Joined
·
505 Posts
Okay, so I'm a WE player. But I was reading through my little brother's codex, and was thinking about working on a mortals army.
It's a magic list...
The only really interesting IMO is giving the one champion the book of secrets. The Skull of Katam caster goes in that unit, to give the champion +1 to cast.
Tactically, I like chosen, but don't like m4 slogging across the battle field. I figure, I've got to make the enemy come to me. For the most part, I'll spell them off and guard my flanks. Frenzy units are there as counter charge options. Maurader Horsemen are harassment/baiters/blockers. The Warhounds are meat shields/charge redirectors. I'm adding Chaos spawn to pin things in place to maneuver my chosen if I have to. I'm hoping the chosen will do well in combat.
so what do you all think? I've heard these lists are pretty mean. But, my area's really competitive, so that shouldn't be a problem.
Lord:
Vilitch the Cursline
Hero:
Chaos Sorcerer
-Level 2
-Mark of Tzeentch
-Conjoined Homunculus
-Golden Eye of Tzeentch
-Power Familiar
-Disk of Tzeench
Chaos Sorcerer
-Level 2
-Mark of Tzeench
-Third Eye of Tzeentch
-Skull of Katam
Core:
Chaos Mauraders x20
-Mark of Khorne
-Flails
-Standard Bearer
Chaos Mauraders x20
-Mark of Khorne
-Flails
-Musician
-Standard Bearer
Maurauder Horsemen
-Mark of Nurgle
-Musician
-Shields
-Throwing Axes
Maurauder Horsemen x5
-Mark of Nurgle
-Musician
-Shields
-Throwing Axes
Chaos Warhounds x5
Chaos Warhounds x5
Special
Chosen x9
-Mark of Tzeench
-Shields
-Additional Hand Weapons
-Musician
-Chosen Champion
-Collar of Khorne
-Standard
-Blasted Standard
Chosen x9
-Mark of Tzeench
-Shields
-Additional Hand Weapons
-Musician
-Chosen Champion
-Book of Secrets
-Standard
-Banner of Wrath
220 out of 250 add on
Rare:
Chaos Spawn x2
-Mark of Slaanesh x2
Scyla Anfingrimm
Modifications:
Drop Shields from one MH
It's a magic list...
The only really interesting IMO is giving the one champion the book of secrets. The Skull of Katam caster goes in that unit, to give the champion +1 to cast.
Tactically, I like chosen, but don't like m4 slogging across the battle field. I figure, I've got to make the enemy come to me. For the most part, I'll spell them off and guard my flanks. Frenzy units are there as counter charge options. Maurader Horsemen are harassment/baiters/blockers. The Warhounds are meat shields/charge redirectors. I'm adding Chaos spawn to pin things in place to maneuver my chosen if I have to. I'm hoping the chosen will do well in combat.
so what do you all think? I've heard these lists are pretty mean. But, my area's really competitive, so that shouldn't be a problem.
Lord:
Vilitch the Cursline
Hero:
Chaos Sorcerer
-Level 2
-Mark of Tzeentch
-Conjoined Homunculus
-Golden Eye of Tzeentch
-Power Familiar
-Disk of Tzeench
Chaos Sorcerer
-Level 2
-Mark of Tzeench
-Third Eye of Tzeentch
-Skull of Katam
Core:
Chaos Mauraders x20
-Mark of Khorne
-Flails
-Standard Bearer
Chaos Mauraders x20
-Mark of Khorne
-Flails
-Musician
-Standard Bearer
Maurauder Horsemen
-Mark of Nurgle
-Musician
-Shields
-Throwing Axes
Maurauder Horsemen x5
-Mark of Nurgle
-Musician
-Shields
-Throwing Axes
Chaos Warhounds x5
Chaos Warhounds x5
Special
Chosen x9
-Mark of Tzeench
-Shields
-Additional Hand Weapons
-Musician
-Chosen Champion
-Collar of Khorne
-Standard
-Blasted Standard
Chosen x9
-Mark of Tzeench
-Shields
-Additional Hand Weapons
-Musician
-Chosen Champion
-Book of Secrets
-Standard
-Banner of Wrath
220 out of 250 add on
Rare:
Chaos Spawn x2
-Mark of Slaanesh x2
Scyla Anfingrimm
Modifications:
Drop Shields from one MH