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Discussion Starter · #1 ·
I'm considering to start collecting Chaos, and I have decided to get a Tzeentch army.

What units do you think I should get?
 

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i would take more deamons than marines, cuz they arent very good (in my opinion ) dred are also good, go for a shooty army maybe?
 

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Well what kind of Tzeentch army will it be? A Thousand Sons army, or a Black Legion army with a lot of Tzeentchian units? (I'd go for the first, it's much cooler.) I'd get at least 2 squads of 9 TS as troops, and then you can add a squad of Flamers or Horrors as another troops choice. Flamers have a lot more firepower, but they're more expensive. As HQ an independant Lord will do fine, maybe with Daemonic Flight and some nice abilities like Bolt of Change and Twisting Path (you'll need a Familiar if you want both though). I wouldn't bother with Chosen or Possessed yet, as these are very expensive if you want to make use of their sorceror skills. You might want to take a unit of Screamers, they're pretty cool and they give you some mobility. As for heavy support, a tank like the predator doesn't seem to fit with the TS theme, I'd go for a Defiler once the model is released, and maybe a dreadnought with twin lascannon.
 

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Discussion Starter · #5 ·
I was planning to get a thousand sons army, preferably daemon heavy. I was thinking of a greater daemon and daemon prince as hq. Some chosen in terminator armour for elite, and thousand sons and daemons for troop.
Any thoughts?
 

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Daemon heavy.. sounds cool. It depends on how you wan to play the army, but here's a couple of suggestions:
Give the Daemon Prince Flight and some other abilities to keep it alive (I assume you'll give him Stature): Aura (a must), Essence (another must), and maybe Resilience and Armour. As Daemon Princes can always be picked out by enemy fire you'll really need this to keep him alive long enough. I'd give him and the Lord of Change the Bolt of Change, this is a S8 shot so you can try to wipe out some tanks with it if you're too far to charge.

To get Terminators, you don't need Chosen. You can also give the Thousand Sons from the Troops section Terminator armour. This makes them slow and purposeful, which is only a disadvantage for Terminators, but you'll save some points, which is important because the Thousand Sons is a very expensive list (in points). An advantage is that you'll have Terminators with 2 wounds, and while they're closing in they have some serious firepower with twin bolters and reaper cannons. Unless you want Terminators with Psychic powers (this is very expensive, because you'll also have to buy the powers themselves), I'd just upgrade the troops squads.

As you want a Daemon heavy army, I'd get 3 squads of Thousand Sons as troops, and 3 Daemon packs. Flamers with their Doombolt are of course much better than Horrors, but they're also more expensive, plus Horrors look pretty cool IMO.

A pack of Screamers would be a good addition as it's one of the (very) few units with good speed, and they can cause plenty of damage when charging.

Then heavy support. As I said, I'd go for a Defiler and Dreadnoughts. The Dreadnoughts would preferably be armed with twinlinked lascannons (and maybe missile launchers) so you have some more anti-tank capability. You have to decide for yourself if you want to use a predator or land raider, I wouldn't use em because they don't seem appropriate in a TS army.
I hope this helps you a little!
 

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Discussion Starter · #7 ·
For heavy support I think I'll go for a dreadnought with plenty upgrades, but the Defiler is also an interesting choice. I don't think I want Predators and Landraiders, as I'm trying to make a army who's different from a Space Marine army, so I want as little SM equipment / troops as possible.
I'm getting my CSM codex any day now, so the the real planning can begin, hehe.
 

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Discussion Starter · #9 ·
I have always had a good eye to Chaos. I used to play Chaos in Epic 40k, back in the days when it was called Space Marine. In Epic Chaos was way cool, with lots of Daemon Engines, mutated titans and the Primarchs.

When I started collecting 40k a friend of mine (HAT) all ready collected Chaos, so I decided for SM and Dark Angels. But I always wanted to get a Chaos army for 40k, with lots of daemons as an tribute to the "old Epic days"
 

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Discussion Starter · #11 ·
The Primarchs weren't that good, a little better than the Greater Daemons were. They were very good in close combat. Magnus the Red was the only one with a ranged attack if I remember correctly...
 

