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Member
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Discussion Starter · #1 ·
Ok, so I picked up an old cadian battle force for real cheap the other day. it is the one with the Russ, 20 guardsmen and three heavy weapon teams. I a have a couple of armies right now and am in the process of build several more. I am not looking to go full guard as my army collecting priorities lie else where. I do have a decent sisters army and will at some time pick up one of the new Cadian battle forces so that I will have two complete troop platoons. Well, kinda. Iwill still be short one platoon comand squad, but I have a death korps command squad that will have to do.

I am not all too sure how I could use Guard with Sisters or Sister with Guard. I have this silly dream of painting up my guard to look a bit more like Inquisitorial Storm Troopers and running two Exorcists and a Russ. I realize that I will have to use a build that is pretty large to accomidate all that but in the mean time I am just trying to figure out some of the Guard basics like:

1) if shock troopers go dround pounding is there any reason for them to take a heavy weapon team in their squad?

2) As allies, is there any reason for them to foot slog it as chimeras can take HF's? that mixes well with sisters I would think.

3) What are the better Builds for heavy weapon teams? I would think perhaps Las would help out sisters a bit and give a helping hand to the exorsists. What abot HB's. I would expect guard would need all the extra shots, but the range and fire power could control some good lines.

4) What about the other way arround. Has annyone had any luck running Sisters with Guard? With only two trrops and a cononess there will not be all that much faith to throw around. heavy flamers are heay flamers though and if faith is used in a wise fasion it can take down just about anyone.

So I ask all of you guard players on LO. Please help me win more battles in the name of the emperor by giving me sage-like advice.
 

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Drill Sergeant
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10,215 Posts
1: Mass amounts of Heavy weapons is what Guard Infantry is all about. The Gunline is the basis for pretty much all Guard armies bar dedicated Mech.
A good cheap set up for Infantry squads is an Autocannon & G-Launcher. It's cheap and specialises in killing infantry and light vehicles.
There's lots of other set ups you can do, the other favourite ones are the Laser Battery which consists of 2 or some combined Infantry squads with a Lascannon in each and a Vox. These need the CCS order "Bring it down" to really be effective. The other is the advancing mob which generally consits of 20 or more fellows, armed with Melta guns and no heavy weaponry. If led by a Commissar they generally never run away and are a good objective taker and holder.

2: If you want some Chimera mounted Guardsmen then Vets are probably the better choice. They can take multiple Special weapons and relatively cheap for the firepower they can dish out. Plus with nasty suprises like Demo Charges around they can be quite the unit.

3: HWS are a big target and very easy to take out. Lascannon HWS are expensive and as you've rightly pointed out Guard aren't the best at shooting. It's all about quantity of shots over quality. If you want Lascannons on infantry place them in Infantry squads so they can benefit from higher LD and voxes and receive orders more often. If you're going to take HWS take Autocannons HWS. They're relatively cheap and have a high rate fire than can take out light vehicles from a distance.

4: Not used them yet but i have thought about it. Sisters are more of a "go get 'em" list and generally lack the long range units to hold objectives in their own deployment. Guard Platoons can hold an objctive whilst putting out lots of heavy weapons fire to support your sisters so they fit that particular weak spot pretty well in my opinion.
If you want to add Vets in Chimeras to your sisters list, would they be adding anything your sisters can't do already on their own?

Hope that was sagelike. I felt more like 'mixed herbs" but i hope it helped.
 

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Hive Fleet Pandora
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5,068 Posts
Here's my idea of how guards can complement sisters.

Forget the Leman Russ. Too many points that take away from your Faith Pool of your Sisters army because you need to get a lot of infantry just to get 1 tank.

Give each infantry squad an autocannon, sit them in cover, and take out opposing enemy transports. Then run for close-by objectives, or better yet, place those objectives in cover with them.

But the best thing?



Chimeras

Imagine AV12 front, multi-laser, heavy flamer, free smokes, criminally cheap (compared to sister's rhinos) and most importantly....

5 FIRE POINTS!!!

Hope you're starting to see the possibilities for your sisters army now. I think dominions have just become a very important unit with IG chimeras (bah...give their rhinos to your regular sisters).


As far as using sisters as allies to an IG force, IMO they're not really needed. There won't be enough faith, sisters are not cc-specialists and IG already have very good shooting at mid and long range. For them, Grey Knights make better allies as assault deterents and hold objectives better with shrouding, aegis armor and better cc.
 

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Member
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Discussion Starter · #4 ·
I have been playing around with idea of using guard as my army and using sisters as allies. The Russes will not be unheard of then and I can spam auto cannons. With the use of the Company Commander, things like "Bring it Down" should make for some good transport killing. The Sisters and Veterans could roll around in their rhinos and chimeras mopping things up a bit. What little faith the girls will have will be the icing on the cake.
 

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762 Posts
I have used Sisters in my IG army, a single squad with a flamer and heavy flamer, VSS,Rhino.

I find they are useful for 2 things:
1) interceptor- I would leave the sisters in the rhino and sit them in the middle of my gun line, the biggest thing that got close to me would then be their target. This works pretty well as they can put out alota hurt with divine guidance. they then act as a speed bump, i Kenny the VSS and give them 3+ invulnerable saves.

2) objective takers-great mobility and survivability

I probably used them in 10ish games and they always seemed to justify their existence. This was in 4th edition but i don't see how 5th edition could do anything but make them more effective. Not to mention they are awesome looking models and look great standing next to guardsmen!
 
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