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Objective: Break through
Score 1VP for each unit in the enemies deployment zone. Characters/IC do not count.
Set up:
Dawn of War
Board:

VS
Score 1VP for each unit in the enemies deployment zone. Characters/IC do not count.
Set up:
Dawn of War
Board:

ask's 909th Assault Group (Astra Militarum CAD with Elysian Detachment D-99 Allies) [2000pts]
Pask's Leman Russ Squadron (Tank Commander Pask, Warlord, Leman Russ Vanquisher) with 2 Leman Russ Vanquishers, all three have Hull Mounted Lascannons [505pts]
Armour Defense Platoon (Infantry Platoon) [210 pts]
- 3 Infantry Squads with Krak Grenades
- Platoon Command Squad
Objective Defense Platoon (Infantry Platoon) [150 pts]
- 2 Infantry Squads with Krak Grenades
- Platoon Command Squad
Air Support Triad [465 pts]
- 3 Vultures with Twin Linked Punisher Gatling Cannons
Precision Bombardment Batteries [390 pts]
- 3 squads of 2 Wyverns each
Deep Operations Command Squad [120pts]
- D-99 Command Squad, Captain with Tracking Beacon, 4 meltagun Veterans
Deep Operations Support Squad Alpha [80 pts]
- D-99 Veteran Squad, Sergeant with 2 plasma pistols, 1 meltagun veteran, 3 lasgun veterans
Deep Operations Support Squad Bravo [80 pts]
- D-99 Veteran Squad, Sergeant with 2 plasma pistols, 1 meltagun veteran, 3 lasgun veterans
Total Loadout:
Vehicles (12 models):
3 Leman Russ Vanquishers with hull Lascannons
3 Vultures with Gatling Punisher Cannons
3 x 2 Wyverns
Infantry (75 models):
5 Infantry Squads with Krak Grenades
2 Platoon Command Squads
D-99 Command Squad with 4 meltaguns and a homing beacon
2 D-99 Veteran squads with 2 plasma pistols and a meltagun, each
Tactics:
Tactics depend on the terrain and the opponent. In most casts, wyverns will deploy in the most protected way possible, not needing line of sight to Shred things. Pask's Vanquisher Squadron will deploy for best LoS options possible. Majority of Infantry will deploy to protect the armour from alpha-strikes and the like, hopefully using conga line techniques to prevent drop pod spam if necessary. They can also deploy as two big squads instead of 5 if kill points is a thing. Any extras will camp objectives. D-99s will project a deep threat, and will drop down wherever they can have the most use. D-99s can also deploy normally if Deep Striking is not advantageous. Vultures are highly mobile and will hit priority targets as soon as they get on the board.
All in all, this list will shred anything that isn't heavily mechanized. Pask's Warlord trait gives Preferred Enemy(pick a factor) to the entire CAD. Wyverns will vape anything less than T8 very quickly, especially when there are high model counts. Vultures will likewise cause a lot of wounds to anything less than T10, can maul flyers, and can glance AV11. The vanquishers will concentrate on anything armoured first, and 2+ saves second. D-99's will aim to do as much backfield damage as possible, or if it's more advantageous, grab objectives. Platoon command squads will hide and send orders at the Infantry Squads, and become objective grabbers/bubble wrap as necessary. Finally, any vehicle that comes close to the Infantry Squads can expect to get swarmed with krak grenades.
VS
HQ
x1 Chapter Master - 265
. Thunder Hammer, The Shield Eternal, Bike, Auspex, Digital Weapons
x1 Chapter Master - 270
. The Axe of Medusa, Grav Pistol, The Gorgon's Chain, Bike, Auspex, Digital Weapons
Troops
x4 Bikers - 114
. 2 Grav Guns
x4 Bikers - 114
. 2 Grav Guns
x4 Bikers
. 2 Grav Guns
Heavy Support
x1 Thunderfire Cannon - 100
x1 Thunderfire Cannon - 100
x1 Whirlwind Scorpius - 170
. Extra Armor, Battle Of Keylek Legacy
Space Marine AD, Salamanders Chapter Tactics
HQ
x1 Chapter Master - 275
. Drakesmiter, The Salamander's Mantle, Combi-Melta, Auspex, Digital Weapons, Bike
Troops
x4 Bikers - 94
. 2 Flamers
Heavy Support
x3 Quad Mortar Support Batteries - 180
Inquisitorial Detachment
x1 Inquisitor Karamazov - 200
There's just one thing this list was meant to do, and that's KILL KILL KILL. Sure, capturing objectives is nice (and I have a nice couple of Biker squads to do that), but you can't hold objectives if you're dead. Which the opposing player will be.
One thing immediately noticed is that I put almost half my points into just a few characters. Thanks to Salamanders getting a relic for EW, I now have a set of Chapter Masters that will just be too damn hard to kill without throwing entire armies at them. They each have an Orbital Bombardment to throw on their first turn in the field, and after that they can use their Auspexes to help support the rest of the list.
Outside of the Chapter Masters is Karamazov, who will camp with either the Quad Batteries or a Thunderfire (or even just stay by himself in cover, depending on how much AP2 the opponent has) and unleash his own bombardments each turn. The nice thing about the durable Chapter Masters is that he can target them on purpose and not get any scatters. That'll help if I just thrust the bikes up next to a squad but don't want to charge that one specifically.
Outside the Bikers, which we all know and love and therefore need little introduction to their role, all the rest of the points are in Heavy Support. Thunderfires got an amazing boost with Techmarines all being W2 (and 6+++/IWND makes them even more durable), and then I added the Scorpius variant of the Whirlwind. It gets Ignores Cover with that relic, which means I can launch D3+1 S8 AP3 Blasts that don't where you're camping. Awesome.
Rounding that out is the Quad Mortar Support Batteries. These are THE ultimate multitool. Getting a choice of either 12 S8 4 Sunder shots or 12 S5 Pinning Blasts ensures you're not going anywhere. AA isn't even an issue because of how many shots are put out.
This is definitely a unique all-comers that I'm excited to see go into action metaphorically.