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Best Army Against Khorne?

2.6K views 24 replies 21 participants last post by  wazdakka  
#1 ·
hi,

I would know what you mean is the best CC-army against khorne(mostly khorne berserker)????

I find this interesting because they are with the best army!!!!!!

thx for answer
 
#3 ·
aeh sorry I know that shout armys very good chances agains CC armys have. becaus I know this reason I wwant know what is the best CC-army !!!!!!!!
 
#6 ·
ok I want play mostly a CC army yes and my friend want play Khorne!! but this is not so that I don't shout him a little bit before he comes into CC my idea are this armys (I like them)

daemonhunters, biel-tan(with 3 wairthlord +starcannon ^^), and harlequin (but I'm not sure how good they are against khorne?!)

It's a big problem for me I love the CC but my friend must pick from all this good armys KHORNE the best of CC (with tyras) I hate him for this!!^^

He say his army have than only Khorne berserkers as troops!!

and now! What is the best army for me?? It is not this that I want win all the time but I want have a good chance that I can see that I have the chance to win!!
 
#7 ·
Well there a few options:

Do you want to Play Khornes CC game?

If thats a yes for you, there are a few options:
- Full death company blood angels/ flesh tearers
- Tyranids
- Space wolves 13th company (i warn you though, play vanilla space wolves first to get a taste: 13th company are for veterans only really)
- Daemonhunters (GK heavy especially)
- Other chaos armies (except IW)
-to a extent, witch hunters
- Orks

Would you rather NOT play their game, and shoot them to death?

- Tau
- Imperial guard (and all the variants)
- Chaos IW
- to a extent, witch hunters
 
#9 ·
Originally posted by logan grimmnar@Oct 30 2004, 10:09
Well there a few options:

Do you want to Play Khornes CC game?

If thats a yes for you, there are a few options:
- Full death company blood angels/ flesh tearers
- Tyranids
- Space wolves 13th company (i warn you though, play vanilla space wolves first to get a taste: 13th company are for veterans only really)
- Daemonhunters (GK heavy especially)
- Other chaos armies (except IW)
-to a extent, witch hunters
- Orks

Would you rather NOT play their game, and shoot them to death?

- Tau
- Imperial guard (and all the variants)
- Chaos IW
- to a extent, witch hunters
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Yes I want play CC against Khorne (that's know a little bit shout musst be in this army) and I see you write DJ's are in your choise!!

It see more and more that I play Daemonenhunters with a little part of HJ's in them!!
You think I have a chance??

thx
 
#10 ·
The best way to take out a khorne army is to shoot them before they get to you.

For example- in a small 500 pt game, I played nilla SM against Beserkers. My unit had just 1 landspeeder with MM, a dev squad with LC, PC, ML, a chaplain on a bike and a tac squad with PG. I took out his champion with the speeder, and blew his army to bits with the dev squad ( set up as FAR away as possible and didn't move). I used my chaplain as bait to slow them down. Unfortunately, I lost ( barely) because my chaplain lasted TOO long against them ( longer than he had any right to) and it screwed up my whole plan. But by the time I was done he was down to only 3 guys.

The secret- shoot lots of high Str weapons that deny his armor save (plasma plasma plasma). It should only be EASIER once the new SM codex comes out and nilla Tac squads can take plasma.

DO NOT TRY CC WITH KHORNE!

Like everything else in the game, the key is too accentuate your armies strengths and the opponents' weakness.
 
#11 ·
Dark Eldar, most khorne armies won't have heavy weapons so load up an archon with incubi and 2-3 squads of wyches on raiders, let them have first turn so they'll move closer, then fly the raiders up, disembark, assault, and it's chop chop time.

I don't know about daemonhunters; grey knights might hit berserkers on 3s and wound on 2s, but if they get charged they are dead meat. Plus if the world eaters' army doesn't include daemons, they lose some of their most basic advantages.
 
#12 ·
Ok, if I get this right...

*You are playing against Khorne, best in CC.
*The best way to beat them is by using some v.heavy weapons.
*But instead of doing that you want to challenge the Khorne in what they are best in, and that is CC...


If I would be you I would use Tyranids for this task for a number of reasons.
First they are also good in CC.
Second they outnumber most oppoments.
Thirs They use some good long range weapons which are assult.

