On the topic of money that's another beauty of WM. It doesn't cost much to get a formidable sized game going. Just get the battlebox to get started. Learn the basics and expand your force.I`m not going to throw out my Tau but will definately give WM a try. The question then becomes one of choosing an army. Anyone want to loan me some money????
I can see a disagreement with everyone else. Because it is just an opinion.I have played 40k for 4 years and WM for about 14 months. And I disagree with about everything Jacaran feels of the game.
Card game? Wait what? Not sure where you are coming from there... Sure, you use cards for quick reference unit's abilities and stats but a card game?
It's like by printing the stats on cards instead of leaving them all printed in books WM shot itself in the foot. The Magic+Miniatures comparison to WM is pretty bad. A much better comparison is to say that WM is a more elaborate expanded game of chess. The cards are there to make things more convenient, and so they can release new stuff without having to release new books. The late game has exactly the same feel as chess, when you both have few pieces left and are maneuvering to finally take the king.Now the card game comment shocks me. Many at my store agreed with that idea. Its not that you use cards, but all of the magical abilities and little combos you do to give things boosts.
It all seems like little magical abilities done to boost things.
They don't seem like spell casters in Fantasy. The best thing they remind me of is cards in Magic.
Just a personal feel of the game. Yet the cards isn't totally a bad thing. I enjoy Magic the Gathering, its just I don't want similar things in a miniatures game.
I really agree with mynameisgrax, its more like a game then a wargame, or simulation of war. If your looking for a more tactical game, Warmachine is it. If you want to feel like a general, it may not be the best game.
As a counter-counter argument ^_^ converting metal figures is very difficult, and highly prone to breakage, or unrealistic gaps. Greenstuff helps with this, but that's another step. Also, Warmachine doesn't come with extra parts, so the only way to convert is to either craft from basic materials, or to buy twice as many models for parts.As a counterargument to unit customization there are 5x more units per faction in WM vs. 40k. If you want a certain look or weapon type, chances are that there is a unit that will fill your needs. So instead of having to custom build a veteran squad you can just select the unit you want and then buy it.
If you build a complete wysiwyg army in 40k there is practically a guarantee that when the next release or codex comes out you are going to have to shelve a bunch of stuff, and then buy and convert a bunch of other stuff before you can be wysiwyg again.
That has happened to me often enough now that I'm glad to be playing a game that is wysiwyg by nature. Every conversion I have done, or custom unit I have built, and some "stock" units have eventually been invalidated in 40k. Kinda takes the wind out of my sails when it comes to conversions with that kind of history.
On the other hand if I do want to make conversions and change the look of certain units in WM I'm free to do so. The converting and modeling opportunities are just as prevalent, unless you are a fan of tanks.