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What would you choose?

  • 2 X Scything Talons

    Votes: 24 44.4%
  • 2 X TL Brainleech Worms

    Votes: 12 22.2%
  • TL Brainleech Worms + Bonesword and Lash Whip

    Votes: 18 33.3%
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Discussion Starter · #1 ·
We are speaking of a Winged Hive Tyrant with "Hive Commander", "Leech Essence" and "Paroxysm".

I tryed the dual Scything Talons configuration, that lacks of ranged kill power.

I tryed the dual TL Brainleech Worms, that is expensive and have gives limits to the psychic powers (12 shots or 6 shots + Paroxysm??).

Next time I want to try the TL Brainleech Worm + Bonesword and Lash-Whip:
It should be able to mitigate the defects of both the previous builds, giving a MC with 6 S6 shots plus a psychic power in the shooting phase, the ability to deal with high Initiative elite troops and the possibility to assault an enemy in cover making some wounds before getting killed.

What do you think??
 

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TL Brainleech worms shouldn't give you a dilemma as to what to fire. At +30pts it is by no means the most expensive upgrade either. Basically, if it's a choice between it and Paroxysm then look at the context. Are you going to assault that unit this turn? If not, is that a particularly damaging unit in the shooting phase? If the answer to both these questions is no (and I'd argue even if number 2 is yes, I'd still use the Devourers anyway) then use both the Devourers. If the answer to either of these questions is yes, then use Paroxysm! Hang on, I'll draw a diagram...

There! Aha! The wonders of MS Paint!
Anyway, to actually answer your question I'd say there's nothing really wrong with 2 sets of TL Devourers, it doesn't really reduce the CC capabilities of the Tyrant (at the end of the day he's still a MC with high strength, high toughness, high Initiative, lots of wounds, great WS, etc etc etc.) and just gives him a bit more ranged capability.
 

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Blood Boy
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I think that I would go with the devourers along with the lashwhip and bonesword because they are flexible, with thos weapons it can go after many different types of opponent. I think though that creating one that is more specialised may be better. Lots of devourers gives you the option to shoot up a squad lots if paroxysm won't be that great. Lots of shots can be put to use more quickly.

Or you can go for a hand-to-hand psycho. It does lack ranged ability but it can destroy vehicles more easily with the rerolls. However you can get the rerolls with old adversary if you want it.

How do you say paroxysm? Par-oxy-SM, PARO-ox-SIM? I don't know.:foot-in-mouth:
 

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Paroxysm --> [Paro-cysm] or something like that, that's how I pronounce it anyway :D

I haven't used all that many different kinds of tyrants yet. I've tried walking and flying of some variations, but by no means have I varied them enough to come with any good input.
 
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Oh I just usually chuck a set of scything talons on him, and seeing as I play with nice people who realize that tyranids care not for"lists" i can just switch them out for boneswords if they have harlequins ect-plus two sets of brainleechdevourers is a lot of points, I like my tyrants cheap, seeing as they can already beat any other character in the game...when they have a lash, plus paroxysm to make him ws1....O hai bloodthirster!
 

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Master of the Universe
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Oh I just usually chuck a set of scything talons on him, and seeing as I play with nice people who realize that tyranids care not for"lists" i can just switch them out for boneswords if they have harlequins ect-plus two sets of brainleechdevourers is a lot of points, I like my tyrants cheap, seeing as they can already beat any other character in the game...when they have a lash, plus paroxysm to make him ws1....O hai bloodthirster!
Lol don't get too cocky. I play nids, chaos, and marines. Imperial Fists to be specific. And my Captain Lysander has killed his fair share of Tyrants, Carnifex, and the like.
 

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Lol don't get too cocky. I play nids, chaos, and marines. Imperial Fists to be specific. And my Captain Lysander has killed his fair share of Tyrants, Carnifex, and the like.
But you have to admit, the new tyrants got a huge revamp from the 4th ed codex, and Id say lysander would still have trouble beating a kitted out tyrant. im not saying he is the absolute best*well i may have in my last post >.>* but he is a monster, the swarmlord however...
 

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I'm the only one who voted the twin linked devourers!

