Librarium Online Forums banner

Stompa Gargant W.I.P.

153K views 413 replies 119 participants last post by  Meph  
#1 ·
Hey guys. I want to start this off with an apology - up till now I haven't been keeping a W.I.P. blog on these forums about this project because I was a little embarassed about how my last one, the warboss on warbike, went. I've put that aside for the time being, though, and started making something entirely different that I think you might enjoy.

I have a bunch of pictures in the stages of W.I.P. that I am about to present that will culminate in where I am at presently.

To begin with, some of you may recognize this sketch:

Image


This is art by Mark Gibbons, a fellow who works for GW and does illustrations for their books. There's been a lot of rumors and whispers going around on Warseer that GW might actually make a small stompa gargant for release - so I decided I'd beat them to it! The gargant is very much based in scale from that picture - I am working on this project by inflating that picture to 200% times it's original size and starting from there. My final product will be about 7-8 inches tall. If your monitor is calibrated correctly (running at it's native resolution) then this picture should be to scale:

http://www.fusedcreations.com/adam/largegargantsketch.jpg

Just linked for size, since it'd probably break the forums.

Anyway. Having set myself to this new task, I began by building the best defined part on the beast - an arm.

Image


Image


With the arm done, I decided I'd move to the feet next, as they were also well-defined. Due to the dificulty of making the curves portrayed in the picture, I came up with an interesting method of making them - I framed it out with plasticard, and used a modeling putty to create the smooth curves. Then, I created a rubber mold and poured myself a resin duplicate, saving myself a lot of time and energy!

Image


Image


Image


With that done I then proceeded to build upwards from those feet until I reached a point where the legs would no longer be visible inside the torso and underneath the skirting.

Image


Image


Image


The next step, since I wanted to start getting everything consolidated into one piece, was to build the 'hips' and upwards into the torso.

Image


Image


Image


Then I attached the torso and began work on the engine, which is where I'm at currently in the building process. The arm is attachable through magnets at the moment, and the overall function of the engine should be fairly apparent - to power the legs and drive the shoulders. There are still some details I need to fill in here and there, though, like a huge exhaust. Anyway, the point of the chains on the wheels is to make the shoulder joint mobile - when the arm needs to be raised, the wheel on that side of the body gets cranked down and the chains torque the wheel that they are wrapped around at the top.

Image


Image


Image


Image


I'm trying to be faithful to the sketch while still incorporating some of my own ideas, such as the pulley wires that control the arm's operation and the way the engine is designed. I do think I'll signifigantly be redesigning the head, though, as I'm not too fond of it.

Some of you may be wondering what I am doing with the front of the torso.. Allow me to explain:

Image


I am sticking a crew of probably 3-4 grots in underneath the head as the main control center! They'll be working levers and wheels and such and controlling the gargant's motion and guns.

The cylindrical nature of the torso will be remedied (or at least broken up a bit) fairly soon when I take very thick plasticard and smack it on the outside as armor plating, and the legs should be better concealed when I add the armored skirt.

Lastly, I'm also thinking I am going to light this model, as I tend to do with a lot of my other models. Two lit eyes and a lit ****pit sounds reasonably good for this project - I'm just waiting to see where I'm going to fit a 9v in. ;)

Sorry for not including you all in this process earlier, I was just a little embarassed by how my last project went. However, I'm confident in this one and I hope you guys'll enjoy seeing it come together.
 
#4 ·
I don't know why you'd be embarrassed, both that and this are beuatifuls works of art. You truly are a master of pasticard and and sculpting.

You ought to be proud, and I can say very sincerely, I am grateful that you have chosen to share this work with us.

Keep it up. :yes:
 
#5 ·
I'm not sure if a gargant could lift it's leg that far back.

That said, I am quite impressed. It's even got a lot of rivits.
 
