Seeing another Krieg army list on the forums, I thought i'd throw mine up for you to tear to shreds
. Aside from the use of the Siege Regiment Army List, which is downloadable as a PDF file from Forge World, there is nothing else funky going on. Standard Force Organisation Chart for Standard Missions. I swear this will be the last 500 point list I throw at you, the next will be 750
. Anywho, I will put the list below and attempt to explain its oddities after.
HQ
Company Command Squad: Regimental Standard, Vox Caster, Twin-linked Heavy Stubber
95 points
TROOPS
INFANTRY PLATOON
Platoon Command Squad: Vox Caster, Two Flamers
55 points
Infantry Squad: Vox Caster
65 points
Infantry Squad: Vox Caster
65 points
Heavy Weapons Squad: Three Autocannons
80 points
Heavy Weapons Squad: Three Autocannons
80 points
Death Korps Engineer Squad
60 points
Total: 500 points
Right, the thought process behind this (I haven't used it yet) was to place a HWS in each Infantry Squad. This is possilbe using the Siege Regiment Army List, as both IS and HWS have the Combined Squads special rule. This gives me 3 Autocannons in each squad, protecting them from incoming fire with ablative wounds. On top of this, the 3 Autocannons recieve a 'free' Vox Caster meaning I can easily issue "Bring it Down" to both squads every turn, allowing me to fire 6 Twin-linked Autocannons against approaching transports. The PCS is there for some anti-horde if they get close and to start issuing "FRF!SRF!" if it gets really hairy. CCS issues "Bring it Down" and bubblewraps everyone with the Regimental Standard. The Engineer Squad was mainly filler, as I couldn't afford a second Platoon. They can have a similar role to the PCS though, I can sacrifice this 5-man unit to a close assault unit then annihilate the enemy with all the firepower I have.
Well, thats all the theoryhammer and mathhammer ive got, so now i'm asking you guys for a hand. I'm hedging my bets a little that the Autocannons can destroy the enemy vehicles. Alternatively, I considered dropping the Twin-linked Heavy Stubber in favour of upgrading the second HWS to 3 Lascannons just in case. What do you guys think? All comments and criticism are welcome.
Cheers!
HQ
Company Command Squad: Regimental Standard, Vox Caster, Twin-linked Heavy Stubber
95 points
TROOPS
INFANTRY PLATOON
Platoon Command Squad: Vox Caster, Two Flamers
55 points
Infantry Squad: Vox Caster
65 points
Infantry Squad: Vox Caster
65 points
Heavy Weapons Squad: Three Autocannons
80 points
Heavy Weapons Squad: Three Autocannons
80 points
Death Korps Engineer Squad
60 points
Total: 500 points
Right, the thought process behind this (I haven't used it yet) was to place a HWS in each Infantry Squad. This is possilbe using the Siege Regiment Army List, as both IS and HWS have the Combined Squads special rule. This gives me 3 Autocannons in each squad, protecting them from incoming fire with ablative wounds. On top of this, the 3 Autocannons recieve a 'free' Vox Caster meaning I can easily issue "Bring it Down" to both squads every turn, allowing me to fire 6 Twin-linked Autocannons against approaching transports. The PCS is there for some anti-horde if they get close and to start issuing "FRF!SRF!" if it gets really hairy. CCS issues "Bring it Down" and bubblewraps everyone with the Regimental Standard. The Engineer Squad was mainly filler, as I couldn't afford a second Platoon. They can have a similar role to the PCS though, I can sacrifice this 5-man unit to a close assault unit then annihilate the enemy with all the firepower I have.
Well, thats all the theoryhammer and mathhammer ive got, so now i'm asking you guys for a hand. I'm hedging my bets a little that the Autocannons can destroy the enemy vehicles. Alternatively, I considered dropping the Twin-linked Heavy Stubber in favour of upgrading the second HWS to 3 Lascannons just in case. What do you guys think? All comments and criticism are welcome.
Cheers!