The advice from forums helps a bunch and I learnt about the gun slinger rule. A model armed with two pistols can fire both in the same phase. Aside from the exciting modelling opportunities this brings about harder choices with equipping sergeants.
I love this game because of the constraints of points and having to make the tough decisive decisions. Now let's look at Dual pistols load out for your space cowboy tetragramiton cleric.
Inferno pistol
Hand flamer
Plasma pistol
Bolt pistol
Grav pistol
Who should wield these bad boys.
Only blood angels and their second foundings have the option for inferno and hand flamer and forces an up close and personal style.
The inferno is certainly so limited by range that I would suggest assault sergeants with jump packs be the only viable delivery. The high strength lends and melta are awesome of course and being able to fire both every turn over just one shot only worth a combimelta should return the investment of they deliver. That is in addition to the 2 meltagun shots you have 4 attempts to defeat armour.
The hand flamer although looks like fun is too low strength to mean anything. Pack your squads with flamers instead or heavy flamers for the win.
The plasma pistol is still the creme of the pick for range and great killing capacity. I would give these to any tactical sergeant and any one else.
Grav...well now I would say about the same as above but would also then on assault sergeants.
The cost to the above is on average 30 points and the expense grows if a veteran sergeant. But why would you. I only give veteran to those with power weapons.
Next cost is the opportunity cost of no power weapons and thus suffer assault phase. Which doesn't matter that much in 7the ed if you read the forum. But in actuality my last game there was no assault phase...so yeah for smaller units wanting to pack the heat with one special mission in mind the dual load out looks cool.
In tactical it adds that bit extra that make it more effective at rapid fire range.
If anyone has modelled any gun slingers please post them as well as your thoughts on this fit out.
I love this game because of the constraints of points and having to make the tough decisive decisions. Now let's look at Dual pistols load out for your space cowboy tetragramiton cleric.
Inferno pistol
Hand flamer
Plasma pistol
Bolt pistol
Grav pistol
Who should wield these bad boys.
Only blood angels and their second foundings have the option for inferno and hand flamer and forces an up close and personal style.
The inferno is certainly so limited by range that I would suggest assault sergeants with jump packs be the only viable delivery. The high strength lends and melta are awesome of course and being able to fire both every turn over just one shot only worth a combimelta should return the investment of they deliver. That is in addition to the 2 meltagun shots you have 4 attempts to defeat armour.
The hand flamer although looks like fun is too low strength to mean anything. Pack your squads with flamers instead or heavy flamers for the win.
The plasma pistol is still the creme of the pick for range and great killing capacity. I would give these to any tactical sergeant and any one else.
Grav...well now I would say about the same as above but would also then on assault sergeants.
The cost to the above is on average 30 points and the expense grows if a veteran sergeant. But why would you. I only give veteran to those with power weapons.
Next cost is the opportunity cost of no power weapons and thus suffer assault phase. Which doesn't matter that much in 7the ed if you read the forum. But in actuality my last game there was no assault phase...so yeah for smaller units wanting to pack the heat with one special mission in mind the dual load out looks cool.
In tactical it adds that bit extra that make it more effective at rapid fire range.
If anyone has modelled any gun slingers please post them as well as your thoughts on this fit out.