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Feel No Pain vs weapons that ignore Invulnerable Saves

5.3K views 16 replies 9 participants last post by  Skarsgard  
#1 ·
Hi all,
I was wondering if weapons that ignore Invulnerable Saves (but not armour saves) prevent Feel No Pain from being used on wounds inflicted by them - specifically in the case of Psycannons or Incinerators vs those Daemons who only have an invulnerable save, and not a normal armour save.

To be honest I don't think they do as the rules don't seem to mention it, it just seemed a bit odd to me and I was wondering if anyone had considered the issue before.
 
#3 · (Edited)
In the Feel No Pain description it says "Neither can it be used against wounds from AP1 and AP2 weapons, power weapons and >any other wound against which no armour save can be ever be taken< (like wounds from power fists...."

So there is one of two ways you could interpret this rule. You could say "Because daemons do not have an armour save, but have an invulnerable save instead, Feel No Pain is negated by anything that ignores invulnerable saves."

The other way you can look at it is this way (and I generally wait to say this until someone disagrees with the above on grounds that "armor save" is different than "save") "Daemons have no ARMOR save, therefore any wound inflicted against them is 'a wound against which no armor save can ever be taken" Meaning putting the FNP rule on them is redundant. I only whip out this baby if my opponent wants to get technical. Just agree to play the rules as they're written before the game.
 
#8 · (Edited)
"Daemons have no ARMOR save, therefore any wound inflicted against them is 'a wound against which no armor save can ever be taken"
Except that armor saves against these wounds can be taken by some other units. It's not a wound "against which no armor save can *ever* be taken" if some units can sometimes take saves against it! Drayken12 has it right.

EDIT: "if someone gets nit picky about the wording of armor save, simply point out that a model with no ARMOR save, can't ever take ARMOR saves, meaning they never benefit from FNP."
The criteria for FNP has nothing to do with whether the *model* can take an armor save. It's whether the *weapon* ever allows armor saves - and in this case, sometimes it does.
 
#9 ·
Thought as much but I just wanted to make sure in case I was missing a trick!

Since the only armour save Daemons ever have is 3+ that part of the argument doesn't really come into it.

Though reading it, would a model with a 3+ save still be able to use FNP against wounds from AP3 weapons? because they don't ignore all armour saves, they just happen to ignore the one of that particular model.
 
#11 ·
Drayken doesn't have it completely right - he stated things that ignore armor saves in CC. That's not completely true... it's just that most things that do are CC attacks (PF's, DCCW, etc). There are some things that specifically state they ignore all saves as shooting attacks, though (such as the Daemon's flamer attack). Those ignore FnP.

In this case (psycannon vs. daemons), though, you'd get FnP. Just because they don't have an armor save to ignore doesn't mean that your attack "ignores armor saves". It'd be like trying to say an ork squad with a painboy doesn't get FnP from bolter fire because it ignores their 6+ saves. That's just not how it works.