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As the title suggests, a simple poll asking which style of campaign do you prefer to play, linear? Tree? Map? Node?
Or do you play another type of campaign?
For me, it's got to be a map campaign.
Best one for me was a very long running Necromunda Map Campaign, with territories, rather than being assigned, being areas on the map. You could also split your gang up into smaller sections to guard different areas of your territory. Started off with a group of 8 playing, ended up with 3 of us (Luckily I was one of the final 3!) with huge empires, whilst the others had either had their entire gangs killed or were desperately holding onto their last territory, hoping that one of the Three Gangs wouldn't ruthlessly crush them. About now the campaign stagnated, so we introduced a twist: Zombies. Now, all gangs had one simple goal: Escape. There were several escape routes on the edge of the map, Zombie gangs controlled by players who'd been knocked out (Some of which had old dead gang members revived to eat the living!) and random zombie infected areas. There was also a quarantine cut off time, when the area would be sealed off. All gangs that escaped went into a new area, with the players with no more guys left creating new gangs to represent the gangs already in the new area. Eventually only 1 gang remained, an enforcer gang - spreading the light of the Emperor!
Love the tactical element of it, sending a big force of 10 juves and a gang member spearing towards a vital enemy territory as a distraction while the main force took a huge area on the other side of the enemy's territory. Then especially the run through the streets trying desperately to get to the doors before they finished.
Haven't managed to get a major 40K campaign going, but if it's anything like the Necromunda one I'd be a happy Herbiie.
So what is it for you?
Or do you play another type of campaign?
For me, it's got to be a map campaign.
Best one for me was a very long running Necromunda Map Campaign, with territories, rather than being assigned, being areas on the map. You could also split your gang up into smaller sections to guard different areas of your territory. Started off with a group of 8 playing, ended up with 3 of us (Luckily I was one of the final 3!) with huge empires, whilst the others had either had their entire gangs killed or were desperately holding onto their last territory, hoping that one of the Three Gangs wouldn't ruthlessly crush them. About now the campaign stagnated, so we introduced a twist: Zombies. Now, all gangs had one simple goal: Escape. There were several escape routes on the edge of the map, Zombie gangs controlled by players who'd been knocked out (Some of which had old dead gang members revived to eat the living!) and random zombie infected areas. There was also a quarantine cut off time, when the area would be sealed off. All gangs that escaped went into a new area, with the players with no more guys left creating new gangs to represent the gangs already in the new area. Eventually only 1 gang remained, an enforcer gang - spreading the light of the Emperor!
Love the tactical element of it, sending a big force of 10 juves and a gang member spearing towards a vital enemy territory as a distraction while the main force took a huge area on the other side of the enemy's territory. Then especially the run through the streets trying desperately to get to the doors before they finished.
Haven't managed to get a major 40K campaign going, but if it's anything like the Necromunda one I'd be a happy Herbiie.
So what is it for you?