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What Should Change With 4th Ed.

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4.2K views 82 replies 32 participants last post by  Darkwarlock7  
#1 ·
Proposed Eldar Changes:

Shuriken Weapons
The most fluffy fix for the Catapult that i see is to drop the S to 3 and make it Rending. They thing shoots bursts of monomolecular discs, the range should be short, the rate of fire should be high and the strength should be releativly low, the AP about average, however if the sweet spot is hit it should slice right through anything and do serious damage, thus Rending makes sense, but only if the S is lowered.

Cannons and Pistols should be rending too, and should be more expensive.

This would make Dire Avengers, Guardians, and Jetbikes all worth it once more.

Warp Spiders
Deathspinners should also be Rending and have a Pinning effect as befits the nature of their mechanincs (Monofilament webs). No other changes required.

Swooping Hawks
They should have Catapults.

Wraithguard need a small drop in points.

Striking Scorpions
These dudes are fine, but I think chainswords should improve their wielder in some way, it is a mini-chainsaw after all :blink:

Reapers, Banshees, Fire Dragons, Storm Squads, Rangers and everything else are all fine and work well in their current format.

Anything I have missed?
 
#2 ·
Shuriken Weapons
The most fluffy fix for the Catapult that i see is to drop the S to 3 and make it Rending. They thing shoots bursts of monomolecular discs, the range should be short, the rate of fire should be high and the strength should be releativly low, the AP about average, however if the sweet spot is hit it should slice right through anything and do serious damage, thus Rending makes sense, but only if the S is lowered.
NOOOOO! Not a drop in Strength, I would be happier if Shuriken's weren't rending, but got 18" range. :D Maybe a bit powerful...

Deathspinners should also be Rending and have a Pinning effect as befits the nature of their mechanincs (Monofilament webs). No other changes required.
Pinning maybe, but not rending. Although, they don't really pin units, they chop 'em up. :)

Swooping Hawks
They should have Catapults.
No, they shouldn't. They should keep their Lasblasters.

Wraithguard need a small drop in points.
Hmm. perhaps, not sure about this one though.
 
#3 ·
Shuri-cats with Rending is not going to happen. Trust me on this. Shuriken Cannons maybe, but having a Rending basic weapon is far too powerful. Imagine with a big squad of Guardians, how many dice you'll be rolling, and how many of them will be sixes... :blink: They would need to bump the points up drastically. Shuri-cans having Rending though is more likely though. (Y)

Also, I think the starcannon should go from AP2 to AP3 - 3 AP2 per turn shots is insanely overpowered. A change in number of shots/points value is also possible.+edit+ it is all but certain that starcannons will become AP3, according to moderators/staff on the GW message boards.

The Fire Prism needs a change, as it's not much of a tank-killer at the moment. One option discussed was making it a Heavy 2 Blast, and if both shots hit a tank then you would add the two armour penetration dice together, making one penetration attempt on 9+2D6. Another option was making it Ordnance. They're only possibilities, mind, though I do expect some sort of change.

I mainly agree with Nebulas about the rest.
 
#4 ·
Also, I think the starcannon should go from AP2 to AP3 - 3 AP2 per turn shots is insanely overpowered.
Insanely over powered? It cost 45 points to get one (at least) and thats on a BS3 model.
Also, an AP change would be silly, considering the Star Cannon is a plasma weapon, and every other plasma weapon is AP2.
 
#5 ·
Originally posted by Nebulas@Oct 23 2004, 13:11
Insanely over powered? It cost 45 points to get one (at least) and thats on a BS3 model.
Also, an AP change would be silly, considering the Star Cannon is a plasma weapon, and every other plasma weapon is AP2.
OK, maybe I was exaggerating a bit when I said "insanely overpowered". :blush:

Pete Haines did say at UK Games Day that any weapons that don't really need to be AP2 will change to AP3 - everyone immediately thought of plasma. Now, the plasma gun in the new SM codex is still AP2, despite many rumours (and requests) of a change to AP3. So from that we can either assume that they are saving the change for the 3-shot weapon or that they are never going to change it. As I said before, according to the staff/moderators at the GW message boards the change for the starcannon is highly likely.
 
