Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.
Mission Type - Recon
(Same situation as the Armoured Company - list #1 is "Alpha" and list #2 is "Beta.")
The Tempest of Blades - (*1/Alpha) - (4 points)
Eldar
HQ - 124 points
Farseer: (Join with scorpions)
Close Combat Weapon and Shuriken Pistol; Fortune
Farseer: (Join with scorpions)
Close Combat Weapon and Shuriken Pistol; Fortune
Elites - 195 points
Vyper:
Starcannon
Vyper:
Starcannon
Vyper:
Starcannon
Troops - 1050 points
Striking Scorpions squad – Eight (8) men
Exarch: Scorpion's Claw
Wave Serpent:Twin-linked Brightlances, Spirit Stones
Striking Scorpions squad – Eight (8) men
Exarch: Scorpion's Claw
Wave Serpent:Twin-linked Brightlances, Spirit Stones
Howling Banshees squad – Nine (9) men.
Exarch: Executioner
Wave Serpen: Twin-linked Brightlances
Warp Spiders – Six (6) men.
Heavy Support - 480 points
Falcon:
Starcannon, Holo-field, Spirit Stones
Falcon:
Starcannon, Holo-field, Spirit Stones
War Walker:
Two (2) Starcannons
Tactics:
As much as possible starts behind cover. Then, on turn 1, the wave serpent move right up next to the enemy, while the rest of the army takes out the more dangerous portions of the enemy's army. The turn after that, 1 wave serpent is probably down, and the other two squads charge, causing havoc and killing while the fire support kills as much as possible.
Vs mounted armies, this army might need to sit back and shoot down their tanks for a turn before closing in.
Vs armies that can beat this in cc (not many), this army will instead play cat and mouse. Given the incredible meneuverability, this army can avoid them, shooting the whole time. Of course, in this case the war walker will die, but that's all right, really.
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Craftworld Number (N)ine - (*6/Beta) - (4 points)
Iyanden Craftworld
Headquarters
Farseer:
Jetbike, Fortune, Singing Spear
Elites
Warp Spiders – Five (5) men strong
Five (5) armed with Deathspinners
Troops
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Fast Attack
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Heavy Support -
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Tactics:
Heavy Anti-Tank Summary
- x1 Singing Spear (S9+D6)
- x10 Wraithcannon (Auto-glance on 4+, penetrate on 5 or 6)
- x3 Pulse Laser
Light Anti-Tank / Anti-Infantry Summary
- x2 TL Starcannon
- x5 Starcannon
- x2 Shuriken Cannon
- x3 Pulse Laser
- x5 Deathspinner
Anti-Light Infantry / Horde Summary
- x6 Flamer
- x5 Deathspinner
- x1 TL Shuriken catapult
Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties.
Mission Type - Recon
(Same situation as the Armoured Company - list #1 is "Alpha" and list #2 is "Beta.")
The Tempest of Blades - (*1/Alpha) - (4 points)
Eldar
HQ - 124 points
Farseer: (Join with scorpions)
Close Combat Weapon and Shuriken Pistol; Fortune
Farseer: (Join with scorpions)
Close Combat Weapon and Shuriken Pistol; Fortune
Elites - 195 points
Vyper:
Starcannon
Vyper:
Starcannon
Vyper:
Starcannon
Troops - 1050 points
Striking Scorpions squad – Eight (8) men
Exarch: Scorpion's Claw
Wave Serpent:Twin-linked Brightlances, Spirit Stones
Striking Scorpions squad – Eight (8) men
Exarch: Scorpion's Claw
Wave Serpent:Twin-linked Brightlances, Spirit Stones
Howling Banshees squad – Nine (9) men.
Exarch: Executioner
Wave Serpen: Twin-linked Brightlances
Warp Spiders – Six (6) men.
Heavy Support - 480 points
Falcon:
Starcannon, Holo-field, Spirit Stones
Falcon:
Starcannon, Holo-field, Spirit Stones
War Walker:
Two (2) Starcannons
Tactics:
As much as possible starts behind cover. Then, on turn 1, the wave serpent move right up next to the enemy, while the rest of the army takes out the more dangerous portions of the enemy's army. The turn after that, 1 wave serpent is probably down, and the other two squads charge, causing havoc and killing while the fire support kills as much as possible.
Vs mounted armies, this army might need to sit back and shoot down their tanks for a turn before closing in.
Vs armies that can beat this in cc (not many), this army will instead play cat and mouse. Given the incredible meneuverability, this army can avoid them, shooting the whole time. Of course, in this case the war walker will die, but that's all right, really.
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Craftworld Number (N)ine - (*6/Beta) - (4 points)
Iyanden Craftworld
Headquarters
Farseer:
Jetbike, Fortune, Singing Spear
Elites
Warp Spiders – Five (5) men strong
Five (5) armed with Deathspinners
Troops
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Fast Attack
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Heavy Support -
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Tactics:
Heavy Anti-Tank Summary
- x1 Singing Spear (S9+D6)
- x10 Wraithcannon (Auto-glance on 4+, penetrate on 5 or 6)
- x3 Pulse Laser
Light Anti-Tank / Anti-Infantry Summary
- x2 TL Starcannon
- x5 Starcannon
- x2 Shuriken Cannon
- x3 Pulse Laser
- x5 Deathspinner
Anti-Light Infantry / Horde Summary
- x6 Flamer
- x5 Deathspinner
- x1 TL Shuriken catapult
Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties.