What does WM offer that 40K does not? I play mostly WH but dabble in 40K and am thinking about getting into WM. I would appreciate someone that plays 40K and WM comparing the two games to help me decide if I should sink some money into WM. Thanks.
I can see a disagreement with everyone else. Because it is just an opinion.I have played 40k for 4 years and WM for about 14 months. And I disagree with about everything Jacaran feels of the game.
Card game? Wait what? Not sure where you are coming from there... Sure, you use cards for quick reference unit's abilities and stats but a card game?
On the topic of money that's another beauty of WM. It doesn't cost much to get a formidable sized game going. Just get the battlebox to get started. Learn the basics and expand your force.I`m not going to throw out my Tau but will definately give WM a try. The question then becomes one of choosing an army. Anyone want to loan me some money????
I do not know how deep were you into the TCGs, but any experienced players would tell you their decks have minimized risk of drawing unwanted cards. Any experienced Warmachine players will also ensure each of their dice roll outcome to be close to their expectation by using more focus points -- more dice = more chance of success, samething with more of the same cards = more chance of drawing the card. I do not see how drawing cards from a deck is the "greatest" attraction to that sort of system, as to rolling dices for table top games would be the "greatest" attraction of the game.Neko, you have a very interesting version of TCG.
I think you fail to remember one of most basic aspects of a card game in the vein of WoW-TCG/MTG/Lot5R; the random factor in collect ability which is for many one of the greatest draws to that sort of system.
I also have to disagree your point of a new player will win with a handed-down good deck. Deck of cards are designed by players with their own strategy in mind, and thus a new player wouldnt know of the original thoughts that were put into making the deck... unless the guy is a psychic or he's simply lying that he's new to the game.In TCGs when a new player, that is terrible, is handed an excellent deck he/she will win. This is very much the case in Warhammer 40k, in WM/HDs seldom is this the case.
Of course it still applies. The involvement of having actual models on the table instead of just cards plays the big role of the game. The movement of the model dictates how your "3D card combos" will go off, and this shifts an actual TCG from just pure paper to paper and miniatures, it surely added alot more depth from just paper TCGs.The nature of a TCG combo is very linear; once A takes effect B takes effect and C..... It's like counting. The simplest of special actions, charging in any table top game requires a player to guess/approximate distance as well as use tertiary player created settings to achieve desired results. TCG combos require a number of cards and understanding of game rules. So yes, to your description of 3D card combos if it seems to still apply.
What do you call a TCG game by the turn when both players have drawn out enough resources and a couple creatures cards on the table? So they automatically turns into Warmachine because they now have ready resources and creature to begin the next turn? They might as well as put a miniature on top of each creature cards that's on the table, and put poker chips on top of the resource card and call them focus points. Oh! It's my turn. I use 3 resources (Focus) and activate this card's (Warjack) special attack on your hero (Warcaster). 15 Damages, your hero died, good game. This whole argument isnt a Sphere-Square argument, it's more of a Square-Rectangle argument -- surely, both objects have the exact same amount of sides, but one is longer and the other is shorter. The concept behind both games are still the same.I do not understand how a game where your resources are limited to what you have drawn from the top of your deck(s) is comparable to a game in which you set miniatures on a table.
Sure, you may move or act less than a model's own ability boundary, but so can a card player chooses to use a different ability on a card if it has more than one.. or even, the card player may choose not to use the card at all. The choice and your so-called aptitude is still there, what is the difference? So you say each card must perform the way it is written, but can you change the text in your model's reference card? I think not, comparing choices in both game is a moot point.A card has an effect, be it a lasting one (for example; warrior, equipment, domain, land etc) or short lived one(spell, instant, interrupt) the card does not allow for itself to operate outside of it's script. A model for example, may move less than it's relevant movement score. The difference is not in rules but, it is in player aptitude/choice.
Please do point out where Warhammer games are similar to a TCG? All TCGs *MUST* have a resource system; All TCGs *MUST* have some sort of cards that only works with another card (with the text telling you which exact card it would be) which makes up part of the TCG combo system. Perhaps your game of Warhammer uses some kind of resource system that I am not awared of.. or maybe your lascannon will not shoot if there isnt a battery model next to it. :sinister:I would say that if you still believe WM/HORDES is a 3D TCG you should have very little left in way of argument against also calling Warhammer 40k a 3D TCG, aside from the reference cards=).
I am not calling PP wargames bad, or else I would not have been playing it for years... in fact, it's a great game when me and friends are seeking a break from Warhammer, MTG & WoW TCGs. This is my own personal opinion and I am only pointing it out on the opportunity of the topic. I will now stop posting in this thread as I see I may have upset a few PP wargame fanboys.Menoths gimmick is the knot, weaving units and models together to form a tight group of supportive army elements. So, maybe you are coming from a Menite perspective there Neko?
Pretty durn positive I'm done with the TCGs, and sure that calling PP wargames 3d card games aint right.
Dark Eldar FTWI have a model that, when he kills enemies, he actually strings them up on torture devices. What does 40K have that can competete with that?
The negative connotation of the term comes from the fact that it is often used to imply someone else's opinion is invalid because they are biased by a fanatical devotion to the topic of discussion.First of all, the term fanboy is not an insult by any means, or at least it wasnt my intention.
webster.com - fanboy: a boy who is an enthusiastic devotee (as of comics or movies)
wikipedia.com - Fanboy (sometimes spelled fanboi) is a term used to describe an individual who is devoted to a single subject in an emotional or fanatical manner, or to a single point of view within that subject, often to the point where it is considered an obsession.