After playing with both I've come across a fatale flaw in Zaggstrukk. Although he has a soft spot in my heart here's what I realized about both. The result if with my upcoming games vs 3K of marines, should I continue to use Zaggstrukk?
Zaggstrukk- interested developments.
-always must deepstrike
-cannot waaggh or fleet after landing. No where does it indicate your allowed to waagh and the stormboys extra move is during the movement phase, the deepstrike is there movement to my knowledge.
-Has power weapon on turn 1, not after.
-problem- has a 6 inch assault, so much really land close. This weekend I lost half my unit to a really bad scatter
Snikrot
-comes in off any table edge
-2 burnas in the squad, no PK on Snikrot, but he re-rolls hits.
-same unit size for my army, costs less.
Here's my thoughts, Snikrot has more controllability, plus his unit can come on from behind, waaggh another d6, then charge with 2 burnas and up to 15 boys. Zaggstrukk has to deepstrike, which orginally I thought was awesome, now i'm realizing its kinda double edge. In a large game an opponent can cover a lot of his deployment, and deepstriking leaves you really vulnerable to blasts if you can't assault. Kommando's cost less then Stormboys, by a small amount.
So do you think Kommando's are now better? Plus they take the elite instead of the fast slot, my army doesn't use many elites anyway.
Zaggstrukk- interested developments.
-always must deepstrike
-cannot waaggh or fleet after landing. No where does it indicate your allowed to waagh and the stormboys extra move is during the movement phase, the deepstrike is there movement to my knowledge.
-Has power weapon on turn 1, not after.
-problem- has a 6 inch assault, so much really land close. This weekend I lost half my unit to a really bad scatter
Snikrot
-comes in off any table edge
-2 burnas in the squad, no PK on Snikrot, but he re-rolls hits.
-same unit size for my army, costs less.
Here's my thoughts, Snikrot has more controllability, plus his unit can come on from behind, waaggh another d6, then charge with 2 burnas and up to 15 boys. Zaggstrukk has to deepstrike, which orginally I thought was awesome, now i'm realizing its kinda double edge. In a large game an opponent can cover a lot of his deployment, and deepstriking leaves you really vulnerable to blasts if you can't assault. Kommando's cost less then Stormboys, by a small amount.
So do you think Kommando's are now better? Plus they take the elite instead of the fast slot, my army doesn't use many elites anyway.