I vote King Mentuhotep's Guard
The casket will weaken goblin casting and remove 3 dispell dice from them (if they want to stay alive). The banner will emphasize this.
The chariots will ploy through the night goblins, even with the fanatics.
The scorpion will be able to slaughter the casters and spear chukkas
The king can be maneuvered to take on the giants, which he can damage easily and quickly, and the tomb guard can survive reasonably and even damage the giants in return.
Spear chukkas aren't particularly effective against anything here
Healing will be extremely effective in this battle, and given how much magic is there, they'll be able to do a reasonable amount of it.
4 catapult shots per turn will cause lots of panic tests among the goblins meaning that many of them won't even have to be fought. And if they're lucky (scatter dice) they can also wound/kill a giant.
The casket will weaken goblin casting and remove 3 dispell dice from them (if they want to stay alive). The banner will emphasize this.
The chariots will ploy through the night goblins, even with the fanatics.
The scorpion will be able to slaughter the casters and spear chukkas
The king can be maneuvered to take on the giants, which he can damage easily and quickly, and the tomb guard can survive reasonably and even damage the giants in return.
Spear chukkas aren't particularly effective against anything here
Healing will be extremely effective in this battle, and given how much magic is there, they'll be able to do a reasonable amount of it.
4 catapult shots per turn will cause lots of panic tests among the goblins meaning that many of them won't even have to be fought. And if they're lucky (scatter dice) they can also wound/kill a giant.