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Tyranid Army List 1500pts
Description
Points
Hive Tyrant
BIOMORPHS: Winged, Synapse Creature, The Horror, Warp Field, Two sets Scything Talons, Acid Maw, Implant Attack, Toxin Sacs, Adrenals, [WS] Adrenals, Flesh Hooks.
223
Broodlord
BIOMORPHS: Acid Maw, Adrenals. RETINUE: 6 Genestealers, Scything Talons
206
Troops
Termagant Brood
QUANTITY=9.
54
Termagant Brood
QUANTITY=9.
54
Termagant Brood
QUANTITY=9.
54
Termagant Brood
QUANTITY=9.
54
Elites
Hive Gladiator
Carnifex. BIOMORPHS: Dual Scything Talons, Mace Tail, [WS] Adrenals, Flesh Hooks.
111
Fast Attack
Ravener Brood
QUANTITY=4. BIOMORPHS: Rending Claws and Scything Talons.
160
Ravener Brood
QUANTITY=4. BIOMORPHS: Rending Claws and Scything Talons.
160
Heavy Support
Hive Demolisher
Carnifex. BIOMORPHS: Dual Scything Talons, Extended Carapace, Toxin Sacs, Tusks, [WS] Adrenals, Mace Tail, I Adrenals.
157
Hive Demolisher
Carnifex. BIOMORPHS: Dual Scything Talons, Extended Carapace, Toxin Sacs, Tusks, [WS] Adrenals, Mace Tail, I Adrenals.
157
Zoanthrope Brood
QUANTITY=2. BIOMORPHS: Toxic Miasma, Warp Field, Psychic Scream, Synapse Creature
110
The general strategy for this army is that it is divided up into two elements; the mobile element and the main assault, as I call it.
The mobile element, consisting of the Ravener Broods and the Hive Tyrant deploy on one side, a side where it appears the enemy will be less shooting-heavy. Raveners deploy in as much cover and obscurement as possible. At Turn 1 they move foward; if the enemy is close I will go for a Turn 1 assault with them, if not they will move to an area of terrain that will give them most protection from shooting. The Hive Tyrant follows and gives them synapse. Either in Turn 1 or Turn 2 they assault the enemy flank and with their concentrated close-combat pwning ability, they destroy their target units and consoildate to nearby units, crushing the enemy flank. From here they continue moving across the enemy lines until either they, or the enemy, are dead.
The main assault consists of everything else. The Carnifexes are at the forefront while the Broodlord+retinue hide behind them in order to remain obscured from enemy shooters. The Gaunts are there to add the extra meat necessary in a Tyranid Army, while the Zoanthropes keep the Gaunts in line as well as attempting to do the opposite to the enemy using Psychic Scream. This element moves toward the other flank, and, in coordination with the mobile element, crushes it in the unstoppable assault.
Obviously this is designed mostly for a gunline/assault-wave army. Not entirely sure how it would work against a mechanised/air cavalry army as I have never played against such a force, but with the Hive Tyrant and all that rending, I think I could devise a strategy to use with this force that would work, after a few games with a mech army.
Questions? Comments? Angry rebuttals?
EDIT: Sorry about the general format of the list taking up so much space; I copied it straight from a Word Table. I hope it isn't too much of a problem.