In addition. A carnifex with a 2+ armor save and (if I remember correctly) S10 also with 3A. Or there is always the Old One (The big ugly Carnifex with regeneration). Lictors can cause some Chaos... The Hive Tyrant will also help a small bit.

BTW whats the size of the game?
 
#14 ·
i would suggest beil-tan eldar.
here's basically what i would do. get maybe 2 squads of banshees and leave them in your deployment zone. then use dark reapers or wraithlords to pour fire into the khorne army. once they get close, charge with the banshees. and hope he doesn't have any bloodletters. of course fill out your army with other useful units like falcons etc.
or. you could just bring dark eldar. if i were to pick the best CC army it would be DE
(harlequins aren't an official army yet
 
#16 ·
Personally i would have to say the Blood Angels. Lots and Lots of Tac squads sprinkled with lascannons, missle launchers, meltas, and plasma guns would cut their forces in half. With the support of a Baal Preditor things would get ugly. Moriar the Choson is the more prevelent reason why. If you don't know Moriar is a Furioso Dreaghdnaught, he gets 1d6+2 attacks, he is always in the black rage (1d6 inches extra movement, +1 init., and +1 str) his str. is always at the maximum possible (10), and his ability rampage makes him ignore "crew shaken" and crew "stunned" IMPOSSIBLE TO KILL IN CC. Other than that is the Death Company. Death company and assult squads. That pretty much sums up how to rid the empire of Chaos. :)
 
#17 ·
Dude I think you are over estimating the whole "Khorne is unbeatable" thing. Sure Chaos Khorne is a good army, Bezerkers get 4 attacks on the charge etc. However they pay the price for it too, being 20 odd points a marine. Remember it would be unbalanced if any army could not beat any army. If I play Khorne, I take a few plasma cannons and a vindicator or two, and watch as the other player starts scratching his head and trying to think of a plan.

If I had to beard out and play against Khorne?

I'd go Tyranid, and create a certain beardyarmy list I've thought up but cant be bothered to buy all the models and paint them etc. Besides, I'm an imperial player.

Basically, mutatable Tyranid Spinegaunts (troop choices that are a basic gaunt with spinefist) are 5 points each and can be used in a squad of 32. So the idea being in a thousand point army, you could take 128 for about 640 points. Throw in your old mutatable Hive Tyrant with extended Carapace, some Genestealers which rip through Bezerkers nicely, maybe some swarm bases and biovores and we're done.

Voila, a 1000 point army with about 140/150 models. At 1000 points hes gonna have.....30/40 models? He won't win.
 
#18 ·
Originally posted by 1st of the Thousand Sons@Oct 27 2004, 19:24
Well, Khorne really IS the best CC army. Tyranids and Space Wolves (13th?) would be the only things that really compete with them for that title.
If you insist on playing CC against Khorne, good luck. But really, if you want to win, your best bet would be to shoot like Hell.
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Wrong, Tyranids are by far the best close combat army. They can easily drop a few spore mines then make the khornite units assault them, killing themselves. They can also send out loads of gaunts, thus bogging down all of the khornite player's best units, and the others will be cleaned with a Tyrant and warriors, fallowed by an assault by the warriors and tyrant into the best khornite unit (ripping the army apart one by one). Not to meantion that both armies are fearless (well atleast when the tyranids are close to a synapse) and thus they'll be locked in combat, until one units dies. Try killing off 32 gaunts with one squad in one turn (in close combat of course), you can't, it's statisically impossible. Not to mention how few points a gaunt can be, you can get a unit of 32 scythers (just scything talons) for 202 points (including a hive node).
 
#19 ·
Khorne berserks are good in hth yes, but against the mass hth master, aka TYRANIDS AND ORKS, you tend to get into a problem... remember CSM has the word SM in it, and you will get outmassed haha

tyranids= sheer numbers, and genestealer will own. spore mines can halt you a bit and hurt some.
Orks= Boys can compete with you, and give you too, a 4+ save at best, and at cheaper pts. plus massed pistol shots and such.
 
#20 ·
latd has IG ranged killer weaponry and has good CC but that is chaos and if you want more variety between friends then you may not want to play them
 
#22 ·
Ive had the most success against Khorne with my Iron Warriors as I can blow them to bits at long range before finishing them in combat.

Best CC army would probably be orks because they got plenty of attacks that reduce save...

Eldar would work because they have a perfect combination of awesome strength/AP firepower and great combat troops to back them up with!
 
