HQ:
CCS: 4x GL, Astropath, Officer of the Fleet, Chimera w/ Hull HF & Multilas
CCS: 4x GL, Astropath, Officer of the Fleet, Chimera w/ Hull HF & Multilas
Elite:
PBS: 9 + Overseer, Chimera w/ Hull HF & Multilas
Stormtroopers (5): 2x Meltagun, arrive by deepstrike or infiltrate as needed
Stormtroopers (5): 2x Meltagun, arrive by deepstrike or infiltrate as needed
Troops:
Veteran Squad: 3x Meltagun rides in Vendetta below
Veteran Squad: 3x Meltagun rides in Vendetta below
Veteran Squad: 3x Meltagun, Chimera w/ Hull HF & Multilas
Veteran Squad: 3x Grenade Launcher, Chimera w/ Hull HF & Multilas
Veteran Squad: 3x Plasma Gun, Chimera w/ Hull HF & Multilas
Fast Attack:
Vendetta w/HB sponsons
Vendetta w/HB sponsons
Hellhound w/Hull Multimelta
Heavy Support:
LRBT with Hull Lascannon
The main thrust of the list is to remain highly mobile for objective grabbing, and to maintain a relatively high level of redundancy to absorb losses, while putting out a high level of shooting power. Ideally the idea is to use scouting and infiltrating units to pop as many opposing transports on the starting line as possible and gun down the rest at a relatively safe distance. The largest weakness that I can think of would be against blood angels or other high strength deep striking armies. In that eventuality, dismounted squads are designed to fall apart to free up shooting from nearby friendly units. Thoughts and comments are welcome.
CCS: 4x GL, Astropath, Officer of the Fleet, Chimera w/ Hull HF & Multilas
CCS: 4x GL, Astropath, Officer of the Fleet, Chimera w/ Hull HF & Multilas
Elite:
PBS: 9 + Overseer, Chimera w/ Hull HF & Multilas
Stormtroopers (5): 2x Meltagun, arrive by deepstrike or infiltrate as needed
Stormtroopers (5): 2x Meltagun, arrive by deepstrike or infiltrate as needed
Troops:
Veteran Squad: 3x Meltagun rides in Vendetta below
Veteran Squad: 3x Meltagun rides in Vendetta below
Veteran Squad: 3x Meltagun, Chimera w/ Hull HF & Multilas
Veteran Squad: 3x Grenade Launcher, Chimera w/ Hull HF & Multilas
Veteran Squad: 3x Plasma Gun, Chimera w/ Hull HF & Multilas
Fast Attack:
Vendetta w/HB sponsons
Vendetta w/HB sponsons
Hellhound w/Hull Multimelta
Heavy Support:
LRBT with Hull Lascannon
The main thrust of the list is to remain highly mobile for objective grabbing, and to maintain a relatively high level of redundancy to absorb losses, while putting out a high level of shooting power. Ideally the idea is to use scouting and infiltrating units to pop as many opposing transports on the starting line as possible and gun down the rest at a relatively safe distance. The largest weakness that I can think of would be against blood angels or other high strength deep striking armies. In that eventuality, dismounted squads are designed to fall apart to free up shooting from nearby friendly units. Thoughts and comments are welcome.