I've come across an army that I just have no answers for:
HQ - Warboss on a bike with a PowerKlaw
Elite - 8 Meganobz in a Battlewagon w/DeffRolla, Red Paint, Big Shootas
Elite - 15 Lootas
Elite - 15 Lootas
Troop - 25 Shoota boyz, 2 Big Shootas, Nob w/Power Klaw
Troop - 25 Shoota boyz, 2 Big Shootas, Nob w/Power Klaw
Heavy - Zzap Gun w/ammo runts
Heavy - Zzap Gun w/ammo runts
Heavy - Zzap Gun w/ammo runts
I think there's a shock attack gun as well
We play on a 4x4 board with 25% terrain, mostly buildings. So basically he kicks back in 4+ cover and fires away with his boyz, lootas, and Zzaps, etc. The Lootas just wreck me. They're at the back of the board in cover just peppering my MCs with STR7 shots. The intent of the Meganobz is to come right at ya (13" move, 2" front exit, 6" charge = 21"!). And don't underestimate the firepower of 25 shoota boyz, they're even more effective than a dakka-fex at the same range.
My army currently looks like this, but obviously is not working:
HQ - CC Flyrant w/Warp Field, hooks, sacs, wings
HQ - Dakka-Tyrant - TL Devs, ES, Sacs
Elite - Dakka-Carnifex - TL Devs, ES
Elite - Dakka-Carnifex - TL Devs, ES
Troop - 10 Fleshgaunts
Troop - 8 Spinegaunts
Troop - 8 Genestealers, FH
Troop - 8 Genestealers, FH
Troop - 8 Rippers, Leaping
Heavy - Sniperfex - ES, BS, VC
Heavy - Sniperfex - ES, BS, VC
Heavy - 3 Zoanthropes - Synapse, Warp Blast
Basically we're both mid range shooty armies, but his midrange dakka matches mine and he has better long range (Lootas, Zzap, Shock attack) and a faster, more durable CC unit (Megas in Wagon that can drop D6 S10 hits on anything it rams and also assault at 21").
So, what are my options?
1) Go totally CC and try to overrun his shooty - Sounds great in theory, but his Boyz are better point for point than any unit I can toss at them, especially since they're in cover and will go simultaneously with anything that charges them. Also, my weak saves will mean model shedding on the way in. Genestealers would be wasted on 6 point boyz, Hormies are more fragile and more expensive than boyz, same with Gaunts who are also way less effective than boyz.
2) Go totally shooty and try to outrange him - I'm not sure if this would work (it would definitely require quite a bit of re-modeling on my part as well). I would dump my Devourers with their 18" range and instead take a ton of Deathspitters, Stranglers, and VCs and try to outgun his long range units (Lootas, Zzap, Shock attack), before moving closer.
Suggestions? Anybody faced anything like this and come out on top?
HQ - Warboss on a bike with a PowerKlaw
Elite - 8 Meganobz in a Battlewagon w/DeffRolla, Red Paint, Big Shootas
Elite - 15 Lootas
Elite - 15 Lootas
Troop - 25 Shoota boyz, 2 Big Shootas, Nob w/Power Klaw
Troop - 25 Shoota boyz, 2 Big Shootas, Nob w/Power Klaw
Heavy - Zzap Gun w/ammo runts
Heavy - Zzap Gun w/ammo runts
Heavy - Zzap Gun w/ammo runts
I think there's a shock attack gun as well
We play on a 4x4 board with 25% terrain, mostly buildings. So basically he kicks back in 4+ cover and fires away with his boyz, lootas, and Zzaps, etc. The Lootas just wreck me. They're at the back of the board in cover just peppering my MCs with STR7 shots. The intent of the Meganobz is to come right at ya (13" move, 2" front exit, 6" charge = 21"!). And don't underestimate the firepower of 25 shoota boyz, they're even more effective than a dakka-fex at the same range.
My army currently looks like this, but obviously is not working:
HQ - CC Flyrant w/Warp Field, hooks, sacs, wings
HQ - Dakka-Tyrant - TL Devs, ES, Sacs
Elite - Dakka-Carnifex - TL Devs, ES
Elite - Dakka-Carnifex - TL Devs, ES
Troop - 10 Fleshgaunts
Troop - 8 Spinegaunts
Troop - 8 Genestealers, FH
Troop - 8 Genestealers, FH
Troop - 8 Rippers, Leaping
Heavy - Sniperfex - ES, BS, VC
Heavy - Sniperfex - ES, BS, VC
Heavy - 3 Zoanthropes - Synapse, Warp Blast
Basically we're both mid range shooty armies, but his midrange dakka matches mine and he has better long range (Lootas, Zzap, Shock attack) and a faster, more durable CC unit (Megas in Wagon that can drop D6 S10 hits on anything it rams and also assault at 21").
So, what are my options?
1) Go totally CC and try to overrun his shooty - Sounds great in theory, but his Boyz are better point for point than any unit I can toss at them, especially since they're in cover and will go simultaneously with anything that charges them. Also, my weak saves will mean model shedding on the way in. Genestealers would be wasted on 6 point boyz, Hormies are more fragile and more expensive than boyz, same with Gaunts who are also way less effective than boyz.
2) Go totally shooty and try to outrange him - I'm not sure if this would work (it would definitely require quite a bit of re-modeling on my part as well). I would dump my Devourers with their 18" range and instead take a ton of Deathspitters, Stranglers, and VCs and try to outgun his long range units (Lootas, Zzap, Shock attack), before moving closer.
Suggestions? Anybody faced anything like this and come out on top?