if you want berzerkers as troops, World Eaters are all about it. My WE list has 5 troops choices of them, and I'm toying with sliding more in there. However, like cal said, berzerkers can't do it all on their own, I love supplementing them with bikers and a bike mounted DP. I've crushed just about every army I've had to go against, so it certainly works.CalgarsFinest said:I have never played Chaos before and was wondering if i could make an army mostly out of berzerkers. I know that the World Eaters have alot of them but I don't know how many and if that would be a good choice. Could anyone help me please?
Just one quick thing - Genestealers are immune to the Synapse rule. On pg. 39 under the Genestealer entry, it explains this in the Special Rules section.There are no better units in close combat in the galaxy than khorne berzerkers. Gene-stealers are good yes, but if the synapse creature (usually a broodlord) is taken out, they tend to flee and are forced to regroup, giving the bolt pistols time to work their magic.
Heartily aggreed. I find this is true for even space marine armies that are shooty based.Berny Mac said:I love playing Imperial Guard armies the look of Joy on the guardsman face as they blow huge chunks out of your army followed by the look of horror later on when they realise that there troops are as children compared to whats left of your army once hand to hand starts is priceless.
Not quite. Genestealers are only immune to the negatives of Synapse - they can still take advantage of the benefits if in range of a Synapse creature.IAmAngel said:Just one quick thing - Genestealers are immune to the Synapse rule. On pg. 39 under the Genestealer entry, it explains this in the Special Rules section.
Hello, and welcome to the boards. Always nice to see a fellow Khorne player.Apollochaos said:Hello all. I've been using khorne for about 6 years now.
Talismans work wonders for this. We need all the speed we can get.The reason why they are so efficient is because of blood frenzy. Im quite into math and statistically if one fields 21 split int 3 squads the is a 50-50 chance of rolling for it.
I always give my AC's a powerfist. Khorne troops are notorious for running off in the wrong direction, so making them able to actually do something when they get there is essential. You do not wan't to find yourself fighting a TMC, dreadnought, wraithlord or similar without a powerfist. In my opinion the hidden powerfist is the single most effective upgrade in the entire game.As well as that, the berzerkers have to charge the closest unit and bear in mind they cannot hurt a wraithlord.
Doesn't this make you feel warm and fuzzy inside could you imagine the look on your opponents face if someone ever did this lolCaluin said:You could potentially field up to 120 of them in a single army list.
That is what happened in most of the game I played world eaters. Now, my opponents started to use more heavy vehicles against me.Maugatar said:Doesn't this make you feel warm and fuzzy inside could you imagine the look on your opponents face if someone ever did this lol
But i have to agree with the CC potential of bezerkers. They are the kinda army that can charge a squad of 10 across the battle field to you opponents lines losing 8 in the process and the two that make it go on to tear you opponents troops limb from limb.
so long as it's not mech tau, melta bombs or chainfists will solve the vast majority of the armor problemMindRaked said:That is what happened in most of the game I played world eaters. Now, my opponents started to use more heavy vehicles against me.