#9 ·
I have to admit, thats some very good work, detailed, very cool! How long did it take you to put together? Very impressed, keep us posted

Rich
 
#15 · (Edited)
jamsessionein said:
Anyone know how wide the standard cityfight street is? Like, perhaps how wide they are on that battlemat released with the new imperial city? When I base this thing I'd like for it to be able to fit down most streets. ;P
The battlemat streets can barely fit a Landraider's width. There's no room for side sponsons unless you're including sidewalks.

Which company do you work for?
No seriously. You obviously have the equipment and experience with casting resin, and have the organisation and foresight to visualise the concept in a sketch before construction.
Which company do you work for?
And if you don't, why not?

My only problem, those pipes on the back look a little too neat and orderly for Orks.
 
#16 ·
Well, with one arm on it's just 5 inches wide, so I think if I base it carefully I could fit it down 6" streets.

Cbrate: Sorry mate, I don't work for a company. ;) Casting resin parts and building from a concept sketch isn't really as hard as you make it sound - a lot of the work was done for me by Mark Gibbons with that delightful initial sketch, and I'm just taking my queues from that.

Here's a question for you guys: I've been thinking about making the other arm, and looking at it, I'm presented with two things I'd like your help with.

First off, that buzzsaw. I've actually tried a time or two to make it already, but I find the teeth are very difficult and I'm wondering what suggestions you guys might have. I'm afraid I don't have any bitz that cover buzzsaw teeth. ;)

Second is what the arm's weaponry should actually be. Looking at the drawing, I see one main kannon with a secondary, slightly smaller barrel underneath it. Judging from that, I'd say the overall thing would play as a twin-linked Kannon... Still, though, I'm not sure quite how I should make the loading mechanism look - really, I need to figure out what I'm going to do with all of the unseen mechanics of that arm. Emulating the first arm's mechanical function in pulleys and hydraulics isn't hard, but the actual gun itself needs some thought and I'm wondering if you guys have any ideas.
 
#18 ·
i...i mean.....i cant.....see.....what.....did you? *GASP*

unbelievable....that’s all...just...unbelievable

the reason it is unbelievable….cause its just….unbelievable…I don’t believe it!

you are a true ar-TIST with a true gift. You have my congrats, and my respect! Propz!
 
#19 ·
For the buzz saw, you could just have a disc and then instead of adding teeth, cut out the gaps between them, so you'd be left with 'anti-teeth' bits and the saw. Unless that's what you've tried already and failed, I'd suggest an actual saw like meverha said.
I look forward to seeing how it comes out, whatever you choose to do.
 
#20 ·
*Gasp*....*speechless*....*jaw drops to ground*...

fan f@#king tastic!!! thats very cool... i have unlimited respect for you!
 
#21 ·
Wow, you put Gw to shame, they have professions that use like special tools and whatnot, your at home making this by a concept doing and scratch built. Good luck man.
 
#22 ·
I've been thinking about the weapon... I've seen a few gargants with the chain-belt fed approach, but I think I might try something different. I'm thinking of a sort of giant revolver mechanism at the moment where there's five chambers and each time it fires off a round it rotates into position for a grot to load another shell into the open space.

Of course, that idea doesn't work well with the two barrel design on the illustration.

Image


Image


I played around and came up with a mock-up of what I was thinking of for the revolver approach, but it ended up looking a lot like an imperial guard nade launcher... and I really think this thing needs more than one gun on it's arm, but I'm not sure how to revise it. The revolver design doesn't work that well with two barrels, though. Maybe I should have a large revolver barrel and a small minigun / gattling gun mounted below it? Like a big big shoota?
 
#23 ·
couldn't you have the second "barrel" as the location of a grot that tells the others when the BIG gun is on target?, have him stuffed into a bit of pipe with a pair of binoculars or something?
but as for a revolver style gun, it might work, but you'd have to have a look at lots of revolvers to find a style that you think suits
 
#25 ·
maybe if you want it twin linked and keep the revolver magazine turn one upside down and attach it to the other one

don´t know if it helps but it might work

and a giganticgreatsupermegagoodproject:w00t: