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Objectives:
Eternal War: Crusade (Rulebook)
Mission:
Set up: Vanguard Strike
Board:

VS
Eternal War: Crusade (Rulebook)
Mission:
Set up: Vanguard Strike
Board:

Tzeentch Daemons 2000 Points CAD
Ther'onx - Seer of Blood Battles
Lord of Change - (warlord) 2x Greater Rewards, ML3, Impossible Robe (320)
Herious - Keeper of Mortal Tears
Lord of Change - 2x Greater Rewards, ML3, Paradox (320)
Horrors of the Warp
Pink Horrors x13 - Iridescent Horror (122)
Phalanx of Chaos
Pink Horrors x13 - Iridescent Horror (122)
Plunderers of Eye
Pink Horrors x12 - Iridescent Horror (113)
Terrors of the Empyrean
Pink Horrors x12 - Iridescent Horror (113)
Tzeentch's Winged Swords
Screamers of Tzeentch x5 (125)
Screamers of Tzeentch x5 (125)
Screamers of Tzeentch x5 (125)
Z'thioun Siege Engine of Tzeentch
Soul Grinder of Tzeentch - Phlegm Bombardment (170)
In'sention War Engine of Tzeentch
Soul Grinder of Tzeentch - Phlegm Bombardment (170)
Quintonix Death Engine of Tzeentch
Soul Grinder of Tzeentch - Phlegm Bombardment (170)
1995 Points
VS
The 793rd Valhallan are often called The Red Tide by those they serve alongside. Led by Colenel Yuri "The Red" Smirnoffski, an unforgiving and utterly devout warrior, they embody the legendary tenacity of the Ice Warriror and have a reputation of getting the job done, no matter the cost. Spurred on by the fiery prayers of the priests, they march steadfastly into battle, knowing that they do their part and happily surrender their lives for the glory of the Imperium, What cannot be overcome by firepower, is drowned in a tide of blood, ground beneath the standard issue boots of the faithful.
HQ:
Colonel Yuri "The Red" Smirnoffski (Company Commander, Carapace Armour)
Company Command Squad (4 Vets, Officer of the Fleet, Master of Ordnance) - 105 points
TROOPS:
1st Platoon - 700 points
Platoon Command Squad [30 pts]
Infantry Squad 1 (Autocannon) [60 pts]
Infantry Squad 2 (Autocannon) [60 pts]
Infantry Squad 3 (Autocannon) [60 pts]
Infantry Squad 4 (Autocannon) [60 pts]
Conscripts (50) + Priest [175 pts]
Heavy Weapon Squad 1 (3 x Autocannon) [75 pts]
Heavy Weapon Squad 2 (3 x Autocannon) [75 pts]
Heavy Weapon Squad 3 (3 x Lascannon) [105 pts]
2nd Platoon - 730 points
Platoon Command Squad [30 pts]
Infantry Squad 1 (Autocannon) [60 pts]
Infantry Squad 2 (Autocannon) [60 pts]
Infantry Squad 3 (Autocannon) [60 pts]
Infantry Squad 4 (Autocannon) [60 pts]
Conscripts (50) + Priest [175 pts]
Heavy Weapon Squad 1 (3 x Autocannon) [75 pts]
Heavy Weapon Squad 2 (3 x Lascannon) [105 pts]
Heavy Weapon Squad 3 (3 x Lascannon) [105 pts]
3rd Platoon - 325 pts
Platoon Command Squad [30 pts]
Infantry Squad 1 (Autocannon) [60 pts]
Infantry Squad 2 (Autocannon) [60 pts]
Conscripts (50) + Priest [175 pts]
HEAVY SUPPORT
Hydra - 70 pts
Hydra - 70 pts
Total Pts: 2000
Numbers:
150 Conscripts
3 Priests
130 Guardsmen
3 Platoon Commanders
1 Company Commander
9 Lascannons
17 Autocannons
2 Hydras
Tactics:
The three Fearless Conscript squads with Priest (hiding in the back) move towards the midfield, looking to hold/contest objectives and tarpit any nasty units, while screening the heavy guns for as long as possible. As old Yuri The Red often says, "what can't be overcome by firepower will be won through faith and blood".
The Heavy Weapons Squads (all 6) bunker down together with good firelanes, bracketed by the Hydras. Surrounding them in a 2, 4, 4 formation are the Infantry Squads, castled up in a fairly classic denied flank deployment, with the command squads spaced in between to make as much use of Orders as possible. Target priority is pretty simple - biggest threat first and move down from there. Lascannons target heavy vehicles, Autocannons target light-med vehicles and any infantry, Hydras target fliers. Master of Ordnance takes potshots as he sees fit and the Officer of the Fleet plays for reserve denial.
Order wise, Company Commander makes judicious use of Bring It Down! and Fire on My Target!, with Get Back in the Fight used if needed. Platoon Commanders will use Take Aim! initially, and once the lasguns are in range, First Rank, Fire! Second Rank, Fire! before ordering them Forwards, for the Emperor! to keep the pressure up on attacking units/objectives.