Joined
·
6,378 Posts
Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner.
Mission Type - Secure and Control
Mission Level - Gamma
Special Rules - Infiltration, Deep Strike, Victory Points
Kabal of the Crying Soul
Dark Eldar
HQ - 167
Archon (Khiraq Ah’hira, the Flayer)
+jetbike
+power weapon
+combat drugs
+T-helmet
+shadow field
+Plasma grenades
Troops - 627pts
10x dark eldar warriors - 100pts
+2 Dark Lances
10x dark eldar warriors - 100pts
+2 Dark Lances
6x Dark Eldar Warriors - 143pts
+Splinter Cannon
+Syabrite
++Agoniser & Splinter Pistol
+Raider
++dark lance
++horrofex
7x Dark Eldar Warriors - 151pts
+Splinter Cannon
+Syabrite
++Agoniser & Splinter Pistol
+Raider
++Dark Lance
++Horrorfex
6x Dark Eldar Warriors - 141pts
+Splinter Cannon
+Syabrite
++Agoniser & Splinter Pistol
+Raider
++Dark Lance
++Horrorfex
Fast - 362pts
4x Reaver Jetbikes - 181pts
+Succubus on Jetbike
++Agoniser
++Tormentor Helm
+2 blasters
4x Reaver Jetbikes - 181pts
+Succubus on Jetbike
++Agoniser
++Tormentor Helm
+2 blasters
Elites - 338pts
7x Wyches - 200
+Succubbus
++Agoniser
+wych weapons
+Raider
++Dark Lance
++Horrorfex
Warp beast pack – 63
+4x beasts
+Beastmaster
5x mandrakes - 75
Heavy Support - 345pts
Ravager - 120
+3x Disintegrators
Ravager - 120
+3x Disintegrators
Ravager - 105
+3 Dark Lances
---------------------
Imperial Guard
Doctrines:
Alternate Regimental Organisation: Grenadiers
Alternate Regimental Organisation: Drop Troops
Skills and Drills: Iron Discipline
Restricted Troop Types: Rough Riders
Special Equipment: Carapace Armour
HQ - 97
Command Platoon
+Command Squad - 97
++Heroic Senior Officer
+++Iron Discipline
+++Bolt Pistol/Close Combat Weapon
++Retinue, 4 Guardsmen
+++Veteran, Company Standard
+++Mortar Team
Troops - 890
Troop 1: Infantry Platoon - 240
+Command Squad
++Junior Officer
+++Honorifica Imperialis
+++Iron Discpline
+++Laspistol + Close Combat Weapon
++Retinue
+++Mortar Team
+Infantry Squad
++Lascannon
+Infantry Squad
++Lascannon
Troop 2: Infantry Platoon - 220
+Command Squad
++Junior Officer
+++Laspistol + Close Combat Weapon
++Retinue
+++Heavy Bolter Team
+Infantry Squad
++Lascannon
+Infantry Squad
++Lascannon
Grenadiers Squad - 225
+10 Grenadiers
++2 Plasmaguns
+Transport: Chimera
++Turret Autocannon
++Hull Heavy Bolter
++Pintle Heavy Stubber
++Smoke Launchers
Grenadiers Squad - 205
+8 Grenadiers
++2 Plasmaguns
+Transport: Chimera
++Turret Autocannon
++Hull Heavy Bolter
++Pintle Heavy Stubber
++Smoke Launchers
Elites - 75
Hardened Veteran Squad – 75 (DEEPSTRIKE!)
+4 Hardened Veterans
++3 Meltaguns
++Hardened Veteran Sergeant
Fast Attack - 266
Hellhound - 130
-Smoke Launchers
-Extra Armour
-Pintle Heavy Stubber
Rough Rider Squad - 136
+10 Rough Riders
++Veteran Sergeant
++Hunting Lances/Laspistols
++Carapace Armour
Heavy Support - 522
Leman Russ Battle Tank - 164
+Hull Heavy Bolter
+Heavy Bolter Sponsoons
+Extra Armour
+Smoke Launchers
+Searchlight
Leman Russ Battle Tank - 164
+Hull Heavy Bolter
+Heavy Bolter Sponsoons
+Extra Armour
+Smoke Launchers
+Searchlight
Leman Russ Demolisher - 194
+Hull Lascannon
+Plasma Cannon Sponsoons
+Extra Armour
+Smoke Launchers
+Searchlight
HQ.........................97p.............~5%
Troops:.................890p...........~48%
Elites:.....................75p.............~4%
Fast Attack:...........266p...........~14%
Heavy Support:.....522p............~28%
Tactics:
As for tactics, hard to say without knowing the terrain. Grenadiers will go for objectives supported by the tanks. Remaining infantry will deploy in cover, with the two command squads with the mortars for leadership deployed within 12" of those squads but out of LOS from the enemy. Hide, fire mortars and provide leadership for the lascannon squads.
Veterans will deepstrike and try and take out something expensive or annoying like a land raider or a basilisk, with 3 meltaguns they should put some serious hurt to whatever they're shooting at.
Depending on the enemy the Rough Riders will either stay behind LOS for most of the game and then act as a countercharge unit once the enemy charges the fireline, else they'll advance behind the tanks to deal some damage that way. They've also been given 4+ armour for increased survivability.
