an HQ with: 5 marines with terminator honors
2 marines with terminator honors and plasma guns
1 chaplain (and any wargear)
1 independent terminator captain with a teleport homer (and any
1 Land Raider
an Elite with: 1 squad of terminators
You put all the HQ into the land raider and run them forward. They men then pile out and move 6". Fire with the land raider at 2 BS and the HQ squad. Rush the HQ in for assault. After the squad has been killed off, move your captain away and activiate your teleport homer and call down a squad of terminators on your opponents ass.
i thinkt that you should not waist to much points in the HQ. put up a devastator squad with 4 plasma cannos. that works as hell. As for HQ. just a chapelin with a jump pack that can join a assault squad of at least 5 men.
Well my army is lacking in the assault area so i decided on a few VERY powerful units for that portion of my army.
But my combo is so powerful, i have tested it against the stats for Abaddon and a large Terminator retuine and killed him in a turn or two of CC. Now i admit it is not the same as in a real game, but i think it is a good indicator.
Does anthing of what i just said make sense? :huh:
A forum community dedicated to Wargamers, Wargaming 40K enthusiasts. Come join the discussion about Warhammer and Wargaming collections, miniatures, tactics, terrain, reviews, accessories, history, displays, models, styles, scales, reviews, accessories, classifieds, and more!