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Discussion Starter · #1 ·
Van Dire’s Dire Wolves
Lord and Heroes
Lv 4 Master Necro (General) with ring of the night - 250

Lv 4 Master Necro - 220

Lv 2 Necro with 2 dispel scrolls - 150

Lv 2 Necro with 2 dispel scrolls - 150

Lv 2 Necro with 2 dispel scrolls - 150

Lv 2 Necro with 2 dispel scrolls - 150

Core
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)
10x Dire Wolves (100)

Total – 2970
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King Mentuhotep's Guard

Lords and Heroes

Tomb King “Mentuhotep� (268)
+ Destroyer of Eternities
+ Collar of shapesh
+ Light armor

Liche High Priest “Saqqara� (355)
+ Cloak of the dunes
+ Golden ankhra
+ Dispel scroll

Liche Priest “Merneith� (330)
+ Casket of souls
+ Hieratic jar
+ Dispel scroll

Liche Priest “Hemaka� (140)
+ Dispel scroll

Liche Priest “Djer� (115)

Tomb Prince “Amenemhet� (192)
+Chariot
+ Spear of antarhak
+ Enchanted shield
+ Light armor

Core
10x Skeleton Archers (80)

3x Chariots (130)
+ Standard bearer

3x Chariots (130)
+ Standard bearer

4x Chariots (170)
+ Standard bearer
++ Tomb Prince “Amenemhet� joins this unit



Special
Tomb Scorpion (85)

19x Tomb Guard (283)
+ Full command
+ Banner of the undying legion
++ Tomb King “Mentuhotep� joins this unit

20x Tomb Guard (270)
+ Full command

20x Tomb Guard (270)
+ Full command

Rare
Screaming skull catapult (90)

Screaming skull catapult (90)

Total - 2998 points
 

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There's a pretty efficient magic deadlock here, with both sides only getting a few spells off. However, the TK have several advantages:
1) the casket will weaken VC casting
2) the casket will soak 3 dispell dice per turn (or a scroll)
3) those wolves will be next to useless against tomb guard. They'll break like water against the shore
4) The catapults really can't miss, because of the fact that the dire wolves can barely move.
5) Any terrain will create huge deadlocks for the tightly packed wolves
6) Chariots can plow through wolves, overrunning through them, and the wolves will barely have room to attempt side charges.
7) NOTHING is stopping that destroyer of eternities
8) "It came from below" scorpion can take out enemy casters
9) The Wolves have no room to maneuver, because of their numbers.

For these reasons, I vote for King Mentuhotep's Guard
 

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I feel that the Numbers of the Dire wolves should be able to hold off stuff giving the other Wolves enough time to get to the heart of the Tomb Kings Army

I vote Van Dire’s Dire Wolves

VDDW 1 KMG 1
 

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TJK said:
I feel that the Numbers of the Dire wolves should be able to hold off stuff giving the other Wolves enough time to get to the heart of the Tomb Kings Army

I vote Van Dire’s Dire Wolves

VDDW 1 KMG 1
Hmm... I'm confused at how you're visioning this. there's going to be a fairly solid wall of Wolves with zero maneuverability. They'll clash into the TG and then there's a wall of combat. There isn't any way for the rest of the wolves to get past the "wall" and into the "heart" of the TK.

Could you clarify?
 

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I feel that the probally set up in a smallish Defenisve Block putting the Liche Priests and their units a the back of these so they can't be picked off by a random DW charge (Or At least I'd probally play defensive like that) So the DW's engage the TK's front line at the front leaving the remaining DW's to be able to come around the flank and and get to the Liche Priests

Or it might be me being a n00b tatician :)
 

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TJK said:
I feel that the probally set up in a smallish Defenisve Block putting the Liche Priests and their units a the back of these so they can't be picked off by a random DW charge (Or At least I'd probally play defensive like that) So the DW's engage the TK's front line at the front leaving the remaining DW's to be able to come around the flank and and get to the Liche Priests

Or it might be me being a n00b tatician :)
See the flank issue is the problem. First, that battle line is easily 2 feet wide, so it'd take 4 turns to come all the way around (with all the turning). Second, in that time, the TK can get off some magic and that magic will allow them to get an extra movement phase out of the Direwolves reach. And the casket could actually probably beat a dire wolf unit in cc, because of its guards. But really it's those chariots. I can just see them cutting through the wolves before they get a chance to go around.

Seriously though, continue your explanation, finding out how other people would play random internet lists is interesting.

BTW, I think my Dire Wolf Strategy, would include alot of bait and switch. Trying to lure the chariots into charges where they can't overrun into the enemy and get alot of side charges, while locking the TK into close combat. I don't think it would work, since there's no support, but I'd try to get it to work.
 

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Discussion Starter · #8 ·
Somebody please vote to break this tie.
 

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Discussion Starter · #10 ·
King Mentuhotep's Guard Win
 
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