idea. (Or use the points saved from the previous paragraph.) As it is, a cagey opponent will take out your HQ squads and/or force lots of morale/pinning tests until your army flees en masse...Iron discipline alone isn't going to suffice.
 
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