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Limiting the FOC

1.2K views 17 replies 10 participants last post by  TwoHats  
#1 ·
I'm putting together a 750 Point Team Tournament. 2 Players, selected at random, will be put together to make a 1500 point army each round to play against 2 others. This set up will make things really crazy, and therefore, fun. Anyway, it seems to me that to allow each player 3 Heavy Support choices and therefore end up with 6 HS choices in a 1500 point army (basically) is not going to be a smiling affair...

So far this is it:

1 HQ Required
2 Troops Required
0-2 Elites
0-2 Fast Attack
0-2 Heavy Support

PER PLAYER. Is this fair or do I need to go harder/lighter on the requirements and guidelines concerning the chart?
 
#3 ·
Maybe allow everyone to make two lists for their armies and they have to fit in a combind list of like:

3 HQ
8 Troops
4 Elites
4 Fast Attack
4 Heavy Support

And they can pick one list or the other. If there are any double ups then you could make a player sacrifice something. Sounds kinda mean, but I think it would make people have to think of if they'd want to risk stealing all of a certain kind of slot.

Oh, and I say two lists so if a pair's first list is totally heavy supportish, they could pick the other one. Although, it might be more interesting if they're only allowed one.

Just an idea. Be sure to post how you end up doing it, I'm interested.
 
#4 ·
I agree, but with some requirements and limitations imposed. For each player:

1-1 HQ
0-2 Elites
2-4 Troops
0-2 Fast Attack
0-2 Heavy Support

The combined total from both team members must fit on a single force organisation chart. That is, if one player takes two Elites, the most that the other can take is one.

This way, both have armies that are individually legal and neither can monopolise a single area of the army.
 
#5 ·
The problem with that last idea is this: what if everyone picks lots of Elites?

The players can't get together beforehand and make their armies together, because they are paired together at random.

I agree that they should be limited to a single FoC, but with the random selection of players it will be hard to enforce and hard to pair up the right players.



 
#6 ·
Allowing 0-2 Elites, Fast, and Heavy could give you 4 of each type. This could seriously unbalance the entire army. I would suggest limiting each player to the following:

1 HQ
0-1 Elite
1-3 Troop
0-1 Fast
0-1 Heavy

This would guarantee the combined armies will fit in a standard org chart. It will also guarantee that an elite army cannot be created accidentally.
 
#7 ·
if you're that worried about balance.

just pull the combat patrol limits for force construction....

the armor limit alone will keep heavy support reasonable...
 
#8 ·
LordCreampuff said:
Allowing 0-2 Elites, Fast, and Heavy could give you 4 of each type. This could seriously unbalance the entire army. I would suggest limiting each player to the following:

1 HQ
0-1 Elite
1-3 Troop
0-1 Fast
0-1 Heavy

This would guarantee the combined armies will fit in a standard org chart. It will also guarantee that an elite army cannot be created accidentally.
I find myself agreeing to this, very much so.

Not to mention, the person shouldn't have enough space in a 750 point list for his HQ, Troops choice, and lots of other things. Keep it reasonable, and it'll balance itself out fine, like Creampuff's idea here.



 
#9 ·
hmm...
you know there are FOCs that don't require HQ even...
you might take that into consideration...
 
#10 ·
LordCreampuff said:
Allowing 0-2 Elites, Fast, and Heavy could give you 4 of each type. This could seriously unbalance the entire army. I would suggest limiting each player to the following:

1 HQ
0-1 Elite
1-3 Troop
0-1 Fast
0-1 Heavy

This would guarantee the combined armies will fit in a standard org chart. It will also guarantee that an elite army cannot be created accidentally.
This is exactly what I want but all the other members at our gaming hall insist it is too harsh a requirement...I tried to press the idea that they were kind of like scouting forces, but they wouldn't have it.
 
#11 ·
Too harsh? You're only losing 1 Elite, Fast, and Heavy while guaranteeing force organization chart conformance. It also guarantees an army cannot be Elite or Heavy focussed without having a solid troop base. I assume this is what you're looking for.

Ask the players at your club if they have any better ideas. Most likely they won't and can sit there and shut up.
 
#12 ·
LordCreampuff said:
Ask the players at your club if they have any better ideas. Most likely they won't and can sit there and shut up.
Sound advice.

TwoHats, if you are the one organising it, you are the one who makes the rules. If they think they can do a better job, then let them do all of it; otherwise, they should just sit back and let you handle things. They most likely just want to pack as many Elite/Heavy Support units into their armies as possible.



 
#13 ·
It is kind of a democratic effort, but I think my template will play out the most fair.

Every list I write, though, seems to work out perfectly with the FOC I choose, so I'm worried that it's going to seem I'm rigging the set up to my advantage. But I'm convinced that the template will work :D

I'm taking

Inquisitor Lord
Eversor Assassin
Death Cult Assassins
Lance Strike
GK Dreadnought
Allied SM Dreadnought
2 teams of 5 Stormtroopers with Melter guns

14 models and 2 Dreads... it's gonna be totally ineffective but very fun to play :D
 
#14 ·
I agree on the ineffective part twohats :tongue:
but it would definatly be fun.

Also as Lost Nemesis said.
You organise:
YOU make the rules
if they don't have better ideas. Screw them, then they may not compete.

And also TwoHats,
maybe you get a good player on your side and manage to pull the trick off, since your army is considered SCARY. and will draw fire a lot more than your allied one (except if he fields the same ;))
 
#16 ·
2 Hats, aren't you fielding 3 elites, the very reason you were attempting to limit the organization chart?

What if you made the chart
HQ 1 - 1
Troops 2 - 3
Elite 0 - 1
Fast 0 - 1
Heavy 0 - 1

But allowed the players to be over on one of the three choices, either elite, fast, or heavy?
 
#17 ·
LordCreampuff said:
1 HQ
0-1 Elite
1-3 Troop
0-1 Fast
0-1 Heavy
This sounds the best method, but you should be aware of certain armies that have altered FoCs. For instance, giving Night Lords the option of 2 Fast and no Heavy, and Iron Warriors 2 Heavy and no Fast. Also important, swapping the Troop and Fast slots (to give 1-3 Fast and 0-1 Troop) for Saim-Hann armies.
 
#18 ·
Hmm, indeed... however we have no Saim-Hann, Night Lords, or Iron Warriors players that I've ever seen in our tournaments :D

I like Shadowcats idea.

I'm not gonna use taht army above anymore. It is now:

Inquisitor Lord
Eversor
Lance Strike
As many IG squads with
-Flamer
-Veteran with Melta Bombs
-Light Infantry?
as I can fit.

XD Space Marines, Dreadnaughts... it wasn't gonna fly.