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Ive been thinking about these stealers and their custom deployment rule.
We have a problem.
For most 4'x4' boards there are a couple pieces of terrain all of which are seperate pieces/areas. This means that the amount of space each piece of terrain has is small. Not tiny, but small. The shooty army need only deploy their soldiers to each piece of terrain on his side of the board and spread them out a bit to make sure there is no spot where we can pop up the stealers.
Since these stealers come in squads on 1" bases, the opponant can do some simple math. If the unit has 7+, they need a circular 4-5" area without enemy troops (3" for the squad width + 1" of clearance on each side). It should not be difficult for the opponant to make such an oppening impossible. If they are a shooty army with 5-6 squads (like guard, shooty orcs, tau) then the opponant may very well do this to every piece of terrain we would like to pop out of. If they have scouts or infiltrators, those pieces of terrain in the middle are likely to be occupied aswell.
Even low model count marines would be a problem. They have 5 squads and there are 7 pieces of suitable terrain on their side of the board. They have 5 out of 7 chances to catch our Ymgarl stealers. It becomes a head game, but to our disadvantage.
Of course in many games we control where half the terrain is placed, so we can place more terrain on our opponants side of the board - but that isnt good for us in other ways as we like our cover saves and convenient LOS blocking obstruction. Alternatively, we place terrain normally and have the Ymgarl pop up in our side of the board or in the middle of the board and have then march forward.. but they seem rather expensive and use up an elite slot to become foot sloggers little different from regular stealers.
We have a problem.
For most 4'x4' boards there are a couple pieces of terrain all of which are seperate pieces/areas. This means that the amount of space each piece of terrain has is small. Not tiny, but small. The shooty army need only deploy their soldiers to each piece of terrain on his side of the board and spread them out a bit to make sure there is no spot where we can pop up the stealers.
Since these stealers come in squads on 1" bases, the opponant can do some simple math. If the unit has 7+, they need a circular 4-5" area without enemy troops (3" for the squad width + 1" of clearance on each side). It should not be difficult for the opponant to make such an oppening impossible. If they are a shooty army with 5-6 squads (like guard, shooty orcs, tau) then the opponant may very well do this to every piece of terrain we would like to pop out of. If they have scouts or infiltrators, those pieces of terrain in the middle are likely to be occupied aswell.
Even low model count marines would be a problem. They have 5 squads and there are 7 pieces of suitable terrain on their side of the board. They have 5 out of 7 chances to catch our Ymgarl stealers. It becomes a head game, but to our disadvantage.
Of course in many games we control where half the terrain is placed, so we can place more terrain on our opponants side of the board - but that isnt good for us in other ways as we like our cover saves and convenient LOS blocking obstruction. Alternatively, we place terrain normally and have the Ymgarl pop up in our side of the board or in the middle of the board and have then march forward.. but they seem rather expensive and use up an elite slot to become foot sloggers little different from regular stealers.