My Night Goblins opponent uses tons of Fanatics, which can be a serious threat to my army, unless they are triggered early, in which case they could threaten his army.
Now, Waywatchers are perfect for this role. They show up behind the Goblins, triggering Fanatics in deployment. If they survive, they can marchblock and kill some guys. Bonus. The downside is that they are expensive and take up a Rare slot.
So, my question is this: Do you think Waywatchers are a good "throw-away" unit IF it's for a good cause, like saving the rest of the army a pulverising (eg, better them than an 8-strong unit of Wardancers with a Noble)?
Say, a unit of Wild Riders is ready to flank charge, 10" away. They charge in, the Gobbos pass their Fear Test, an release the Fanatics. 2 of them rip apart the 160-point 5-man unit. They could roll up the army if the Fanatics weren't there.
So, question: Do you think "throw-away" Waywatchers are wasteful? If you could reply with a reason, that would be great.
-AFG
Now, Waywatchers are perfect for this role. They show up behind the Goblins, triggering Fanatics in deployment. If they survive, they can marchblock and kill some guys. Bonus. The downside is that they are expensive and take up a Rare slot.
So, my question is this: Do you think Waywatchers are a good "throw-away" unit IF it's for a good cause, like saving the rest of the army a pulverising (eg, better them than an 8-strong unit of Wardancers with a Noble)?
Say, a unit of Wild Riders is ready to flank charge, 10" away. They charge in, the Gobbos pass their Fear Test, an release the Fanatics. 2 of them rip apart the 160-point 5-man unit. They could roll up the army if the Fanatics weren't there.
So, question: Do you think "throw-away" Waywatchers are wasteful? If you could reply with a reason, that would be great.
-AFG