Thanks for the quick response, and good point! I had forgotten that mounting the AM lost the LOS! rule, so we won't be mounting him (unless I were going to add him to the SH unit). The only thing is - the mobility is nice late game after I've tied up or destroyed his war machines. I suppose I can just dump him out solo at that point anyway for the line of sight boost.
I generally don't need mobility for spell-casting late game. Also, you're using Shadow - I could understand if you were throwing something like Lore of Fire, to try and clear out those last few hangers-on from enemy units, but with Shadow you're not really doing much but playing the buff/debuff game.
The Agument/Hex spells (and Aug/Hex heavy lores) are the more powerful options in the game. They
do need Line of Sight though, so I usually try to put my Wizards where they'll be targeting most of their spells (you always have Line of Sight to yourself and your own unit).
Regarding the PG format: Yes, if I run them 5x5 I'm down to 4 ranks if I lose 1, but if I run them 6x4 i'm down to 3 ranks if I lose two. Granted, more of them can attack in that scenario. How significant is that tradeoff?
Well, remembering that PG will "bounce" a wound on a 4+, killing off 1 of them really requires about 2 "successful" wounds on average, so the wider ranks are a bit more noticeable on PG than anything else in our book.
I'm actually not a big fan of Phoenix Guard though, so I don't have quite as much experience with them. There
are some really cheese-bally "tricks" that you can play with them, and those I
have used in the past, but overall, DK is right - they're like Spears. Expensive, wardsaved Spears in Special. If you run them 5x5, you're paying a
lot for what will usually be used as a 5-deep or 4-deep "Anvil" unit. With Elves though, I don't really have the
points for that. I've found that White Lions are
super fragile, and in many cases, while they might kill an enemy regiment worth their value (usually will), they won't have enough models to finish the battle or join another fight. Then I'm stuck with a block of Phoenix Guard, who are really good at
not dying but can't kill
anything worth bringing down, and I'm wishing I had more Lions. So eventually I dropped the PGs, and got more Lions. It was a really easy, no-brainer sort of fix.
There
are rumors filtering back to me from some of my club-members who still play at my old LGS, and they say that there's an Elf player there who's been having a lot of success with a list that swaps my two blocks of White Lions for two blocks of PGs. Apparently, he's taking advantage of the new 50% Lords allowance, and runs a Light Coven based around Allie and two Loremasters "loaded for bear." The idea is that he can spam lots of minor damage spells and pull some serious weight with Lore of Light, and then in combat you simply can't kill any of his models - meanwhile, the Loremasters are generating all of his kills.
I'm going to try and build the list myself, and see what I can come up with. It's definitely a weird way to play Elves though, because we're typically so "character-lite".
I worry about positioning issues, not being able to have Line of sight to target Pit of Shades. Everything else I realistically want from Shadow isn't as necessary. I suppose I can just move the AM around and see where he fits best. Right now I'm leaning towards the WL unit... any thoughts there?
First, if you're using Pit of Shades as your major spell, you don't want to be using Lore of Shadow. It's
not a damage lore, and there are better options out there for straight damage. LoShadow is a lot better for the buffing/debuffing game. Knocking an enemy down to T2 makes our S3 seem a
lot easier to swallow - the same goes for knocking down their Strength, so that we aren't getting wounded on a 2+ (Chaos Warriors
hate that). We can also debuff Initative so that we can keep our rerolls, and debuff Ballistic Skill to help us get across the table. Once you get a bit more comfortable with the game, you'll also find yourself targeting Movement with the sig-spell, because it can
ruin a charge-plan. Mind Razor is also stupidly powerful on Elves, but is really just icing on the cake.
As for sticking him in the White Lions - you can, and I'd even say to go ahead and use the Banner of the World Dragon. I initially
railed against this item, for the same reasons that you probably don't like it - it's situational in every game
except when you're playing against Daemons, and then it's just a big "G.F.Y.S" to the Daemon player. However, I realized what it's
really for, and that's Miscast Defense. Put your Wizard into that block of White Lions and they just
do not care if he throws 6D6 at every spell, because they get a 2+ Ward against
all the MC results that could possibly hurt them. Even the Wizard does, except for the one where he can just get outright sucked into the Warp, or lose Levels.
Neither of your regular opponents will hate you for using the Banner - neither of them have units that are restricted to magical attacks
only. The only models in their collections that your hurting would be their Characters, and only
if they choose to give them Magic Weapons.
