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I couldn't find many discussions on how people equip battle wagons, so I thought it might be helpful and fun to start a discussion thread on them.
There are tons of new and exciting options on the Battle Wagon, making for creative gaming and modeling. How do you equip yours, and why?
I just built one from scratch and am preparing to paint it, but so far it is pretty minimalist, with armor plates (and soon red paint) but not much else. I'm considering adding:
Grot riggers, 4x rokkits, Kannon, and KillKannon.
Surprisingly and disapointingly, it appears that BWs cannot be armed with Skorchas now, so scrap that idea.
Also strange, the Kannon option costs the same as a lowley rokkit.
I'm not sure if I want to do the Kill Kannon or just stick with the smaller weaps. On one hand, this thing is already going to be a big fragile target, and strapping on an additional 60 points could be a waste. It also prohibits 20-strong mobz. Furthermore, I'm not sure on the rules about moving and firing an ordnance weapon, but I think it isn't allowed.
On the other hand, the awesome power of a KK is tempting for an orker like me. Imagine dropping an ordnance on a big group of Necrons and then taking out the survivors with rokkits and kannon fire. Also, it make the BW a big threat after it has fulfilled the transport roll (drop a bunch of nobz out).
Any thoughts?
There are tons of new and exciting options on the Battle Wagon, making for creative gaming and modeling. How do you equip yours, and why?
I just built one from scratch and am preparing to paint it, but so far it is pretty minimalist, with armor plates (and soon red paint) but not much else. I'm considering adding:
Grot riggers, 4x rokkits, Kannon, and KillKannon.
Surprisingly and disapointingly, it appears that BWs cannot be armed with Skorchas now, so scrap that idea.
Also strange, the Kannon option costs the same as a lowley rokkit.
I'm not sure if I want to do the Kill Kannon or just stick with the smaller weaps. On one hand, this thing is already going to be a big fragile target, and strapping on an additional 60 points could be a waste. It also prohibits 20-strong mobz. Furthermore, I'm not sure on the rules about moving and firing an ordnance weapon, but I think it isn't allowed.
On the other hand, the awesome power of a KK is tempting for an orker like me. Imagine dropping an ordnance on a big group of Necrons and then taking out the survivors with rokkits and kannon fire. Also, it make the BW a big threat after it has fulfilled the transport roll (drop a bunch of nobz out).
Any thoughts?