Joined
·
6,378 Posts
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner.
Mission Type - Secure and Control
Mission Level - Omega
Special Rules - Escalation, Concealment, Infiltration, Deep Strike, Victory Points
Strike Force Partheion
Dark Angels Space Marines
HQ - 342
Epistolary Partheion
+Force weapon
+Terminator Armour
+Psychic hood
+stubborn
+Storm Bolter
+Frag grenades
+Might of Heros
+Fear of the Darkness
4 Deathwing Terminator Command Squad
+2x Assault Cannons + Powerfist
+1x Storm Bolter + Powerfist
+Sergeant
++Powersword
++Storm bolter
TROOPS - 405
7x tactical squad marines
+5x bolters
+plasma cannon
+plasma gun
7x tactical squad marines
+5x bolters
+plasma cannon
+plasma gun
7x tactical squad marines
+5x bolters
+plasma cannon
+plasma gun
FAST ATTACK - 612
5x Ravenwing bikers
+2x Meltaguns
+Veteran sergeant
++Powerfist
++Bolt pistol
+Attack bike
++heavy bolter
5x Ravenwing bikers
+2x Meltaguns
+Veteran sergeant
++Powerfist
++Bolt pistol
+Attack bike
++heavy bolter
HEAVY SUPPORT - 400
8 Devastator Marines
+4x Bolters
+4x Missile launchers
8 Devastator Marines
+4x Bolters
+4x Missile launchers
Whirlwind
+Castellan missiles
REMINDERS:
I want people to remember Ravenwing bikes have 6+ jink saves and skilled rider and that you can charge into combat after firing bolters as they are bike mounted. Also that LSTs have 6+ jink save as well. Might of heros can be used any PLAYER Turn. Remember that dark angels are intractable and never fall back from shooting
TACTICS:
The Librarians squad lands in its drop pod near cover. Usually they fire and use fear of the darkness on a nearby squad. The Ravenwing bikes like to stay on the same side and attack the weaker flank. They fire all their weapons and finish they enemy off with an assault. They fire at tanks if they need too. The 3 tactical squads stay in a triangle formation. 2 on one side of the board and 1 on the other (the one on the same side as the bikes). The mostly wait for the enemy to come to them but they move forward sometimes so they can fire on objectives and enemy units later that won't be charging towards them. The 2 squads of devastators set up at the very back of the board each in one corner of the deployment zone and always in cover, unless either one of these things would prevent them from a long line of sight . They fire at tanks and armour of the enemy and also at dangerous assault units and units that try to get close. The whirlwind likes is to scare all those horde players as the indirect Ap4 pie will be killing and possibly pinning their troops, it wouldn't hesitate to fire at a weaker tank if it had too
----------------------
Roborks Uber Boyz*
Orks
HQ - 247
Robork Squigmuncha
+Mega Armour
+Kombi Skorcha
+More Dakka
+Shootier
+3 X Attack Squig
+Iron Gob
+Cybork Body
+Mega Boosta
Big Mek Karkaz
+Mega Armour
+Kustom ForceField
+More Dakka
+Shootier
Troops - 1605
Wenkerz Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Jenkz Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Faguz Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Fuzkor Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Krayzor Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Tactics:
Raaawr! Get Dem Oomies!!
(Charge for the win!)
Any squads over 12 essentially unbreakable. (Ork Mob Rule)
Every Squad has anti-tank capabilities and a Hidden power fist (29 meat shields)
Everything under kustom forcefield receives 5+ cover save. (6� of Big Mek)
150 Boyz – that’s a lot of meat
Mission Type - Secure and Control
Mission Level - Omega
Special Rules - Escalation, Concealment, Infiltration, Deep Strike, Victory Points
Strike Force Partheion
Dark Angels Space Marines
HQ - 342
Epistolary Partheion
+Force weapon
+Terminator Armour
+Psychic hood
+stubborn
+Storm Bolter
+Frag grenades
+Might of Heros
+Fear of the Darkness
4 Deathwing Terminator Command Squad
+2x Assault Cannons + Powerfist
+1x Storm Bolter + Powerfist
+Sergeant
++Powersword
++Storm bolter
TROOPS - 405
7x tactical squad marines
+5x bolters
+plasma cannon
+plasma gun
7x tactical squad marines
+5x bolters
+plasma cannon
+plasma gun
7x tactical squad marines
+5x bolters
+plasma cannon
+plasma gun
FAST ATTACK - 612
5x Ravenwing bikers
+2x Meltaguns
+Veteran sergeant
++Powerfist
++Bolt pistol
+Attack bike
++heavy bolter
5x Ravenwing bikers
+2x Meltaguns
+Veteran sergeant
++Powerfist
++Bolt pistol
+Attack bike
++heavy bolter
HEAVY SUPPORT - 400
8 Devastator Marines
+4x Bolters
+4x Missile launchers
8 Devastator Marines
+4x Bolters
+4x Missile launchers
Whirlwind
+Castellan missiles
REMINDERS:
I want people to remember Ravenwing bikes have 6+ jink saves and skilled rider and that you can charge into combat after firing bolters as they are bike mounted. Also that LSTs have 6+ jink save as well. Might of heros can be used any PLAYER Turn. Remember that dark angels are intractable and never fall back from shooting
TACTICS:
The Librarians squad lands in its drop pod near cover. Usually they fire and use fear of the darkness on a nearby squad. The Ravenwing bikes like to stay on the same side and attack the weaker flank. They fire all their weapons and finish they enemy off with an assault. They fire at tanks if they need too. The 3 tactical squads stay in a triangle formation. 2 on one side of the board and 1 on the other (the one on the same side as the bikes). The mostly wait for the enemy to come to them but they move forward sometimes so they can fire on objectives and enemy units later that won't be charging towards them. The 2 squads of devastators set up at the very back of the board each in one corner of the deployment zone and always in cover, unless either one of these things would prevent them from a long line of sight . They fire at tanks and armour of the enemy and also at dangerous assault units and units that try to get close. The whirlwind likes is to scare all those horde players as the indirect Ap4 pie will be killing and possibly pinning their troops, it wouldn't hesitate to fire at a weaker tank if it had too
----------------------
Roborks Uber Boyz*
Orks
HQ - 247
Robork Squigmuncha
+Mega Armour
+Kombi Skorcha
+More Dakka
+Shootier
+3 X Attack Squig
+Iron Gob
+Cybork Body
+Mega Boosta
Big Mek Karkaz
+Mega Armour
+Kustom ForceField
+More Dakka
+Shootier
Troops - 1605
Wenkerz Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Jenkz Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Faguz Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Fuzkor Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Krayzor Slugga Boyz
30x Boyz
+26 Slugga + Choppa
+3 Rokkit Launchas
+Nob
++Power Claw
++Slugga
Tactics:
Raaawr! Get Dem Oomies!!
(Charge for the win!)
Any squads over 12 essentially unbreakable. (Ork Mob Rule)
Every Squad has anti-tank capabilities and a Hidden power fist (29 meat shields)
Everything under kustom forcefield receives 5+ cover save. (6� of Big Mek)
150 Boyz – that’s a lot of meat