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Objective: Break through
Score 1VP for each unit in the enemies deployment zone. Characters/IC do not count.
Set up:
Dawn of War
Table:

List 1
List 2
Score 1VP for each unit in the enemies deployment zone. Characters/IC do not count.
Set up:
Dawn of War
Table:

List 1
HQ
x1 Chapter Master - 265
. Thunder Hammer, The Shield Eternal, Bike, Auspex, Digital Weapons
x1 Chapter Master - 270
. The Axe of Medusa, Grav Pistol, The Gorgon's Chain, Bike, Auspex, Digital Weapons
Troops
x4 Bikers - 114
. 2 Grav Guns
x4 Bikers - 114
. 2 Grav Guns
x4 Bikers
. 2 Grav Guns
Heavy Support
x1 Thunderfire Cannon - 100
x1 Thunderfire Cannon - 100
x1 Whirlwind Scorpius - 170
. Extra Armor, Battle Of Keylek Legacy
Space Marine AD, Salamanders Chapter Tactics
HQ
x1 Chapter Master - 275
. Drakesmiter, The Salamander's Mantle, Combi-Melta, Auspex, Digital Weapons, Bike
Troops
x4 Bikers - 94
. 2 Flamers
Heavy Support
x3 Quad Mortar Support Batteries - 180
Inquisitorial Detachment
x1 Inquisitor Karamazov - 200
There's just one thing this list was meant to do, and that's KILL KILL KILL. Sure, capturing objectives is nice (and I have a nice couple of Biker squads to do that), but you can't hold objectives if you're dead. Which the opposing player will be.
One thing immediately noticed is that I put almost half my points into just a few characters. Thanks to Salamanders getting a relic for EW, I now have a set of Chapter Masters that will just be too damn hard to kill without throwing entire armies at them. They each have an Orbital Bombardment to throw on their first turn in the field, and after that they can use their Auspexes to help support the rest of the list.
Outside of the Chapter Masters is Karamazov, who will camp with either the Quad Batteries or a Thunderfire (or even just stay by himself in cover, depending on how much AP2 the opponent has) and unleash his own bombardments each turn. The nice thing about the durable Chapter Masters is that he can target them on purpose and not get any scatters. That'll help if I just thrust the bikes up next to a squad but don't want to charge that one specifically.
Outside the Bikers, which we all know and love and therefore need little introduction to their role, all the rest of the points are in Heavy Support. Thunderfires got an amazing boost with Techmarines all being W2 (and 6+++/IWND makes them even more durable), and then I added the Scorpius variant of the Whirlwind. It gets Ignores Cover with that relic, which means I can launch D3+1 S8 AP3 Blasts that don't where you're camping. Awesome.
Rounding that out is the Quad Mortar Support Batteries. These are THE ultimate multitool. Getting a choice of either 12 S8 4 Sunder shots or 12 S5 Pinning Blasts ensures you're not going anywhere. AA isn't even an issue because of how many shots are put out.
This is definitely a unique all-comers that I'm excited to see go into action metaphorically.
List 2
Task Force Reliquiae (Imperial Guard/Tempestus Scions) - 1999 points
Cadian CAD Detachment: 1670 points
Commissar Lord Lazarus Glass (Warlord)
-Celeritas - Master-Crafted Chainsword. Additionally, when in a challenge, Commissar Lord has a 4+ invulnerable. For every successful save during a challenge, the opposing model takes one automatic hit from Celeritas with the Rending rule, even if the Commissar Lord dies in that round.
-Power fist
100
Infantry Platoon -
PCS
-Mortar
Infantry Squads x 3 (combined)
-Power Axes x 3
-Grenade Launchers x 3
245
Infantry Platoon -
-Platoon Command Squad
-Lascannon
-Vox-caster
Infantry Squads x 3 (combined)
-Commissar
-Vox-caster
-Lascannons x 3
300
Infantry Platoon -
-Platoon Command Squad
-Lascannon
-Vox-caster
-Infantry Squads x 3 (combined)
-Commissar
-Vox-caster
-Lascannons x 3
300
Vendetta
Vendetta
Wyvern Battery -
-Two Wyverns
130
Basilisk Battery
-One Basilisk
Wyvern Battery -
-Two Wyverns
130
Tempestus Scions Allies: 329 points
Tempestus Command Squad
-Meltaguns x 4
125
Tempestus Scions x 6
-Meltaguns x 2
102
Tempestus Scions x 6
-Meltaguns x 2
102
Cadian Warlord Traits:
1. Warlord (and therefore unit) have Zealot.
2. +2 BS for Warlord, +1 BS for unit.
3. Once per game, Warlord can make an Artillery Bombardment like a Master of Ordnance (unlimited range (Line of Sight needed), Strength 9 AP 3 Large Blast, scatters 3D6", only 2D6" if a Hit is rolled)
4. Friendly units in the Cadian detachment don't take Morale tests due to suffering 25% casualties from shooting if within 12" of Warlord.
5. Commissar Lord has Voice of Command (can give IG orders).
6. Warlord must always issue and accept challenges. Friendly characters in this detachment re-roll failed To Hit and To Wound rolls in a challenge.