Wardancers are one of the best, if not the best, combat unit in the wood elf army. Treekin rate near the bottom and I only take them in very specialized lists.
Treekin just don't dish out enough death, and therefore too often come out on the short end of the stick when it comes around to combat resolution. Wardancers can dish out a lot of hurt, have 360 degree LoS, and the dances are just cool.
You get bonus points in a battle if you say "They're doing 'The Robot' this turn" and your opponent simply asks "What bonus does that give?"
I've only used Wardancers so far but I like them a lot, I have got four tree kin (25th anniversary box) that are still unaassembled, I have them in higher point armies and am looking forward to having a game with them one day. May try a Forest Spirit pure army (I can probably manage 2k) and see how they do
Treekin have their place. I sometimes use them as a treeman light. It opens up a rare slot for eagles mostly. I would never take them under a unit of four and you will need to make sure that the general with leadership 10 and a BSB are around just to make sure that they stick in combat, but the same could be said for a lot of units. toughness and strength 5 with 3 wounds is a fantastic, you just need to make sure that there is a hammer to thier anvil.
Wardancers on the other hand are one of the most flexable units in the game. A unit of 7 with command can throw 22 strength 4 attacks on the charge. Which is plain bannannas. The always strike first dance can be useful when you get charged as well as the improved ward save. Killing blow is always a neat trick.
All in all, I think that both are great units and they work really well together. If you have the points and the slots I would take both.
Wardancers, hands down. Treekin are too immobile and too expensive. Wardancers hit hard, can generate just as many wounds, and serve many more functions without being sitting ducks for any hard hitting unit or ranked unit.
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