#6 ·
Star cannons would be great if they were bs4.
At the moment though they arent that good. I usually can only kill 1 marine with it. And terminators have a 5+ inv save so you might not kill any terminators. And for 50 points it that isnt that great.
Star cannons are only for killing well armoured troops, if you make them ap3 its just pointless and stupid....because they cannot do what theyre meant to do.
 
#7 ·
i would like to see shuri cannons given rending, starcannons left alone cos then they wudnt be the ultimate termi killers :p (for ultwe neway) and eldar jetbikes made much more similar to their dark eldar counterparts e.g better models utilising the plastic guardian sprue, the option of taking short ranged heavy weapons and a drop in points to make the slightly cheaper than the dark eldar ones as they dont get the extra blades attached to the bikes to give them additional bonuses in cc. Then it would finnally be viable for me to take the saim han army that i always wanted to play :D
oh and maybe not a rule change but can we actually have a wave serpant model? im sure it wouldnt be to hard for gw to make. Just make some addons for the falcon sprue. I mean, they did that for immolators, razor backs, predators, whirlwinds ect... why not for the wave serpant?
 
#8 ·
any weapons that don't really need to be AP2 will change to AP3
Please explain what you mean by "don't really need".

saving the change for the 3-shot weapon
Why would a weapon have less armour penetration because it fire more shots?

Star cannons would be great if they were bs4.
Ulthwe Strike Force/Wraithlord, go celebrate.
 
#9 ·
Yes all rending shuriekn cats would be WAY to powerful. Even the basic guardian could penetrate a Land Raider. doesnt make sense.

A possibilty would be to give them 18" range. This would be the perfect balance, just because we only get one shot off before they are in assult, which is where guardians should never be but always end up. (unless your stromies.)

And yes Swooping hawks need a change. As of right now they are an Exarch delivery system. thats about it.

Fire Prisms, if it was usable in a game would be nice. As of right now its near pointless. Some of the changes you mentioned seem cool.

BTW, im absolutley sure the shuriken cannon will be rending.

if star cannons drop in ap, ill be really angry. its our plasma cannon. Its heavy 3? so what! When a marine fires a plasma cannon and targets a squad, he tyoically gets 3 or sometimes more! and its higher strength. I think its perfectly balanced.
 
#10 ·
Originally posted by Nebulas+Oct 24 2004, 06:53--><div class='quotetop'>QUOTE(Nebulas @ Oct 24 2004, 06:53)</div><div class='quotemain'>Please explain what you mean by "don't really need".[/b]

Don't ask me, I didn't say it. Pete Haines said it. Ask him what he meant by it.

<!--QuoteBegin-Danograb

Pete Haines did say at UK Games Day that any weapons that don't really need to be AP2 will change to AP3 - everyone immediately thought of plasma.[/quote]
Can you think of any weapon, apart from plasma, that doesn't need to be AP2? Lascannons/brightlances/prism cannons are designed to be tank/heavy troop killers, so they are supposed to be AP2. Plasma, however is not in quite the same group, it is a anti-troop or -light vehicle weapon. Admittedly it is an anti-heavy infantry model, but a 3+ save is heavy infantry. It just so happens that the most common model on the table is heavy infantry. Note that I want starcannons to stay AP2, I'm just the messenger for rumours from the top. I honestly don't know whether it will change, but I wouldn't be surprised/angry if it does.

Oh, and Febraury 2005 is a date in mind for the plastic Wave Serpent, possibly not unlike this one. ^_^

Some more Eldar rumours from the development team at Games Day France - another Craftworld (Altansar) with a strong undead them to it (read into that what you will :unsure: ), and another Aspect Shrine. A separate Harlequin codex is likely, but a separate Exodite codex is not.
 
#11 ·
theres a pic of the waveserpent in whitedwarf as well.

