Librarium Online Forums banner

Which attachments are worth its points?

attachments for Rhino worth its points

3.6K views 27 replies 24 participants last post by  4theEmperor!  
#1 ·
Which attachments are worth its points and which are a wast?
 
#2 ·
Most people run them bare, because at heart they're just a rubbish tin box and are cheep for a reason. Piling on the upgrades can double the price easily.

That said, I've seen extra armour come in useful, I've seen the dozer blades save an immobilsed result and I've seen the extra storm bolter save an objective at the end of a close game; so they can all come in handy one day!
 
#5 ·
I voted none because I think they look better bare as well. I'd rather spend the extra points on another marine somewhere, but if I HAD to have an upgrade, it would be the HK missile.
 
#8 ·
I put bare because I don't any of the other choices...Dozer blades always seem worthless because I am never going slow enough to use them, the HK missile never works for me (anything with just one shot is always a miss), and extra armor isn't worth the extra points. The stormbolter might be worth it at half the price, but a lot of times you are paying for something that isn't going to shoot (move 12" then get destroyed or shaken).
 
#9 ·
i picked Hunter-Killer, Stormbolter and extra armour. reason? the HK can earn its points back if fired at the right target, the Stormbolter gives covering anti-personel fire to the troops inside, and the extra armour keeps it going in the right direction.
 
#10 ·
The HK missile is almost as good as having a Razorback, seeing as how Rhinos can't take much abuse and are mostly busy running around at full speed. Back when I had Chaos Marines, paired storm bolters were also effective.
 
#12 ·
Most every game I play rhinos have been demolished by the end of turn 2, so I generally try to keep them as cheap as possible (no attachments) and try to get what little movement I can out of them.
 
#13 ·
Rhinos make me feel like I'm playing chess. Warms my heart to put them in the way of my enemies lines of advance and have them waste a turn getting rid of it, like a true pawn.
 
#14 ·
I find that the extra storm bolter can sometimes be extremely deadly when taken across a whole line of rhinos. Once the rhinos dump their cargo, they sometimes just sit around taking pot shots, trying to tank shock, and block enemy units. As such, sometimes they are ignored as they aren't a very high threat target.

So those extra storm bolter shots start adding up on ignored rhinos. But 40 points across 4 rhino's is an awful lot...
 
#15 · (Edited)
The best upgrades that they could have are already on them, smoke launchers. Pop all your troop choices in them then do a blitz rush with them and the launchers, disembark, and harass. Seriously, that is what they are good at, that is all you really need to do with them. Save the points because those extra 10-30 points could easily buy you some upgrades somewhere else that they would be more useful.

As for what is worth it's points in general: Extra Armour and a Storm Bolter are worth their points. The HKM isnt because it costs 10 more points than a missile launcher and only grants one shot, unless you're playing apocalypse then the infinite range is essentially useless. Dozer Blades belong only in siege and heavy cover situations (WW2s post d-day time in the hedgerows comes to mind). Still, I think more Rhinos is a hundred times better than better equipped Rhinos. Rhinos are one of many things that the Imperium have a surplus of, and as such there is no worry about losing them.
 
#21 ·
Just out of general interest: What do you use to transport your troops, then? Razorbacks are just as fragile as Rhinos but come more expensive and with an extra reason for enemy to shoot at them :p
 
#17 ·
I actually find the rhino's are hardly ever blown up. In my last 4 games, I've had my two rhino's sitting around at the end, blocking lines of movement, and shooting things with stormbolters.

They're really only a high threat when they are full of cargo...after they dump the goodies out, most opponents aim at higher priority targets.

Same thing with ork trukk's...who shoots at an ork trukk with no boyz in it? Barely anyone. There are more important things to kill.

That's why you upgrade the trukk with a ram or a rokkit launcher...and now they gotta waste shots taking it out. It's all about swapping priorities around. If they waste shots at the rhino? That's great, they aren't shooting at my dreadnoughts or terminators.

I experimented with a heavy troop list for a while that had 4 rhino's, all with double storm bolters. That's 16 stormbolter shots a round. Adds up FAST!
 
#18 ·
The only one I would even consider is extra armour cause Rhinos are there to move as far as they can as quickly as they can and Extra Armour definitely helps that. Usually I would just run them bare though, unless I was up against a heavily AT or shooty army.

~ Acarna
 
#19 ·
Dozers work very well for their points. If you are using them defensively, firing from the top hatch whilst guarding an objective, you can put the Rhino in area terrain knowing that there is only a 1 in 36 chance of becoming Immobilised.

Equally, if you are advancing, you can happily move through or into area terrain. I often find my opponent placing his objectives in area terrain.

I don't think any of the other upgrades are worth their points.
 
#22 ·
I do believe his idea is to use up any more points than necessary. Razors are marginally more expensive, but the gun is worth more than any of the options that a Rhino can get. The only downside is the capacity is limited to 6. (No firing points is a downside too, depending on the carried squad)
 
#24 ·
Zactly!I mostly play ravenwing lists/or biker marines so i dont have much use for rhinos.The only reason i have them is when i play fun/fluff games to transport my devs or tacticals to their deployment zone and those rhinos barely make their trip.So why waste the money on a storm bolter that will fire a couple of times at most?Give it to another vehicle with better armor.

As for razors,i use them to transport Azrael and his command squad mostly.
 
#23 · (Edited)
Depends on the contents/purpose of the rhino. If it's meant to be ablative armor for a shooty squad, the second stormbolter isn't terrible if you're playing against GEQs. If it's meant to deliver ten troops inside across the board, and you get stunned, the rhino isn't doing its job. Any transport that's actually performing transport duties and that can take XA should absolutely do so. To those who say that 15 points is too much to pay relative to the cost of the bare vehicle, I say that the cost of the bare vehicle is itself a waste of points if it's intended to move, but can't. The dozer blade seems like it would follow similar logic, but it doesn't. You can choose to avoid entering dangerous terrain and still get across the board...you don't have a choice about getting shot at.
 
#25 ·
I personally like the second storm bolter, hunter-killer missile and extra armour.

They're still pretty cheap overall and if you have plenty of vehicles, those hunter-killer missiles can be very useful at protecting your points investment and transports by nailing enemy anti tank.
 
G
#27 ·
I'd avoid the HK like the plague, 10 points for a single shot that in all likelihood is going to do nothing more often than it does anything. Dozer blade would save immobilized result, but again that could be pricey when you think that the Rhino can auto repair tracks. So I'd more often go with the SB or the Armour.
 
#28 ·
I will pay for extra armor IF it is imperative that the squad inside makes into combat as quickly as possible. For example, before I had storm ravens, I put my Death Company into a rhino. For my plan to succeed it was critical for the rhino to KEEP MOVING TOWARD THE ENEMY so I always gave it extra armor. Same thing with an assault-oriented command squad. However, if you have 3-5 rhinos all carrying 10-man tactical squads, you could probably skip the extra armor.