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señor brushman!
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Discussion Starter · #1 · (Edited)
First off, im sorry I posted a new list. It's just that I couldn't edit the title in my other one. Anyway here it is. It will be for Friendly and Tournament battles.

Tyranids: [1500]

HQ:

-Broodlord [274]
+Extended Carapace
+Toxin Sacs
-Retinue: 8 Genestealers
-Extended Carapace
-Toxin Sacs

-Hive Tyrant [219]
+Adrenal Glands (WS and I)
+Acid Maw
+Implant Attack
+Toxin Sacs
+Winged
-Scything talons x2
+Warp Field

Elites:

-Lictor [80]

Troops:

-8 Hormagaunts [80]

-8 Hormagaunts [80]

-8 Spinegaunts [40]

-8 Spinegaunts [40]

-8 Spinegaunts [40]

Fast Attack:

-3 Warriors [141]
+Adrenal Glands (I and WS)
+Extended Carapace
+Toxin Sacs
+Winged
+Scything Talons x2

-3 Ravaners [162]
+Scything Talons and Rending Claws
-Devourers

-8 Gargoyles [96]

Heavy Support:

-Zoanthrope [65]
+Synapse Creature
+Warp Blast

-Carnifex [178]
+Enhanced Senses
+Extended Carapace
+Barbed Strangler
+Venom Cannon

Total: [1505]

Comments, Advice, Constructive Critisism welcome.

Ben
 

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You seem to have forgotten to give your Tyrant any weapons. . . I've never played a Flying Tyrant, but I'd personally try and keep him a bit thinner on the Biomorphs. In addition to the Wings, probably Adrenal Glands (WS) and Toxin Sacs is all I'd go for.
 

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señor brushman!
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1,434 Posts
Discussion Starter · #3 ·
You seem to have forgotten to give your Tyrant any weapons. . . I've never played a Flying Tyrant, but I'd personally try and keep him a bit thinner on the Biomorphs. In addition to the Wings, probably Adrenal Glands (WS) and Toxin Sacs is all I'd go for
Oh my, your right I forgot to give him weapons :O

I'll edit that in. Thanks,

Ben
 

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As Otsol said, your Tyrant is a bit heavy in the biomorph department, but thats up to you, but for the record, he costs 225pts.

There's a few things about your flying warriors though, first of all they cant take extended carapace if they have wings (page 33, under Winged). Second, I'd give them scything talons and rending claws, as rending becomes really dangerous when combined with the number of attacks a warrior has. Third, the unit actually costs 141pts.

Your raveners strike me as a bit odd, first off the points arent right, they only cost 138 pts, second I dont see much point in giving them guns, but if you insist on this I would higly recommend that you give them devourers as these will give you 6 shots per ravener, where as the death spitter will only give you 1 shot per ravener.

I think the list needs more numbers, a shooty army could probably pick of the gaunts in one turn, considering how few synapse dependant units you have, I would drop the synapse power on the zonathropes or maybe exchange it for psychic scream.
 

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okay about the deathspitters for the record think overlapping blast of death with enough fire power you can have an entire squad take a wound test with S5 fights death to the believers (emporer), death to the pagan, death to ALL
 

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beastman said:
okay about the deathspitters for the record think overlapping blast of death with enough fire power you can have an entire squad take a wound test with S5 fights death to the believers (emporer), death to the pagan, death to ALL
The problem is that if you are playing against an opponent that knows how to defend against blast templates you will be lucky if you get more than one model under the blast marker. This is due to the fact that with 4th edition rules you have center the blast marker (small) on a model and if the unit is spread out close to the full two inches you will only be able to hit one model. So like Gorbass said if you want to use guns with your ravenger I would go with devourers.

With respect to your army IAmAngel, I do not have much more to add besides maybe trying to get a few more troops in there in order to provide a better target to distract fire from your more vulnerable units (winged warriors, ravaners). Maybe use the points form dropping a few biomorphs on your winged tyrant to beef up your spinegaunts slightly.

Hope that helps
 
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