Sorry about the bs4 thing...............
Just for my whole army except the wraithlord its crappy bs3 and always misses....
I know its not relevant to what theyre going to change...unless they made the falcon BS4 which would make it amazing...but they wont...
 
#12 ·
Can you think of any weapon, apart from plasma, that doesn't need to be AP2? Lascannons/brightlances/prism cannons are designed to be tank/heavy troop killers, so they are supposed to be AP2. Plasma, however is not in quite the same group, it is a anti-troop or -light vehicle weapon.
I would say Lascannons or Bright Lances aren't anti-heavy troop, they fire one High Strength shot, one shot against a squad of heavy infantry doesn't cut it, an anti-heavy troops weapon needs to fire more and have low AP, I doesn't require high Strength like an anti-tank weapon does.
If they did, however, lower the AP of Plasma weapons, they would need to lower the cost enough to justify it. I would not pay about 45 points for one Starcannon.
 
#13 ·
I would really like it if they would make the warp spiders gun 24" instead of 12". I would also like if they made the armor save of gardians 4+ or even (would be cool :D ) 3+. i would like them to make the strength of some of the units like a DR and WP to like strength 4 or 5. a wraithgaurd has a strength 5 at 35 points while a DR only has a strngth 3 at 37 points. I think thats bad. I would really like for them to make the falcons BS a 4 or 5.

I just think that a pistol and a catapult should have a different profile!?!?

I would like for the deathspinners to be rendering or like create a warp like a wraithcannon!

I would also like to make the exarchs a little more flexible with power points. I mean that the powers for there points arent really worth it. I think that the Exarch powers rigt now are useless.

I would REALLY like for the shining spears to get a MAJOR makeover, because they just sux right now. also i would like for the DR to have a W2 instead of 1. They shining spears so have bright lances for there points and an invul save of 4+. I think that would make it pretty fair. I just want the shining spears to have like a shrunkin cannon enstead of a catapults. i think that would make the ELDAR able to beat the SM to the ground.....
 
#14 ·
Originally posted by PathfinderA@Oct 24 2004, 14:30
I would really like it if they would make the warp spiders gun 24" instead of 12". I would also like if they made the armor save of gardians 4+ or even (would be cool :D ) 3+. i would like them to make the strength of some of the units like a DR and WP to like strength 4 or 5. a wraithgaurd has a strength 5 at 35 points while a DR only has a strngth 3 at 37 points. I think thats bad. I would really like for them to make the falcons BS a 4 or 5.

I just think that a pistol and a catapult should have a different profile!?!?

I would like for the deathspinners to be rendering or like create a warp like a wraithcannon!

I would also like to make the exarchs a little more flexible with power points. I mean that the powers for there points arent really worth it. I think that the Exarch powers rigt now are useless.

I would REALLY like for the shining spears to get a MAJOR makeover, because they just sux right now. also i would like for the DR to have a W2 instead of 1. They shining spears so have bright lances for there points and an invul save of 4+. I think that would make it pretty fair. I just want the shining spears to have like a shrunkin cannon enstead of a catapults. i think that would make the ELDAR able to beat the SM to the ground.....
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That's ridiculous. DR are fine. Str.4? They aren't CC troops. Rending Deathspinners and range 24" Yeah so they can move 12 and shoot 24 and rend you too. Eldar CAN beat SMurfs to the ground the way they are. Any army can if they play right.

I want a new damn Warp Spider model. How many are there...1? And what about the Dark Reaper Exarch? I want a Missle Launcher on it not a damn Shuri-Can. Yes I know this has nothing to do with rules but other armies are getting new models for 4th Ed so why can't we?
 
