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I have never played Chaos before and was wondering if i could make an army mostly out of berzerkers. I know that the World Eaters have alot of them but I don't know how many and if that would be a good choice. Could anyone help me please?
 

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The corner stone of any effective World Eaters army is the Berzerkers. You could potentially field up to 120 of them in a single army list, but the average amount is about 32.

So I guess the answer to your question is - "Yes." But you're going to want some other things as well, like Bikers and some Predators.
 

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señor brushman!
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Bloodletters are always good to have too! I would suggest at least one unit of these in larger games. Just my opinoin though.

~Ben
 

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CalgarsFinest said:
I have never played Chaos before and was wondering if i could make an army mostly out of berzerkers. I know that the World Eaters have alot of them but I don't know how many and if that would be a good choice. Could anyone help me please?
if you want berzerkers as troops, World Eaters are all about it. My WE list has 5 troops choices of them, and I'm toying with sliding more in there. However, like cal said, berzerkers can't do it all on their own, I love supplementing them with bikers and a bike mounted DP. I've crushed just about every army I've had to go against, so it certainly works.
 

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Flying possessed bezerkers They are as expensive as hell and quite possibly inefficient but I love em add them to your bezerker force. What pts are you playing?

For heavy slots take Dreadnoughts with extra CC weapons, again maybe a Predator or land raider is more useful but Shout BLOOD FOR THE BLOOD GOD at the top of your voice and Charge.

I love playing Imperial Guard armies the look of Joy on the guardsman face as they blow huge chunks out of your army followed by the look of horror later on when they realise that there troops are as children compared to whats left of your army once hand to hand starts is priceless.

Essentailly the choice is between large units of bezerkers or smaller units but better equipped.
 

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Professional Khornate army tactica.

Hello all. I've been using khorne for about 6 years now. The idea behind them is that they are a very straight-forward army to use as well as offereing a wealth of conversion opportunities. There are no better units in close combat in the galaxy than khorne berzerkers. Gene-stealers are good yes, but if the synapse creature (usually a broodlord) is taken out, they tend to flee and are forced to regroup, giving the bolt pistols time to work their magic. The reason why they are so efficient is because of blood frenzy. Im quite into math and statistically if one fields 21 split into 3 squads there is a 50-50 chance of rolling for it.
However you NEED a close combat support specialist and a heavy firepower tank. I would usually recommend a few dreadnoughts and a predator or defiler for this. Forget terminators completely as there is little point in having extremely powerful assault troops if they can't perform a sweeping advance. It's always good to have a daemon-prince on the board aswell, provided you can protect him. The only army you REALLY have to look out for is Eldar. With their starcannons (S6 AP2) they tend to chunkify the berzerkers before they can put their axes to use. As well as that, the berzerkers have to charge the closest unit and bear in mind they cannot hurt a wraithlord. Fast attack units usually run rings around them but this is where the dreadnaught or predator comes in handy. That's it. Hope you find this information useful. Happy hunting!
 

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señor brushman!
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There are no better units in close combat in the galaxy than khorne berzerkers. Gene-stealers are good yes, but if the synapse creature (usually a broodlord) is taken out, they tend to flee and are forced to regroup, giving the bolt pistols time to work their magic.
Just one quick thing - Genestealers are immune to the Synapse rule. On pg. 39 under the Genestealer entry, it explains this in the Special Rules section.

~Ben
 

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Berny Mac said:
I love playing Imperial Guard armies the look of Joy on the guardsman face as they blow huge chunks out of your army followed by the look of horror later on when they realise that there troops are as children compared to whats left of your army once hand to hand starts is priceless.
Heartily aggreed. I find this is true for even space marine armies that are shooty based.

You can fully well expect to loose 1/4 to 1/2 of your army before even making a minor dent in your oponent, but once those bezerkers get to CC, they will shread anything in their path. Keep in mind that they can end up mindlessly attacking tanks so it's not a bad idea to equip your champs with P.fists to give them a shot at busting up those tanks.
 

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IAmAngel said:
Just one quick thing - Genestealers are immune to the Synapse rule. On pg. 39 under the Genestealer entry, it explains this in the Special Rules section.
Not quite. Genestealers are only immune to the negatives of Synapse - they can still take advantage of the benefits if in range of a Synapse creature.
 

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Apollochaos said:
Hello all. I've been using khorne for about 6 years now.
Hello, and welcome to the boards. Always nice to see a fellow Khorne player.


The reason why they are so efficient is because of blood frenzy. Im quite into math and statistically if one fields 21 split int 3 squads the is a 50-50 chance of rolling for it.
Talismans work wonders for this. We need all the speed we can get.


As well as that, the berzerkers have to charge the closest unit and bear in mind they cannot hurt a wraithlord.
I always give my AC's a powerfist. Khorne troops are notorious for running off in the wrong direction, so making them able to actually do something when they get there is essential. You do not wan't to find yourself fighting a TMC, dreadnought, wraithlord or similar without a powerfist. In my opinion the hidden powerfist is the single most effective upgrade in the entire game.

A Khorne AC with fist and pistol has a staggering amounts of attacks on the charge. I doubt a wraithlord would be able to earn his points back before he is down for the count. IT will get one or two rounds of fighting where it will kill one or two berzerkers each round.

Arizzar
 

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I, too have just started a World Eaters army and my first couple games have been some the most fun I've had in along time. Its almost "liberating" being able to play an army with an overarching strategy of "Get 'Em!" Although there's so many (for lack of a better word) fun choices that I'm having trouble coming to a decision on what to include.
I'm also going to experiment with dipping my berzerkers since they have good colors for it and my test model came out looking quite good.
 

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Caluin said:
You could potentially field up to 120 of them in a single army list.
Doesn't this make you feel warm and fuzzy inside could you imagine the look on your opponents face if someone ever did this lol

But i have to agree with the CC potential of bezerkers. They are the kinda army that can charge a squad of 10 across the battle field to you opponents lines losing 8 in the process and the two that make it go on to tear you opponents troops limb from limb.
 

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My WE army is 1500pts strong and i am currently undefeated in the past 5 games I have played with them. For a strong fire support and a little flexibility i use three preds one with AC and heavy bolter sponsons pluss a havoc, the other two have just the twin linked las. so far it has been a good set up ( the ac one takes out hard infantry or targets of oppertunity while the other two attack in tandem from diffrent flanks) I have 4 squads of 8 beserkers and alternate the ac's with pf's or Aoks ( so far i am learning that the pf may be the better choice for flexiblility reasons ) finally go with a lord with Deamon speed the xtra movment rocks.
 

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Maugatar said:
Doesn't this make you feel warm and fuzzy inside could you imagine the look on your opponents face if someone ever did this lol

But i have to agree with the CC potential of bezerkers. They are the kinda army that can charge a squad of 10 across the battle field to you opponents lines losing 8 in the process and the two that make it go on to tear you opponents troops limb from limb.
That is what happened in most of the game I played world eaters. Now, my opponents started to use more heavy vehicles against me.
 

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MindRaked said:
That is what happened in most of the game I played world eaters. Now, my opponents started to use more heavy vehicles against me.
so long as it's not mech tau, melta bombs or chainfists will solve the vast majority of the armor problem
 
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