#23 ·
Daemonhunters: Suprisingly enough I have had little trouble against DH. They usually pummel my daemon prince, and maybe my bloodletters, but not until they get into close combat. But by then the berserkers rip them apart. Daemon Hosts are a bugger, but they usually don't get their points worth in my experience.

Dark Eldar: If wyches get good rolls consistently they can stomp them to dust, if a talisman goes the wrong way, they'll be eating dust.

Eldar: Banshees rip apart twice their number of berserkers or a daemon prince in no time. Them, plus farseers and warlocks are a huge problem to Khorne. I have had little problem with their shooting side, surprisingly.

Imperial Guard: With good squad spacing a guard player had better score a huge number of hits. Basically they have a choice to shoot big things or berserkers. If either get through they're stuffed.

Necrons: Good monolith placement can spell doom for a Khorne player. In smaller games they're not too bad. With one they can draw so many squads, and then they just get shot to pieces. If the monolith doesn't draw them, they're about the same as IG.

Orks: I have never beaten Orks. I've come close, but not beaten them. Just too many damn units. Though I have a feeling without my awful luck in those games (defiler killing 5 berserkers in my flanking squad, my DP not going down to shoota boy fire) I could have probably won. But it would still have been damn close. Down to one unit each, I'd say.

Space Marines: There's just too much variety to generalise, but I think they're about the same as Eldar with a beefy CC HQ or with huge amounts of heavy weapons.

Tau: I just have not had any problems with Tau. Their zippy battlesuits are an annoyance, but a small one.

Tyranids: The few games I've played against them I won. I came close to losing when he drew my berserkers into his genestealers, but I still won through in the end. I have a feeling that was pure luck and could easily change. It was almost as close as Orks.

Witch Hunters: Penitent Engines just look so damn cool. Besides that, it's a mix of IG and Space Marines.

So in the end, Orks and Tyranids probably have the best chance with Necrons and Eldar doing fairly well with clever tactics. But everyone has a damn good chance of beating Khorne. If you get lucky and knock out a squad of berserkers with few casualties, that's a huge blow that could spell the doom of a Khorne player. Out of everyone, I think Witch Hunters probably have the least chance of beating Khorne, but they're not that far behind everyone else.

Now, other Chaos:

Emperor's Children: Sonic Blasters are sick verses Khorne. The squads are so much cheaper than khorne, so each berserker squad is probably taking 16 hits on average. And they're also great in CC. Daemonettes rip up berserkers just as well as bloodletters. If they get charged, though, Khorne will win. I'd say it comes down to who is charging who.

Death Guard: An extra toughness would be annoying were it not for Chain Axes.

Thousand Sons: I have no experience playing them. Extra wounds are a bugger to Khorne, and they've got some nasty tricks up their sleeves.

Alpha Legion: If they can outspeed Berserkers, yes, but it's a hit and miss affair.

Night Lords: Infiltrate could be helpful or a hinderance. Is it really worth putting your squads any closer to the berserkers?

Iron Warriors: Same as tooled-up space marines. I can see them pulling some nasty tricks on Khorne, as long as they don't get charged.

World Bearers: Daemons are a little too expensive to be that useful against Berserkers. And a bit too unreliable. But then I haven't played against a World Bearer.

Black Guard: Can get a lot of good stuff against Khorne in. I'd say a balanced force has the best chance. Bikes, Defilers, CSMs and a nasty Prince, and that's one troubling force for Khorne.

All in all, I'd say Slaanesh and Black Guard probably have the best chance against Khorne. Slaanesh (quite in line with fluff) is probably the best army in the game to take on Khorne. Shoot him half to death then charge the other half. So I'd go Slaanesh, Orks and Tyranids as top 3.
 
#24 ·
Any Ork army would spank world eaters. They'll be able to kill so many orks before they fall to the sea of choppas.

EDIT: A wych cult would also cause problems to any khornate forces, as they make a mockery of chainaxes and furious charge. A cc oriented slaaneshi army, played well, will also destroy worldeaters.
 
#25 ·
one of the armies taht would take a khorne army down in cc would be:
tyranids ( because of their hive tyrants and dirt)

orks ( i mean 4 attack on charge come on and so cheap) i play them myself :D

dark eldar wych cult maybe ( beacuase of their 4+ invunerable save)


and necrons i mean just dump the monlith in the middle of a khorn amry then it's bye bye khorn :D