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WHFB: King Mentuhotep's Guard vs. Goblins Rule

957 Views 6 Replies 4 Participants Last post by  IamJasonK
King Mentuhotep's Guard

Lords and Heroes

Tomb King “Mentuhotep� (26
+ Destroyer of Eternities
+ Collar of shapesh
+ Light armor

Liche High Priest “Saqqara� (355)
+ Cloak of the dunes
+ Golden ankhra
+ Dispel scroll

Liche Priest “Merneith� (330)
+ Casket of souls
+ Hieratic jar
+ Dispel scroll

Liche Priest “Hemaka� (140)
+ Dispel scroll

Liche Priest “Djer� (115)

Tomb Prince “Amenemhet� (192)
+Chariot
+ Spear of antarhak
+ Enchanted shield
+ Light armor

Core
10x Skeleton Archers (80)

3x Chariots (130)
+ Standard bearer

3x Chariots (130)
+ Standard bearer

4x Chariots (170)
+ Standard bearer
++ Tomb Prince “Amenemhet� joins this unit

Special
Tomb Scorpion (85)

19x Tomb Guard (283)
+ Full command
+ Banner of the undying legion
++ Tomb King “Mentuhotep� joins this unit

20x Tomb Guard (270)
+ Full command

20x Tomb Guard (270)
+ Full command

Rare
Screaming skull catapult (90)

Screaming skull catapult (90)

Total - 2998 points

==============================
Goblins Rule

Lords and Heroes

Night Goblin Great Shaman (285)
+ Level 4
+ The last Battleaxe of Waagh
+ Tailsman of Protection)

Night Goblin Great Shaman (220)
+ Level 4
+ nibba's itty ring


Night Goblin Shaman 95pts
+ Level 2

Night Goblin Shaman 95pts
+ Level 2

Night Goblin Shaman 95pts
+ Level 2

Night Goblin Shaman 95pts
+ Level 2

Core

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics


30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

30x Night Goblins (191)
+Full Command
+Spears
+Shields
+ 3 Netters
+ 3 Fanatics

Special

10x spear chukkas (350)

Rare

3 Giants 615pts

Total pts 2996
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1 - 7 of 7 Posts
I vote King Mentuhotep's Guard

The casket will weaken goblin casting and remove 3 dispell dice from them (if they want to stay alive). The banner will emphasize this.

The chariots will ploy through the night goblins, even with the fanatics.

The scorpion will be able to slaughter the casters and spear chukkas

The king can be maneuvered to take on the giants, which he can damage easily and quickly, and the tomb guard can survive reasonably and even damage the giants in return.

Spear chukkas aren't particularly effective against anything here

Healing will be extremely effective in this battle, and given how much magic is there, they'll be able to do a reasonable amount of it.

4 catapult shots per turn will cause lots of panic tests among the goblins meaning that many of them won't even have to be fought. And if they're lucky (scatter dice) they can also wound/kill a giant.
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The Giants should be able to hold off the Charriots giving the actual night goblin units time to unleash the fanatics at the weaker parts of the TK army, as said the spear chukkas wouldn't play as much of a role here but they could thin out the numbers giving the fanatics a better chance of hitting characters :)

I Vote Goblins Rule

KMG 1 GR 1
TJK said:
The Giants should be able to hold off the Charriots giving the actual night goblin units time to unleash the fanatics at the weaker parts of the TK army, as said the spear chukkas wouldn't play as much of a role here but they could thin out the numbers giving the fanatics a better chance of hitting characters :)

I Vote Goblins Rule

KMG 1 GR 1
The TK army doesn't actually have a weaker part, and there is no way those giants are stopping the chariots, as those chariots are FAR more maneuverable (with TK magic, some of which would get off).

I have to add that I think it's awesome that we nearly always seem to disagree and have a good reason for it.:yes:
i vote TK

-the casket and scorpion should stop most of the goblin magic, and with their magic free to go off, the TK CC units will rip through those giants and gobos, no matter how many fanatics there are.
TheWamp said:
I have to add that I think it's awesome that we nearly always seem to disagree and have a good reason for it.:yes:
well in theese cases Great minds think ulinke ;)

In weakness I mean if a loose fanatic could hit a character and then the Army IMO would start to weaken :)
King Mentuhotep's Guard Wins.
Sorry about being late on ending this battle.
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