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Got A Turbo Boosting Enemy?

1.2K views 17 replies 14 participants last post by  Incoherence  
#1 ·
Use a Psycannon. Basicly if you enemy Trubo boost his armoursave turns into an Invo.save.

And what does the lovely Psycannon do? Takes away that Invo.save :D :lol:

So things that turbo boost then:
Eldar Jetbikes
Nercon Destoyers
Normal Bikes
D.Eldar Reavers...

And also that lovely Heavy or Assault abillity of the Psycannon :lol:
High strenght will go through these targets. As all except the SM Attack Bike, got 1 wound ;)

Aaw, poor Ravenwing players

/Cheers and Enjoy :D
 
#3 ·
Yeah, it really PO'ed my friend when i was able to use a godd old purgation squad to rip his little heavy destroyer squad a new one with little problem. Man, did his smile disappear! :D
 
#4 ·
*edit*

Games workshop official help desk says psycannon ignores the invulerable turbo boost save. While I can see this simplifies things, I've got to protest on fluff grounds. If a psycannon round can hurt a speeding biker what's stopping a bolter from doing the same?
 
#5 ·
Wait... when did GW say that psycannons do NOT ignore the invulnerable save from turboboosting? I remember people being angry because speed is different than daemonic energy, but GW saying they're keeping armor saves and invulnerable saves simple and not cutting them into seperate categories of saves (ie invulnerable DODGE or invulnerable SHIELD or invulnerable SPEED or anything else, just INVULNERABLE).
 
#6 ·
a psycannon negates all invunerable saves. ALL. there is only one kind. no where does it specify only daemon or shield or anything. ALL INVULNERABLE SAVES. however, just because they gain an invulnerable sve does not mean they lose their armour save. remember ALL inv saves (cant say that enough).
 
#7 ·
One way in which to think of it is this:

The psycannon scrambles the riders mind with the energy it fires. Then, due to the massive speed at which the bike is going, this simple lapse in concentration causes the rider to lose control and crash.

Sound good enough for a fluff explanation?
 
#8 ·
turbo boost: the bike may move up to 24" (minimum of 18") and may not pass thru difficult terrain. the bike's armor save BECOMES an invulnerable save.


therefore, if you turboboost your bikes, and you get shot with a psycannon, you DO NOT GET A SAVE.


read the faq.
 
#10 ·
well, they havn't explained if it got both, same thing with Eldar farseers, we don't know if they have both an invo and an normal 4+ armour save.

:wacko:

but if the do turbo boost, they got like two invo saves... :huh:
And looses both to the Psycannon ;)

:D

/Cheers :lol:
 
#11 ·
Originally posted by Moonsinger@Nov 18 2004, 15:12
well, they havn't explained if it got both

well besides the rules saying that is "REPLACES" the armor save with an invulnerable save?

and then they did confirm it in the faq...



why shouldn't GK, the anti deamon army, have a good counter to the "Deamon Bomb"?


if i was driving a motorcycle has super high... "turbo" high speeds, and i got hit by a psychicly charged cannon round... i'd think i'd probably crash and burn despite the super thick armor i was wearing.

it's like dropping an egg enclosed in a metal box off a 6 story building.
 
#12 ·
This is a intresting one that me and my m8 were 'discussing' the other day. A psycannon fires at a jetbike which is travelling super fast. the Grey Knight is still trying to trace the vehicle through the sky and acuratly hit the vehicle. I would have thought that that was a more relevent question than does it break through armour be can you actually hit the thing.

I think a more sensible thought would have to made all turbo-boosting vehicles require you to roll a 6 to hit in shooting due the the difficulty in laying down effective fire on a target travelling at that speed.

That would have made it a lot simpler in terms of game mechanics, and would also have solved this debate in one swift move. Ahhh.... the blessing of after- thought.

But back to the point - if anyone works this one out for sure let us know - I can see many fights have started with this little rule overlook.

Archkedronis :blush:
 
#13 ·
Originally posted by BoxANT+Nov 18 2004, 17:48--><div class='quotetop'>QUOTE(BoxANT @ Nov 18 2004, 17:48)</div><div class='quotemain'>if i was driving a motorcycle has super high... "turbo" high speeds, and i got hit by a psychicly charged cannon round... i'd think i'd probably crash and burn despite the super thick armor i was wearing.
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if i saw someone walking down the street with a "psychicly" charged cannon round i would be sure to s*** my pants...and to be travelling at such a high speed on a bike and in game terms it would make sense not to hit the bike with such ease

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@Nov 24 2004, 10:11
That would have made it a lot simpler in terms of game mechanics, and would also have solved this debate in one swift move.
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im sure that GW making all these rules isnt as easy as you try to make it sound, it must take alot of thought to make such rules, and yes they may conflict each other but they will sort them out in faq's...IMO i think they will say eith that when turbo boosting you take the risk of being shot at by demon hunters pyscannons OR you have the option of a normal save or a invunerable one
 
#14 ·
I think a more sensible thought would have to made all turbo-boosting vehicles require you to roll a 6 to hit in shooting due the the difficulty in laying down effective fire on a target travelling at that speed.
I think that idea has merit, but a catch-all "roll a six" wouldn't differentiate between high and low BS models. Maybe make the shooter's BS count as one less when shooting at turbo-boosting vehicles? Battlefleet gothic uses that principle a lot - when shooting at targets moving in certain ways, you shift your chances to hit left or right on the shooting table, which translates to raising or lowering BS in 40K. Then we'd be able to drop the invulnerable save on bikes, and everyone would stop complaining about DH having an advantage there! Really, the invulnerable save doesn't make sense to me: a lascannon hitting a bike will do the same damage, regardless of speed, it's the HITTING the bike that's hard.
 
#16 ·
if i was driving a motorcycle has super high... "turbo" high speeds, and i got hit by a psychicly charged cannon round... i'd think i'd probably crash and burn despite the super thick armor i was wearing.
You could say that, due to the fact that they are both moving at such high speeds towards each other (the biker & psycannon round) it would have a greater penetration power.

That's knid of badly explained, but I don't know how else to put it... :unsure:
 
#17 ·
seriously, there's not alot of weapons that ignore inv saves...

psycannon
psybolts (have you ever seen them used?)
Incinerator
Warsythe
C'tan Phase Sword
Vindicator's bullet

probably missing one or two...

but seriously, outside of a DH army, they're extermely rare.

and the reason why DH get weapons that ignore inv saves? well to kill deamons of course. so a few turboing bikes get killed.. not a big deal.

word of advice to a bike player up against a DH army. don't turbo!