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Necrarch [2000]

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1.4K views 9 replies 4 participants last post by  And  
#1 ·
I tried Fantasy a while ago and then stopped playing , Im am giving it another shot, I am extremely new to VC so go easy on me :)


LORD

Necrarch Vampire Count
-Magic level 3 (nehekhara's noble blood)
-Forbidden Lore
-Spell Familiar
-Dark Acolyte
(340)

HERO'S

Necromancer
-Magic level 2
-Book of Arkhan
-Dispel Scroll
(Mounted on Winged Nightmare)
(325)

Necromancer
-Power Familiar
(150)

Wight Lord
-Sword of Unholy Power
-Enchanted Shield (+ hand weapon & shield bonus)
-Lance
-Heavy Armour
-Mounted of nightmare (Barding)
(130)

CORE

15 Skeletons
-Spears & Shields
-Full Command
(160)
(Lead by Count)

15 Skeletons
-Hand Weapons & Shields (bonus)
-Light Armour
-Full Command
(175)
(Lead by Necromancer)

15 Skeletons
-Spears & Shields
-Full Command
(160)

SPECIAL

5 Black Knights
-Barding
-Standard Bearer (Screaming Banner)
(181)
(Lead by Wight Lord)

5 Dire Wolves
(50)

2 Spirit Hosts
(130)

RARE

Black Coach
(200)

Total Points: 2001
1 Lord
3 Hero's
3 Core
3 Special
1 Rare

Magic Dice
Power 11
Dispel 7
 
#2 ·
I like the list a lot and would make only minor modifications.

WInged Nightmares can only be ridden by lords, so the necro can't have one. But that's best. Put him in one the skeleton units and use the freed up points to buy more skeletons. If you don't start with larger units, your first few invocations will have to be used beefing them up. You don't want to get into combat with skeleton units that small.

I love the bloodline pwoer that lets your general invoke larger units. WOrth considering.

Screaming banner, blech! Terror isn't worth it. People usually pass fear tests, which means they will usually pass terror tests. And armies with immune to psych units will simply sniffle at it. For knights, I like the war banner. Since they don't get ranks, that +1 to CR on top of the normal standard bonus is big. Also, the bannerof the barrows is a great one. The War Banner is cheaper, freeing up more points.

Personally, I don't think the black coach fits a necrarch army fluffwise, but that's just my opinion. You could do a lot with 200 pts. But then again, the coach is feared by just about everyone, and it becomes a big target early. Souds bad, but it's tough with a good armor and ward save, and if it's the target of magic/warmachines, then other units aren't the targets of magic and warmachines. Assuming the coach survives, it can wreak havoc.

Overall, a very good list. You're smart to stay away from Necrarch thralls. They can't fight and to cast magic you have to burn almost all of their points.



 
#3 ·
nice but...

lose the winged nightmare, use a skeletal steed instead.

I say this to practically everyone one I know:

Zombies :(

They can be very good and are obscenely fun to build ^_^

All in all, your core bulk seems a little shaky, but after removing the winged nightmare I'm sure you could add a few zombies to it.

See if you can squeze some grave guard in your list.
 
#4 ·
Thanks guys, my only consfusion is that with the Necrarch army list, I thought all heros could ride winged nightmares?

also, does the war banner count as the battle standard if I put in with my black knights?
 
#5 ·
Bagofchips said:
Thanks guys, my only consfusion is that with the Necrarch army list, I thought all heros could ride winged nightmares?

also, does the war banner count as the battle standard if I put in with my black knights?
If you're using the Necrarch army list in the appendix, then you have a larger problem. It's not play-tested and is available for play only with your opponent's consent. Techincally, those lists aren't legal. Read the top of page 78 in your codex.

As for the battle standard, you must designate a character, such as the wight lord, as the battle standard bearer. One drawback is that he can't take any magical items if he takes a magical banner while he's the BSB. If it's a nonmagical standard then he can take magical items as normal. You're thinking right, though. The battle standard can really help out wight units since you can't raise any more of them.



 
#6 ·
oh, but can I use the warbanner as a normal magic banner in my bkack knights?
 
#8 ·
k Ive re-done this list...

LORD

Necrarch Vampire Count
-Magic level 3 (nehekhara's noble blood)
-Forbidden Lore
-Spell Familiar
-Dark Acolyte
(340)

HERO'S

Necromancer
-Magic level 2
-Power Familiar
(150)

Necromancer
-Magic level 2
-Book of Arkhan
-Dispel Scroll
(150)

Wight Lord
-Sword of Unholy Power
-Enchanted Shield (+ hand weapon & shield bonus)
-Lance
-Heavy Armour
-Mounted of nightmare (Barding)
(130)

CORE

14 Skeletons
-Light Armour
-Spears & Shields
-Musician
-Standard Bearer
(169)
(Lead by Count)

14 Skeletons
-Hand Weapons & Shields (bonus)
-Light Armour
-Musician
-Standard Bearer
(155)
(Lead by Necromancer)

14 Skeletons
-Hand Weapons and shields (bonus)
-Light Armour
-Musician
-Standard Bearer
(155)
(Lead by Necromancer)

15 Zombies
-Musician
-Standard Bearer
(90)

10 Ghouls
(80)

SPECIAL

5 Black Knights
-Barding
-Standard Bearer (War Banner)
(166)
(Lead by Wight Lord)

3 Spirit Hosts
(130)

RARE

Black Coach
(200)

Total Points: 1996
1 Lord
3 Hero's
4 Core
2 Special
1 Rare

Magic Dice
Power 11
Dispel 7

any suggestions?
 
#9 ·
You won't get the hw and shld bonus when using magic weapons and/or shields. It's a tradeoff.

The skeleton units are too small, IMO. You want to get into combat with larger blocks and to do so you'd have to spend your first few invocations increasing existing units when you should be summoning new ones.

I'd say drop one unit of skeletons, bump the other two up to 20 and the zombie unit up to 20 (or as close as you can get them). You could drop one ghoul to get them to 20 maybe. Don't go below nine ghouls (25% panic test rule makes nine a safer bet than 8). You'll summon at least one block of troops and other smaller ones to serve as road blocks, diversions, etc.

The loss of the dire wolves would bother me a bit. They are good for war machines and character hunting. They move and charge a long way. I'd say find a way to keep them if you can; otherwise, your only long range strike unit is the knights and they should be flank charging, not hunting war machines and such. As a smaller unit of BK they might not draw as much attention, but knights in general tend to get the attention of the opponent. Expect warmachines, archers, magic to come their way.

Still a pretty solid list that should do well.