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Objective: Break through
Score 1VP for each unit in the enemies deployment zone. Characters/IC do not count.
Set up:
Dawn of War
Table:

List 1
List 2
Score 1VP for each unit in the enemies deployment zone. Characters/IC do not count.
Set up:
Dawn of War
Table:

List 1
Tzeentch Daemons 2000 Points CAD
Ther'onx - Seer of Blood Battles
Lord of Change - (warlord) 2x Greater Rewards, ML3, Impossible Robe (320)
Herious - Keeper of Mortal Tears
Lord of Change - 2x Greater Rewards, ML3, Paradox (320)
Horrors of the Warp
Pink Horrors x13 - Iridescent Horror (122)
Phalanx of Chaos
Pink Horrors x13 - Iridescent Horror (122)
Plunderers of Eye
Pink Horrors x12 - Iridescent Horror (113)
Terrors of the Empyrean
Pink Horrors x12 - Iridescent Horror (113)
Tzeentch's Winged Swords
Screamers of Tzeentch x5 (125)
Screamers of Tzeentch x5 (125)
Screamers of Tzeentch x5 (125)
Z'thioun Siege Engine of Tzeentch
Soul Grinder of Tzeentch - Phlegm Bombardment (170)
In'sention War Engine of Tzeentch
Soul Grinder of Tzeentch - Phlegm Bombardment (170)
Quintonix Death Engine of Tzeentch
Soul Grinder of Tzeentch - Phlegm Bombardment (170)
1995 Points
General Tactics: this list as is generates 14 Warp charges so spending those charges are paramount. The idea is to try and divide the types of psychic powers into roles: The Warlord LOC will look for buffing and damage powers. Also he will be looking to increase his invulnerable save by one so he has a 2 up rerollable save. The second LOC will be looking to summon. The Pink Horrors will have one unit with summoning powers, the others will have damage spells.
The Screamers are to try and hit the armoured vehicles and the Soul Grinders are to hit soft armour and any units outside of vehicles. In the case of units that are less likely to be injured by the Phlegm Bombardment, the Grinders could advance with the Screamers.
The LOC models may advance as well staying within their defined roles already outlined with their psyker powers. In most cases the LOC will be flying to try and keep safe while buffing, summoning and shooting targets.
List 2
Pask's 909th Assault Group (Astra Militarum CAD with Elysian Detachment D-99 Allies) [2000pts]
Pask's Leman Russ Squadron (Tank Commander Pask, Warlord, Leman Russ Vanquisher) with 2 Leman Russ Vanquishers, all three have Hull Mounted Lascannons [505pts]
Armour Defense Platoon (Infantry Platoon) [210 pts]
- 3 Infantry Squads with Krak Grenades
- Platoon Command Squad
Objective Defense Platoon (Infantry Platoon) [150 pts]
- 2 Infantry Squads with Krak Grenades
- Platoon Command Squad
Air Support Triad [465 pts]
- 3 Vultures with Twin Linked Punisher Gatling Cannons
Precision Bombardment Batteries [390 pts]
- 3 squads of 2 Wyverns each
Deep Operations Command Squad [120pts]
- D-99 Command Squad, Captain with Tracking Beacon, 4 meltagun Veterans
Deep Operations Support Squad Alpha [80 pts]
- D-99 Veteran Squad, Sergeant with 2 plasma pistols, 1 meltagun veteran, 3 lasgun veterans
Deep Operations Support Squad Bravo [80 pts]
- D-99 Veteran Squad, Sergeant with 2 plasma pistols, 1 meltagun veteran, 3 lasgun veterans
Total Loadout:
Vehicles (12 models):
3 Leman Russ Vanquishers with hull Lascannons
3 Vultures with Gatling Punisher Cannons
3 x 2 Wyverns
Infantry (75 models):
5 Infantry Squads with Krak Grenades
2 Platoon Command Squads
D-99 Command Squad with 4 meltaguns and a homing beacon
2 D-99 Veteran squads with 2 plasma pistols and a meltagun, each
Tactics:
Tactics depend on the terrain and the opponent. In most casts, wyverns will deploy in the most protected way possible, not needing line of sight to Shred things. Pask's Vanquisher Squadron will deploy for best LoS options possible. Majority of Infantry will deploy to protect the armour from alpha-strikes and the like, hopefully using conga line techniques to prevent drop pod spam if necessary. They can also deploy as two big squads instead of 5 if kill points is a thing. Any extras will camp objectives. D-99s will project a deep threat, and will drop down wherever they can have the most use. D-99s can also deploy normally if Deep Striking is not advantageous. Vultures are highly mobile and will hit priority targets as soon as they get on the board.
All in all, this list will shred anything that isn't heavily mechanized. Pask's Warlord trait gives Preferred Enemy(pick a factor) to the entire CAD. Wyverns will vape anything less than T8 very quickly, especially when there are high model counts. Vultures will likewise cause a lot of wounds to anything less than T10, can maul flyers, and can glance AV11. The vanquishers will concentrate on anything armoured first, and 2+ saves second. D-99's will aim to do as much backfield damage as possible, or if it's more advantageous, grab objectives. Platoon command squads will hide and send orders at the Infantry Squads, and become objective grabbers/bubble wrap as necessary. Finally, any vehicle that comes close to the Infantry Squads can expect to get swarmed with krak grenades.