Mission Type - Secure and Control
Mission Level - Gamma
Special Rules - Infiltration, Deep Strike, Victory Points
Kabal of the Crying Soul
Dark Eldar
HQ - 167
Archon (Khiraq Ah’hira, the Flayer)
+jetbike
+power weapon
+combat drugs
+T-helmet
+shadow field
+Plasma grenades
Troops - 627pts
10x dark eldar warriors - 100pts
+2 Dark Lances
10x dark eldar warriors - 100pts
+2 Dark Lances
6x Dark Eldar Warriors - 143pts
+Splinter Cannon
+Syabrite
++Agoniser & Splinter Pistol
+Raider
++dark lance
++horrofex
7x Dark Eldar Warriors - 151pts
+Splinter Cannon
+Syabrite
++Agoniser & Splinter Pistol
+Raider
++Dark Lance
++Horrorfex
6x Dark Eldar Warriors - 141pts
+Splinter Cannon
+Syabrite
++Agoniser & Splinter Pistol
+Raider
++Dark Lance
++Horrorfex
Fast - 362pts
4x Reaver Jetbikes - 181pts
+Succubus on Jetbike
++Agoniser
++Tormentor Helm
+2 blasters
4x Reaver Jetbikes - 181pts
+Succubus on Jetbike
++Agoniser
++Tormentor Helm
+2 blasters
Elites - 338pts
7x Wyches - 200
+Succubbus
++Agoniser
+wych weapons
+Raider
++Dark Lance
++Horrorfex
Warp beast pack – 63
+4x beasts
+Beastmaster
5x mandrakes - 75
Heavy Support - 345pts
Ravager - 120
+3x Disintegrators
Ravager - 120
+3x Disintegrators
Ravager - 105
+3 Dark Lances
---------------------
Imperial Guard
Doctrines:
Alternate Regimental Organisation: Grenadiers
Alternate Regimental Organisation: Drop Troops
Skills and Drills: Iron Discipline
Restricted Troop Types: Rough Riders
Special Equipment: Carapace Armour
HQ - 97
Command Platoon
+Command Squad - 97
++Heroic Senior Officer
+++Iron Discipline
+++Bolt Pistol/Close Combat Weapon
++Retinue, 4 Guardsmen
+++Veteran, Company Standard
+++Mortar Team
Troops - 890
Troop 1: Infantry Platoon - 240
+Command Squad
++Junior Officer
+++Honorifica Imperialis
+++Iron Discpline
+++Laspistol + Close Combat Weapon
++Retinue
+++Mortar Team
+Infantry Squad
++Lascannon
+Infantry Squad
++Lascannon
Troop 2: Infantry Platoon - 220
+Command Squad
++Junior Officer
+++Laspistol + Close Combat Weapon
++Retinue
+++Heavy Bolter Team
+Infantry Squad
++Lascannon
+Infantry Squad
++Lascannon
Grenadiers Squad - 225
+10 Grenadiers
++2 Plasmaguns
+Transport: Chimera
++Turret Autocannon
++Hull Heavy Bolter
++Pintle Heavy Stubber
++Smoke Launchers
Grenadiers Squad - 205
+8 Grenadiers
++2 Plasmaguns
+Transport: Chimera
++Turret Autocannon
++Hull Heavy Bolter
++Pintle Heavy Stubber
++Smoke Launchers
Elites - 75
Hardened Veteran Squad – 75 (DEEPSTRIKE!)
+4 Hardened Veterans
++3 Meltaguns
++Hardened Veteran Sergeant
Fast Attack - 266
Hellhound - 130
-Smoke Launchers
-Extra Armour
-Pintle Heavy Stubber
Rough Rider Squad - 136
+10 Rough Riders
++Veteran Sergeant
++Hunting Lances/Laspistols
++Carapace Armour
Heavy Support - 522
Leman Russ Battle Tank - 164
+Hull Heavy Bolter
+Heavy Bolter Sponsoons
+Extra Armour
+Smoke Launchers
+Searchlight
Leman Russ Battle Tank - 164
+Hull Heavy Bolter
+Heavy Bolter Sponsoons
+Extra Armour
+Smoke Launchers
+Searchlight
Leman Russ Demolisher - 194
+Hull Lascannon
+Plasma Cannon Sponsoons
+Extra Armour
+Smoke Launchers
+Searchlight
HQ.........................97p.............~5%
Troops:.................890p...........~48%
Elites:.....................75p.............~4%
Fast Attack:...........266p...........~14%
Heavy Support:.....522p............~28%
Tactics:
As for tactics, hard to say without knowing the terrain. Grenadiers will go for objectives supported by the tanks. Remaining infantry will deploy in cover, with the two command squads with the mortars for leadership deployed within 12" of those squads but out of LOS from the enemy. Hide, fire mortars and provide leadership for the lascannon squads.
Veterans will deepstrike and try and take out something expensive or annoying like a land raider or a basilisk, with 3 meltaguns they should put some serious hurt to whatever they're shooting at.
Depending on the enemy the Rough Riders will either stay behind LOS for most of the game and then act as a countercharge unit once the enemy charges the fireline, else they'll advance behind the tanks to deal some damage that way. They've also been given 4+ armour for increased survivability.