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Discussion Starter · #1 ·
ok i have always liked the idea of tyranids so might get a small force of them. here is my first list i have designed.

hive tyrant - 2 scything talons - 106

2 tyrant guard - 90

3 biovores - frag spore mines - 150

15 hormagaunts, hive node mutant - 160

15 hormagaunts, hive node mutant - 160

14 termagaunts - 98

8 gargoyles

carnifex - venom cannon, scyting talons, extended carapace - 153

997

there it is

feedback is much appreciated.
 

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Wheres the genestealers?
Agreed.

Give the Tyrant a gun for crying out loud. He'll be bored for 3 turns if you don't (less if your lucky). Either Warp Blast (not reccomended) or Venom Cannon (yeah baby).

Add genestealers.

Either get rid of the gargoyles, turn them into hormagaunts, or get more of them. They're fragile so if they are gonna make a difference, it will be with numbers. Gargoyles are a slightly better buy points wise, but a worse buy money wise.

You'll probably need to drop your Tyrant Guard. For a 1,000 pt game, they may be excessive. If you give the Termagants spine fists (aka Spinegaunts), that will shave a few more points for you. And you may want to consider changing the 'Fex Venom Cannon into a Barbed Strangler. You can't shoot it as much, but when/if it hits, its just pure fun.

Good luck.
 

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Using the Chapter Aproved Tyranid Seeding Swarm list, you can take Deep Striking Genestealers that can deep strike into assaults. They count as fast attack.
 

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Yeah, but you should only mess with the seeding swarm once you have the basics down. Plus, they don't always Deep Strike, it depends on the mission you're playing.
 
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