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To the part about chosing an army.

In the new rules the Thousand sons SUCK, in comparison to the old rules.
They are bloody expencive, and they got virtually nothing good about them, other than they are fearless(?)

You mentioned defiler.... enough said....


And as all you others, go for deamon heavy...


Cheers!
 

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Discussion Starter · #13 ·
Well, my decision to get a Thousand Sons army isn't based upon whether its good or bad, I want them because of the fluff, and the Tzeentch units avaliable would look very good in a Thousand Sons army.

I got my CSM codex today, and I was wondering.... Can a Daemon Prince be equipped with a Disc of Tzeentch?
 

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You're right their fluff is cool! Plus I don't think they suck, yes they're very expensive and slow, but they're cool 8) and very effective against infantry heavy armies with all those stationary bolters and Doombolts.
As for the Disc, no a Lord with Daemonic Stature can't take one. A Disc counts as a Steed, and Lords with Daemonic Stature aren't allowed to have Steeds. You could simply give him Daemonic Flight if you want some speed, but you'll have some converting to do if you're using the new DP model :p
 

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Discussion Starter · #15 ·
I must agree with you BorninDarkness, Thousand Sons do not suck. I believe the thing that might lead player to that thought, is that they have to adopt a different tactic than with the "normal" CSM or SM. In my mind this is kind of good for most players, as this means they have use their heads a little bit when playing / composing army lists etc.
 

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Ok ok... sorry about the "suck" part...
What I meant was that they suck in comparison to the "old" thousand sons. You know the guys with 2 wounds and could not be harmed by strenght 4 shooting...

But I agree, the army in it's self is cool, really cool...
I have considered to start one myself, but the wish for a WHFB army was more alluring, hail the beastmen!

Ahh well, hope this clears out my meanings on the subject...


Sheriffe!
 

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Ok, I think the main reason people say they suck is because they just look at the basic TS trooper. He's more expensive in points, he's slower, and he's no longer immune to weapons of S3 and 4. However they do have advantages in the game (not talking about their fluff, just game effects). They can now charge the enemy, and you get a free sorceror if the squad numbers 9 or 18. He can not only lend them a hand if they get stuck in close combat but he can also give them some additional punch with psychic powers like the Doombolt.
And if you look at the army as a whole, you'll see that they're actually very effective, especially against massed infantry :twisted: . Their only weakness is that some units can get very expensive, Chosen Terminators and Possessed are prime examples of this. However this isn't too much of a problem, in smaller games the basic TS squads backed up by a few Daemons can hold their own.
 

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I agree, the thousand sons are good against massed ranks of infantery, so I would say it's bit unpredictable in eg. turnements... where you don't know exacly that much about the opponents army.

Sure, the psyker is good, and I think that that is the biggest improvement of the that chaos chapter.

What I don't like is the high point cost for a trooper, in comparison to what they are capable of...

Anyway, they are cool enough...


Sheriffe!
 

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Thousands Sons are cool!

The Thousand sons have allways been one of my fav armies. Move and fire 24 inches( a huge help vs Tau) All that magic and no psycic tests! One of the coolest tactics, although expensive, is a unit of possessed with demonic talons (close combat monsters!) but they cant carry ranged weaponry, suddenly with a mark of Tzeentch they become sorcerors, add in cool psycic powers and not only can they kick but in CC but they can rip stuff up at range. I have beaten many Khorne players who saw Thousand Sons and thought it would be an easy victory. So many of my oppenents have thought I chose the lamest Chaos Army, until the battle is over.

Just something to think about.... :twisted:
 

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Yeah TS possessed and chosen can be really powerful, but they also get extremely expensive. with the example you gave: possessed + Talons + Mark + Doombolt for instance = 52 points a pop. Ouch.
 
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