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Objective:
6 Objectives. 3 placed by each player.
Mission:
Night fight first turn.
Set up:
Hammer and Anvil

List 1
6 Objectives. 3 placed by each player.
Mission:
Night fight first turn.
Set up:
Hammer and Anvil

List 1
Task Force Reliquiae (Imperial Guard/Tempestus Scions) - 1999 points
Cadian CAD Detachment: 1670 points
Commissar Lord Lazarus Glass (Warlord)
-Celeritas - Master-Crafted Chainsword. Additionally, when in a challenge, Commissar Lord has a 4+ invulnerable. For every successful save during a challenge, the opposing model takes one automatic hit from Celeritas with the Rending rule, even if the Commissar Lord dies in that round.
-Power fist
100
Infantry Platoon -
PCS
-Mortar
Infantry Squads x 3 (combined)
-Power Axes x 3
-Grenade Launchers x 3
245
Infantry Platoon -
-Platoon Command Squad
-Lascannon
-Vox-caster
Infantry Squads x 3 (combined)
-Commissar
-Vox-caster
-Lascannons x 3
300
Infantry Platoon -
-Platoon Command Squad
-Lascannon
-Vox-caster
-Infantry Squads x 3 (combined)
-Commissar
-Vox-caster
-Lascannons x 3
300
Vendetta
Vendetta
Wyvern Battery -
-Two Wyverns
130
Basilisk Battery
-One Basilisk
Wyvern Battery -
-Two Wyverns
130
Tempestus Scions Allies: 329 points
Tempestus Command Squad
-Meltaguns x 4
125
Tempestus Scions x 6
-Meltaguns x 2
102
Tempestus Scions x 6
-Meltaguns x 2
102
Cadian Warlord Traits:
1. Warlord (and therefore unit) have Zealot.
2. +2 BS for Warlord, +1 BS for unit.
3. Once per game, Warlord can make an Artillery Bombardment like a Master of Ordnance (unlimited range (Line of Sight needed), Strength 9 AP 3 Large Blast, scatters 3D6", only 2D6" if a Hit is rolled)
4. Friendly units in the Cadian detachment don't take Morale tests due to suffering 25% casualties from shooting if within 12" of Warlord.
5. Commissar Lord has Voice of Command (can give IG orders).
6. Warlord must always issue and accept challenges. Friendly characters in this detachment re-roll failed To Hit and To Wound rolls in a challenge.
List 2
Fireblade 60
+fire warriors (10) 150
fire warriors (10) 150
commander
TL fusion blaster
Missile pod
Puretide
Shield generator 160
+
Crisis suits (3)
TL Fusion blasters
Missile pod (3)
Counter fire (3) 186
Piranhas (4)
Fusion blasters (4) 200
Hammerhead
Longstrike
Smart missiles
Disruption pod 185
Riptide
FNP 215
Broadsides (3)
H. Yield (2)
Target lock (rife) 200
Broadsides (3) as above 200
Pathfinders (10) 110
Pathfinders (10) 110
Stealth team (6)
fusion blaster (2) 190