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Discussion Starter · #1 ·
Goblins Rule

Lords and Heroes

Night Goblin Great Shaman (285)
+ Level 4
+ The last Battleaxe of Waagh
+ Tailsman of Protection)

Night Goblin Great Shaman (220)
+ Level 4
+ nibba's itty ring


Night Goblin Shaman 95pts
+ Level 2

Night Goblin Shaman 95pts
+ Level 2

Night Goblin Shaman 95pts
+ Level 2

Night Goblin Shaman 95pts
+ Level 2

Core

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics


30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

Special

10x spear chukkas (350)

Rare

3 Giants 615pts

Total pts 2996
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Donkey Eater Tribe

Lords and Heroes
Tyrant (276)
+Thundermace
+H. Armour
+2 swd gnoblars
+1 luck gnoblar

Slaughter Master (260)
+Bloodcleaver
+Bangstick
+ 2 tooth gnoblars

Butcher (155)
+1 Dispel Scrolls

Butcher (155)
+1 Dispel Scrolls

Hunter (185)
+Harpoon crossbow
+Light Armour
+2 Sabretusks

Core units

6x Bulls (278)
+Full cmd
+Light armour
++Butcher joins the unit

6x Bulls (278)
+Full cmd
+Light Armour
++Butcher joins the unit

6x Bulls (278)
+Full cmd
+Light Armour

4x Ironguts (212)
+champion
++Tyrant joins the unit

4x Ironguts (212)
+champion
++Slaughter Master joins the unit

Special units

4x Leadbelchers (230)
+Champion

4x Leadbelchers (230)
+Champion

Rare Unit

Gorger (75)

Slave Giant (175)
 

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If you Can't vote for your own Army Ignore my vote

Hopefully the Ogre units Would be able to stave off the inital shock of the Fanatics if I manage to get the trollguts in nice and early after that the core of the goblin units should be easily broke. But this list is a very good list and give me a very hard time :)

I Vote Donkey eater Tribe

DET 1 GR 0
 

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Well, that number of fanatics is just plain scary.
The giants in this round won't be of much use against the masses of ogres though...

I'm going to say GOBLINS RULE for the win - they will dominate the magic phase, their bolt throwers (if they hit) will take away some of the ogres expensive wounds, and those fanatics (while they are alive) can just make a mess of anything they touch.

Even if the ogres get the charge, the fanatics will be released - then the goblins won't need to hang around (not that they will with their puny leadership)...
 

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goblins rulewill definatly win due to overwhelming magic and numbers, as well as tons of fanatics, artillery, and giants.
 

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Discussion Starter · #5 ·
Goblins Rules Win.
 
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