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Repentia or Arco's for my new army?

1.1K views 13 replies 10 participants last post by  userpaladin  
#1 ·
Hi guys,

I would like your advice in what elite choice I should take: repentia's or arco-flagellants. I haven't quite worked out the advantages and disadvantages of each yet.

Here's how I see it:

Arco's
Advantages: Many attacks, fast, not susceptible to holy rage before you activate the stimms, stronger, tougher and more leadership.
Disadvantages: Higher points cost, smaller squad size, no ranged attack, sometimes spontaneous casualties

Repentia
Advantages: Larger squad size, ranged attack, lower points cost
Disadvantages: Susceptible to holy rage, less tough, less strong, less fast, less leadership

What would you advise and what do you guys use?
 
#2 ·
This is how I see it:

Arco's
Advantages: Many attacks, fast, not susceptible to holy rage before you activate the stimms, stronger, tougher and fearless
Disadvantages: Higher points cost, smaller squad size, no ranged attack, sometimes spontaneous casualties

Repentia
Advantages: Larger squad size, lower points cost, Susceptible to holy rage, less leadership, roll 2d6 for armour penetrations, str 6,
Disadvantages: No ranged ability, always stike

Its much of a muchness, But I prefer Repentia to be honest. Just better alround, and don't get killed as easily. Holy Rage is often good, boosts your assualt range signifiacntly most of the time. With the Repentia low leaderhship is good, as if you fail a leaderhsip test during shooting you move 2D6" towards your enemy! w00t!

Anyways, pick whihc you like the most, the both pwn

~Yossanrion
 
#3 ·
I agree with Lord Yossanrion concerning the pro's and con's.
And I'd say what I'd use depends one the points I'd have left for them and if you're already playing a priest or you'd still have to buy him (in points that is). If you already have the priest and you have bout 200+ points to spare I'd go for the flagellants, if you got no priest and 200+ points the repentia and if you have bou 300+ points I'd go for the repentia since you'd be having more body's, probably more attacks, and NO spontanious casualties. And if you already got the priest and your using repentia's, make sure he has something like carapace armour and a eviscarator and you could have a squad with 20 eviscarators AND holy rage AND the re-roll ability:). And by the way why is the Holy Rage a bad thing in your eyes?
 
#5 ·
Montford981 said:
I have only repentias. I just didn't care for the write up and stats of the arcos.
And after my repentias killed a pair of chaos Predators one game, I am sold on 'em. :)

-981
Very good reason:D.
 
#6 ·
I guess it depends what you're playing against. I have only the arcos, not the repentias. I found that against 'nids (old ones!) they were great, bringing down even tough nuts like the carnifexes. 'Nids don't have enough shooting to spare on them. I also tried them against IG, and they sucked. There's always some heavy bolter or autocannon that can spare a few bullets against them. And like it or not, they'll barely scratch the paint off most tanks.

So, probably like the rest of warhammer (40k or fantasy), it's not as much a matter of good or bad, but more of what you're playing against and how you use your troops!!!!

Phil
 
#8 ·
My personaly take on the two:

If you're looking for something that can bust tanks in CC, take Repentia. They hit last but hit hard. Perfect for busting through tanks or small numbers of heavily armored opponents. Large numbers of troops will kill them easily though, because they'll get hit first all the time and Repentia aren't that tough to kill.

If you're looking for something to slaughter troops in CC, take Arcos. They hit first (more often then not) and hit often. Great for killing lots of troops. But they don't hit too hard, so not much good against tanks. Don't expect them to live through the game though, if the enemy doesn't get them, the dice will.

Neither one is terribly controllable. Arcos just let you choose when they Flip-Out rather then leaving it to dice, and in trade the dice can kill them. A full unit of 6 of them plus a priest elsewhere costs basically the same as a typically reccommended 15-sister Repentia squad, so it's really a matter of what you're more lacking in. Need anti-armor or anti-troop?
 
#10 ·
repentia over arco

I personally don't use anything that could die because of my rolling the dice like arcos or plasma gun etc. My dice rolls can suck so I use repentias with a priest to reroll misses the turn I charge.
My advice is to run a penitent engine or two in front of the squad as it advances. I your opponent ignores the engine to wipe out your repentia then the engine is in close and tearing them up. If the waste the engine your squad is there in close. Also I try to keep all squads close in points.
Why? because a good player will see your high points nasties coming down the board and waste them. Typically, I run a 10 man squad of repentias with preist. A full 20 squad is too inviting of a target.
Finally, one major disadvantage to repentias is the painting time becasue to give even basic detail they eat alot of time.
 
#11 ·
hmm, yeah if you're not sure what you'll be up against, I'd probably go with Repentia. They're a little more versatile. They're better against troops then arcos are against tanks. They're not great, but they're not useless. Can't really say that for Arcos vs Vehicles.

As for the painting <shrug> I enjoy it, so that'd be an advantage to me ;)
 
#12 ·
Xardian said:
As for the painting <shrug> I enjoy it, so that'd be an advantage to me ;)
I'll admit here, that as I was painting up my Repentias, I was painting their boots white, and I couldn't resist putting tiny light blue dots near the tops of their boots, so that all my Repentias are wearing Converse High Tops. :)

-981