I guess thats because my flyrant isn't magnetised and I always used to run him this way in the old codex and run him this way in the new one.

It has been very beneficial when hunting hellhounds. I pound him with the devourers usually glancing and stopping him shooting and hopefully moving. before I try and destroy him by rolling a 6.

Also devourers have an 18" range most psychic powers are 12" aand it allows you to do a world of hurt and there is nothing like killingjust over half a squad making them break at -1 to their leadership and then not letting them regroup.
 

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Lol, carnifexus I have the same problem, I was meant to get a devourer tyrant last edition but I just didnt get around to it.=P
On that note however, I believe a podding carnifex with 2x brainleech devourers is around the same points, I like my tyrants assaulty :D
 

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I use an option not on the list : The default loadout.

Against most models, the single pair of talons allows me to reroll half my misses (Hit on 3+, so only 1 and 2 are misses). Paroxysm helps with that.

The lash whip is priceless against high ini models such as deamon princes and eldar, and the single bonesword, while by no means reliable, acts as a deterrent for ICs to assault the Tyrant, knowing that he goes first, and might just get lucky and one-shot him.

I also like Hive Commander on my Flyrants, and I usually DS them!
 

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The Allmighty Chaos Boots
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I'd just like to point out the obvious. If you take a hive tyrant you will be paying around as many points for it as Calgar. I quite frankly the HT don't give army wide bonuses nor is it imune to instant death has a 2+ armor save nor an invo save. You would be better off with something else entirely than spend 1/6 of your points total on a single model. no matter how you kit it you wont be killing enough with it to use it as a hammer and you will be paying too much for it to use it as a synapse point.

Currently running 100 genestealers and a warrior prime.
 

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Calgar doesn't fly, doesn't have 8 WS, doesn't have 6 str at ini 5, doesn't have toughness 6, doesn't have 2 psychic powers, doesn't grant +1 to reserves, doesn't grant outflank to a unit.

I feel like Calgar's only advantage is that he gives you the best fearless in the game, but to an army that's already doing pretty well morale wise.

You can outmaneuver units that deal instant death thanks to the wings, but ID is the Tyranid's weakness. We're always going to have to deal with it.

Most of all, you have to look at these guys in the scope of the army. Calgar is generally considered not worth the points because he has a giant "Shoot me" tatooed on his forehead because the rest of the Space Marine force isn't nearly as good a target choice.

What I love the most about our new Codex is that we have so many things to shoot at. When I first read it, I thought S8 weapons were gonna be our doom. But when I take a look at, say, my last 1750 point list, I have : 2 flyrants with hive commander, 2 hive guards, 2 zoans, 6 Ymgarls, 5 warriors with boneswords, 2x 20 hormies, 18 termies, a tervi, and a trygon.

On turn 2, unless I get some 1s which is unlikely, the ennemy will have 3 monstruous creatures in his face that can assault at ~18", plus 5 warriors on his flank. That's 14 wounds of monstruous and 15 wounds of warrior to take down in a turn of shooting, assuming the warriors didn't get to assault, which is somewhat rare. That's not taking 2 uses of paroxysm into account, if the deep strike went well.

And they still have to take care of 58 +3d6 gaunts, 2 face blowing zoanthropes, and 2 transport popping hive guards, feel no pain from the tervi... and the Ymgarls munching on something in his rear guard (generally a Rune Priest).

Now I'm not saying it's a perfect list, I'm still working out some problems and figuring out what's worth using, but I love how even though I might realistically lose an MC from shooting on my opponent's turn, there is just no way for him to deal with all of it at once without taking some serious losses in assault the following turn.

So back to the original point... If you could run 3-4 Calgars in a list where you could get fearless troops for 5 points a model, wouldn't you? ;)
 

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I am a free man!
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Wha?! No love for the Tyrant?!

That thing is a beast worth every point you spend on him. The danger, of course, is to not buy too much.

255 pts for a flyrant, 2x scything talons, 2 psyker powers of your choice, and hive commander can in no way be considered too expensive. That thing is a beast that improves your entire army's performance.

Take old adversary instead and surround this beast with a bunch of gargoyles and ground-based gribblies and rip the opposing army a new one. That is serious OUCH!

