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Rynn's Might - Crimson Fists Special Character

3.8K views 4 replies 4 participants last post by  Dark_of_time  
#1 ·
Hi. I've made a special character. I recently read about the battles of Rynn's World, and thought how cool it would be to have Rynn's Might in my army. So I designed this.

NB: I’ve no idea how it would perform, I just read 1 bit of fluff on it and I don’t even do Crimson Fists…

Rynn's Might, Land Raider of the Crimson Fists

Points: 300
BS: 2
Armour: 14/14/14
A:2
I:5
S: 10
Heavy Support/HQ
Special Rules:

Trampled Underfoot: Rynn's Might can attack in the assault Phase. It moves into base to base contact with an enemy unit, and at the end of each assault phase when it has fought in Close Combat it must move 12" in the same direction as it assaulted. If it won close combat and the enemy passed its leadership check they must stay where they are and Rynn’s Might will come back for another go, unless it ran into another unit!

Rapid Fire: Each turn when Rynn's might fires its weapons, it must fire them twice. However, at the end of each turn, roll a d6 for each weapon.

Turn 1 - 6+
2 - 5+
3 - 4+
4 - 3
5 onwards - 2+

If the roll is failed the weapon jams and counts as being destroyed.

It has the same upgrades as a Land Raider, and is a transport as usual.
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I bet this is really bad...