#15 ·
hell yes man.
i for one want new jetbike models. BADLY. Ive got a saim hann army planned and i want the models and rules updated. Lets compare the dark eldar jetbike to the eldar one. Theres no competition. the dark eldar models look really cool and have a lot of movement to them model wise and they are good rule wise w/ the option of taking heavy-ish weapons.
Oh and again new spiders wud be nice.
But the thing im most looking forward to is the new harlequin codex. OMG thats gonna be sooo sweet. New models and official rules. And while they might not make models for it i would like an apendix list for the exodites maybe based on the saim hann craftworld? like with dinosaur/raptor type cavalry and then the option to take conventional eldar units within the exodite force to represent the eldar sending aid to them?
I think that like the daemon, witch and alien hunters the 3 "good" factions of eldar have a lot of potentional as stand alone forces and ones that can be taken as allies to other eldar forces. (so maybe an exodite force w/ allied sword-wind components?
 
#17 ·
I would like some different psychic powers. They arent the best they can be. yes they are usefull, fortune being to best imo, with guide not to far behind, but only 4 for the most psychic force in the galaxy? and lets face it Eldritch storm SUCKS vs anything except nids and guard, some of the lesser played armies in the game.
 
#19 ·
The Avatar should be more powerful and cost more, something like:

str 7

W 5

I 6

A 4

Save 3+/5+

cost: 120
I kind of agree bout the armour save: The thing is made of moltern metal and wraithbone and all that. I find that my avatar comes charging out of the webway (USF) with only 9" to go before crushing the hell out of a mob of orks, only to be shot to pieces by 4 big shootas. When he does get into close combat, he only gets 3 attacks + charge so i can't cause much mayhem. I think that an extra attack oor too would be nice, cos a lot of other races, eg: space wolves get more attacks with a puny human rune priest.
 
#21 ·
I personally like the Eldar the way they are. Though I do have the many wishes:

- Official rules for Harlequins and Exodites
- Revised Exarch Powers as some of them are almost useless
- Bonesigner mini, a kind of Eldar Techmarine / Warlock
- Higher-level Warlock (they have a specific name, don't they?), mid-point between a Warlock and a Farseer.
- 18" Shuriken Catapults
- Wave Serpent and Night Spinner plastic kits
- Lower Wraithguard point cost (I play Iyanden, heh)
- No Rending, maybe Shuriken Cannon
- Bring back the D-Cannon on the Wraithlord

And my biggest wish:
- A 10-Wraithguard transport! :wacko: (apart than taping to Wave Serpents together, that is!)
 
#22 ·
Official rules for Harlequins and Exodites
Just out of curiosity... Where the hell do you find out about exodites? i must say that until about a week ago i never even heard of them. I shun myself for sounding noobish. Is it something to do with eldar on dinosours?
 
#24 ·
Just out of curiosity... Where the hell do you find out about exodites? i must say that until about a week ago i never even heard of them. I shun myself for sounding noobish. Is it something to do with eldar on dinosours?
The Exodites are the Eldar that remained on the Crone Worlds after the fall. I think they're nomads, and ride dinosaurs. (Not that way you deranged individual! ;) )
 
#25 ·
Originally posted by Saruman_II@Nov 4 2004, 13:36
Just out of curiosity... Where the hell do you find out about exodites? i must say that until about a week ago i never even heard of them. I shun myself for sounding noobish. Is it something to do with eldar on dinosours?
Yeah, basically they're primal, savage Eldar living on some jungle planets out there.

They ran away from the other Eldar and their Slaaneshi way of living and settled on some planets. Craftworld Eldar also left but remained on giant spaceships. This is how I remember it.

Run a couple of searches on the Web. You will probably find nice conversion pictures.

Rule-wise, many people proxy regular Eldar minis with Exodite conversions. For example:
- Exodite on lizard creature = Jet Bike
- Cannon on the back of an animal = Heavy Support Platform
- Shaman = Farseer
- Exodite on winged creature = Swooping Hawks
And so on...

Some people try playing using only energy weapons (ie: no ammo-based weapons) as they have very limited resources (ex: Starcannons, Brightlances, Fusion guns, etc.)

I doubt that GW will ever include Exodite-specific rules in any Codex.

But Exodites are definitely a converter's dream!