A walking "shooty" tyrant with devourers and HVC and a tyrant guard costs only 270 pts. 6 T6 wounds, shooting that any 270 pt tank would be happy to have if it were this survivable, and all that assault potential still there? This is a bargain.

All of these options are comparable to your Calgar comparison in price. And the flyrants are actually way more synergistic to the entire Tyranid army than Calgar is to any Marines army.

In close combat, it's an even matchup. It's not like Calgar should ever get the charge in, so assuming a Flyrant charges Calgar, the flyrant will inflict 1.85 wounds (subsequent rounds that is slightly reduced to 1.48 wounds) and Calgar will inflict 1.67 wounds in return.

So, similarly priced, similar combat ability against each other (though against non-Calgar-protection the tyrant is way killier than Calgar could ever dream to be), and the hive tyrant has multiple ways to be built and multiple ways to be a massive force multiplier the likes of which Calgar cannot match.

You need to look beyond the limitations of "Oh noes! Where's my invul save!" and to the wider picture of how the 'nid army actually works in the new codex. As Dragons said elsewhere:

Dragons said:
The synergy in this Codex is AMAZING!

Hands up! who else thinks the Tyranid ARMY is among the best for 'team play' i.e. interdependence than any other 40K army?
 

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The Allmighty Chaos Boots
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Im not going to rant further. Suffice to say ppl are dirty as hell here and most of them run SM, IG and Orkz. If you absolutley want to take a HT I would not kit it for close combat as orkz will simply swamp it, IG will simple screen it and SM will simply chomp it. 2*TL devs is the only way to go but I am not suffering any delusions as to have many seconds into turn 1 it will survive against any of those codexes. Tau and Eldar however should be pretty easy devouring.
 

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Quality IG and SM lists will be good fights for neo-'nids. They should be: all of these codexes are well-balanced and of equal strength.

But orks? That should be an easy W almost every game. They really don't have good answers for what new-'nids bring to the table.

However, IMHO, the stealer shock army list sketch you mention is not going to perform well against, well, ... anybody really. That's a pretty weak list. Not even "lowly" Tau and Eldar should have much trouble. ;)
 

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Process; the hive tyrant is more of a supporting unit now. I can deal with any unit easily now. All i need to do is paroxysm a unit and them send in my squad of hormaguants with FNP, plus toxin sacs and any unit they face is dead, more or less. Hell i don't even need paroxysm, but it's a very nice power.

Personally, i wouldn't equip it any other way apart from close combat. So 1x scything talons and lash whip and bone sword is my favour loadout. With hive commander and winged obviously.
thanks
antique_nova
 

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I just feel like it's saying that a land raider is not worth running because one turn of lucky shooting can bring it down.

Should we not run Trygons, 'fexes, tyrants, or anything monstruous, just because we run the risk of losing them?

Also, can you quantify how good +1 to reserve and an outflanking unit is as far as "making your points back" goes? That's one hell of an army-wider bonus. Even more if you run the Swarmlord for a handful more points.

I'm simply trying to see your argument here. Most armies have units or models that cost a lot of points that, when balanced with other things, become very good. What are we advising we take instead of our 265 points tyrant? 55 extra gaunts? I already run 60, plus an MC that poops them out.

Genestealers with a couple upgrades? I can get 12 stealers with a Broodlord and Toxin Sacs for the same point cost, which is a very good unit I'll admit, but without the Commander Tyrant they may come in way too late. They may also outflank to the wrong side of the table. They may get unlucky and get shot up to hell before they do anything at all. Vanilla stealers are good also, you can get more, although they suffer from the same weaknesses.

That's where the synergy comes in, I like to take a few monsters that are balanced by a good base of troop choices. It's hard to achieve synergy with 100 times the same thing.
 

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Agreed Agreed Agreed and Agreed, LOVE the tyrants, the swarmlord is a bit meh, give it 3 tyrants gaurd and it becomes a liiitle bit of a deathstar unit, but I would only ever do it in larger point games, otherwise the unit goes against the tyranids "synergy".
I usially dont bother withe the lash whips, unless I know there will be assasins, harlequins, deamonettes, ectera.
dont even get me started on a FnP 3-strong gaurd unit :p
 
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