I'm still not going to have a ton of drops this way, and if I knock the SHs down to beef up the WLs (which I can do without doing much else, and go with 7x4 as you suggested.) I'm actually left with a few more points. Beef up the WL block? Try to shave a few models and add another RBT (probably unnecessary?) or eagle (also probably unnecessary?)
Having a lot drops isn't something that Elves do all that well. You'll never out-deploy Empire unless they go hard on the Detachment system and drop units 3-for-1. Ogres are a
maybe, but they know how to play the game too, and can still out deploy us. Still, the more drops you
do have, the less your opponent can mess with your plan. Sure, you might not know where he's putting his juicy Wizard-bunker until
right after your drop your White Lions, but if he's still got 3 drops after you place those Lions, you can expect that he'll drop the Wizard Bunker and then stick 2 more units in your way.
For that reason, I'd actually look into possibly
not adding 1 Reaver and Bows to each unit, and seeing if instead of an Eagle or RBT, you couldn't perhaps get a third full unit of Reavers. Otherwise yeah - I say go for the Eagle.
Buffing up the PGs/WLs isn't a bad go either. Really, whatever is cheaper for you to
buy ($$) first, go that route. If you find yourself wanting to change it up, then switch over later. I'd rather see someone buy an extra Eagle or RBT, than buy a whole box of White Lions just for 2 extra models that they might decide they don't even want/need.
So mount the BSB for full effect, huh? I guess I worry about taking him out of range of the PG/WL combat when that happens, as sometimes I'll have the SHs charge something to chase it away (or break/destroy it). Maybe the PG shouldn't be breaking much, but I really can't afford to have them panic and run either. Thoughts on that?
I'm with you - I keep my BSB on foot and let the Silvers do their own thing,
especially if I think there's a chance that I'll run the unit out ahead of the army for some reason (and face it: with Silvers, you usually will).
Adding him to the PGs would be good, because he'll hand them some nice killing-power, if you kit him out right. As usual, that's important for PG, because they can't really pull a lot of weight on their own (seriously, they never win/lose combat by much on their own, and I find they usually
lose). They need that BSB around.
Ah I differ in my use of silvers I have mine sit deep so that when my white lions and pg are in combat I smash in to break something. I like the bsb in there as after the charge gives you some high strength attacks.
It's rare I get a unit that I think the silvers can break and charge alone.
First: Tirranoc Chariots! They do the exact same thing, cheaper than Silvers, hit harder than Silvers. You can put them into units now too, which is
silly.
Second: I don't think that he was using Silvers to solo enemy regiments, unless they're already beaten half-to-crap or are fleeing. In that respect though, I've watched
one Ellyrian Reaver scare 300pts of fleeing Chaos Knights off the table before, since
any charge will be met with a Flee Reaction once you're already on the run. When given the choice, always use your cheapest units to "extra charge" fleeing enemies. And in tournaments, remember that you can always declare against anything within your
maximum range of 21" for Elf Cav (I specify 'tournaments' because that's really a mean thing to do in a Friendly game).
As for Archmage the only thing that needs line of sight is magic missile and really shadow is a buff de buff lore by putting him behind a unit your enemy won't have line of sight and if you think he is feeling threatened move him into a unit
Actually, you need Line of Sight for
everything, but Magic Missiles also have to lie in your front arc.
The reason that most buffs don't seem to need LoS is because they worded "any units within XX inches", and Specific>General, so "any unit" overrules "a unit in LoS." At least, that's how my group plays it. But if the spell says something like
"[spell] is an
Augment with a range of 18 inches"
Then technically, you
do still need to have LoS to the target.
The problem is that "True Line of Sight = Fist Fights" at the table. Generally, most people seem to rule that if you're in a ranked regiment, you have LoS to anything
in front of your own regiment - looking sideways through your ranks, or behind yourself through ranks, isn't going to work. Likewise, seeing "through" models of your won size category or larger (with the exception of monsters) is impossible without being on a higher footing than they are.
Otherwise though - I agree with you, except that I usually stay in my regiment and "dump out" whenever I think I'm about to eat one to the teeth. Standing around alone is a great way to get belted with a Magic Missile, and 2D6 S3 hits is
scary when you're a 3W Wizard with
maybe a 4+ Ward to save your butt. If you plan on spending much time alone, I'd go with a Ward
and try to find some Magic Resistance.